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TOPIC: Charm of Treasure Idea

Re: Charm of Treasure Idea 11 years 9 months ago #25

kurtreznor wrote: the bigger issue is that TD has to avoid continuing to create more and more +token items. in fact, i thought the whole idea behind the ring of riches was to be the recurring +token items. since the horn of plenty was promised to not be reprinted, jeff needed a different +token item that could be reprinted every few years to give new players/collectors a +token item. and if it is the only one getting reprinted, it wont break the TD 'bank'.
i expect that next year will be an off-year that the ring of riches is not available, the year after that may or may not see its return, depending on the demand of the new collectors.


yup. . . I said this earlier:

darkangel866 wrote: KISS is going to be key to having something like this printed. And it cannot give out more than the RoR. That seems to be the effect/cost/sales sweet point that TD can handle.

We might get 1 more treasure affecting permanent item. TD has to be wary of cumulative effects over years of playing. After that we will probably just see reprints of RoR and the other over 2-4 year periods.

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Re: Charm of Treasure Idea 11 years 9 months ago #26

The reason the number of treasure coins the RoR gives is 3 isn't because that is the effect/cost/sales sweet point, it is because it is the average of what the HoP gives. Initially the RoR was set at 6 tokens, because Jeff was getting some input that parties almost always got all 3 treasure stamps and that the HoP almost always gave 6 treasure coins. But once he got more input that often parties got fewer than 3 treasure stamps, he went with the average.

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Re: Charm of Treasure Idea 11 years 9 months ago #27

HoP and 3 treasure stamps,don't you get 9 tokens?

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Re: Charm of Treasure Idea 11 years 9 months ago #28

lazlo_hollyfeld1985 wrote: HoP and 3 treasure stamps,don't you get 9 tokens?


You do, but only 6 of those are bonus "HoP" Tokens, the other 3 are Tokens you'd get already without the HoP.

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Re: Charm of Treasure Idea 11 years 9 months ago #29

Mike Steele wrote:

lazlo_hollyfeld1985 wrote: HoP and 3 treasure stamps,don't you get 9 tokens?


You do, but only 6 of those are bonus "HoP" Tokens, the other 3 are Tokens you'd get already without the HoP.

that is what I get typing as soon as I wake up. without thinking, brain needs time to wake up

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Re: Charm of Treasure Idea 11 years 9 months ago #30

Personally, I like items that help you survive the dungeon. I don't like to fail. Tokens are nice and monster bits are cool, but only if I've killed said monster. If said monster has killed me I do have to say I don't care how many tokens draws I get. If we keep getting token draw tokens it will make it harder for everyone to survive.

One thing I've always thought should be incorporated is that if you kill the monster you should get the monster bit from that monster.
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Last edit: by archmage78.

Re: Charm of Treasure Idea 11 years 9 months ago #31

I like both. 2 slots on my char are token drawers. Everything else is top end damage dealing. . .
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Re: Charm of Treasure Idea 11 years 9 months ago #32

archmage78 wrote: One thing I've always thought should be incorporated is that if you kill the monster you should get the monster bit from that monster.


like a "charm of harvesting"? :)
*mental note* always listen to Jeff

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Re: Charm of Treasure Idea 11 years 9 months ago #33

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What would people think about Mikes original idea for a 10 pull treasure charm of synergy with the restriction that it cant be worn with other treasure find items (HP&ROR) or if it is it looses the synergy part of the effect and just generates 1 additional pull.

i.e. you have to choose between the synergy effect (13 pulls if everyone has one (assuming 3 are your regular pulls)) or the current HOP + ROR build (12 pulls if everything goes to plan).
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Last edit: by Picc.

Re: Charm of Treasure Idea 11 years 9 months ago #34

Picc wrote: What would people think about Mikes original idea for a 10 pull treasure charm of synergy with the restriction that it cant be worn with other treasure find items (HP&ROR) or if it is it looses the synergy part of the effect and just generates 1 additional pull.

i.e. you have to choose between the synergy effect (13 pulls if everyone has one (assuming 3 are your regular pulls)) or the current HOP + ROR build (12 pulls if everything goes to plan).

i dont like it, because you just obsoleted two tokens..i would say make it a total of 11 pulls..that way you dont hurt the older tokens..but guarantee 11 for new people..and people that dont want to take the chance of not getting the stamps

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Re: Charm of Treasure Idea 11 years 9 months ago #35

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Numbers could be tweaked with but conceptually what do people think of having a hypothetical new treasure find item not stack with the existing ones.


(Honestly I'm still in favor of the simple guaranteed 3 stamp charm but as long as were brainstorming I wanted to throw this out too)
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Last edit: by Picc.

Re: Charm of Treasure Idea 11 years 9 months ago #36

Picc wrote: What would people think about Mikes original idea for a 10 pull treasure charm of synergy with the restriction that it cant be worn with other treasure find items (HP&ROR) or if it is it looses the synergy part of the effect and just generates 1 additional pull.

i.e. you have to choose between the synergy effect (13 pulls if everyone has one (assuming 3 are your regular pulls)) or the current HOP + ROR build (12 pulls if everything goes to plan).


I wouldn't be in favor of a new token that in essence replaces and obsoletes the two existing Token Drawing Tokens, any new token-drawing token should be additive to the existing HoP and RoR. I'm also not in favor of having it take two or three Charm slots. In general people don't get excited about tokens with major drawbacks.

If it were decided that it was too powerful in the original form (and I'm not sure if Jeff would agree that is too powerful, only he really knows the financial impact of having 10 extra token draws as opposed to the revenue from garguantual UR sales as people buy this), there are ways I mentioned at the start of the thread to weaken it. It could be limited to a maximimum number of token draws (maybe 5?), it could have the token draws from the Treasure Map boxes instead of the regular Token boxes (win-win as those boxes are a fun way to get older tokens, AND they have no cost to True Dungeon), or maybe just guarantee a number of treasure stamps instead of granting bonus tokens.

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