Given that FoP options aren't the greatest, not like a lot of competition there.
Eyes has significant competition, but it's not so great that I think Psyferre's is bad.
It's a combination of a few things. One is remembering to use these effects. Another is that combats besides room 7 don't really matter much on nearly all of my runs; in the rare cases that they do, probably screwed in room 7, where using in room 7 runs into DR often. One off damage just doesn't interest me a whole lot - it doesn't feel like doing much or expending any effort, where one might wonder why healing 20 with an instant action feels differently - it just does.
As for DR, I've been in favor of DR. But, let me run some numbers to argue against it.
Loser class - 45 damage/round. Monk/ranger - 100 damage/round. DR 15.
Each Round: Loser does 30, 66% damage. MR does 70, 70% damage. Hmmm ... not as exciting as it seemed. Difference goes from 55 damage/round to 40 damage/round, which is what I tend to think of as shrinking the gap.
If losers are only doing like 30 damage/round, they add 15 to the party total, which does feel bad. Meanwhile, barbarian is doing 75-15=60 damage a round, which doesn't feel bad.
Often in RPGs, I look to close the gap on damage output to not have losers feel as bad, but damage reduction as a percentage doesn't do that. What really looking for is some marginal DR, e.g. every point of damage above 30 is halved.
That would look like 45-7=38 versus (50-10)*2=80 versus 75-22=53, which still doesn't work as the two attacks aren't that much higher than the threshold, though it closes the barbarian gap. Though, it does mean that the 30pt attacks just do 30pts., which doesn't have a NPE for that class.
Of course, whenever I get into this, someone mentions nerfing MR to fix the problem. I just don't see MR being brought down into the 60 damage/round range, where monk has all sorts of interesting abilities and great saves and ranger is a dual melee/ranged threat for being below barbarian damage output.
Speaking of wizzes ...