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TOPIC: What Needs a Reprint in 2010?

What Needs a Reprint in 2010? 14 years 8 months ago #1

Thought we'd get a leg up on discussing what tokens are likely to show up again in 2010. (And what needs a reprint).<br /><br />- Previously, Jeff has already announced that Mithral Chain and Rumor tokens (probably the Common Minor and Uncommon Major) will be making it back in.<br /><br />- In terms of Purps, it would be nice if the +1 Heavy Repeating Crossbow, Cloak of Displacement, and Ring of Evasion finally see a chippie version. The Crossbow is a lot more useful nowadays due to the addition of Bolts. Also, it's been quite a while since we've seen some form of a +2 Quarterstaff (though a vanilla +2 Staff probably won't cut it - it'll need something a little more special that that).<br /><br />- Speaking of special, with the return of Rumor tokens, maybe it'll be nice to see Special tokens come back too. Since Jeff and co. need to come up with creative game effects anyway (just for Gary), might as well let other people use it as well! (Then again, maybe the Amulet of Wonder was intended to phase out the need of Special tokens).<br /><br />- Looking at Rings, the Frost and Fire Resistance rings are still available in only woodie form. (And the Fire Resistance one would be appropriate for the Smoak theme). In regards to reprints, at some point they may want to reprint Fortitude/Reflexes/Iron Will, since they seem to be getting scarcer nowadays.<br /><br />- For wands, we could have chippie versions of the Wands of Magic Missile, Lightning Bolt, and Melf's Acid Arrow.<br /><br />- For scrolls, basic stuff like Feather Fall and Sanctuary could use a chippie version. On another thread, we talked about the survivability of the Wizard. Might be neat to see Mirror Image and Blink make a comeback. And as for attack spells, how about the Red Flame Arrow (though you'd need to up the damage to make it competitive to more recent tokens). At some point it might be good to reprint Mage Armor as well since it hasn't been around since 2007.<br /><br />- Seems very unlikely that we'll be seeing reprints of Knock or Mage Hand in the near future.<br /><br />- Some people seem to go through A LOT of Bull's Strength and Cat's Grace potions (especially ever since Belt of Retrieval was introduced), so those would always be welcome as a reprint.<br /><br />- Also Uncommon Masterwork equivalents would be helpful to newer players. This year there was the Lyre of Rage, but nothing for the Rogue (Thieves Tools) or the Cleric (Holy Symbol). A reprint of the Masterwork item (or a new spin on it, like the Lyre of Rage was) would be cool.<br /><br />- I think reprinting Death's Door potions should be a MUST. Interestingly enough, more Death's Door potions in circulation should help combat the scarcity of tickets problem. (Which will be greater next year because there will be no True Realm). If people are worried about getting killed (and gaining max XP, the survivor badge, and survivor token) they may feel obligated to book multiple runs. But if they have Death's Door potions to rely on, they'd be less likely to need to buy backup tickets as a contingency plan.<br /><br />- Straying a bit. But in terms of newer items, it would be fun to see more Polymorph potions. And I think we definitely need more "All" scrolls. The list of "All" scrolls has gradually dwindled over the years since many have been reprinted as Arcane-only (Comprehend Languages) or Divine-only (Detect Undead and Detect Poison)<br /><br />- Oh and someone else mentioned Faerie Water, which would be a cool reprint due to the Goblet of Healing.<br /><br /><br /><br /><br />- Incognito

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Re: What Needs a Reprint in 2010? 14 years 8 months ago #2

I like the reduction of healing scrolls/potions and the elimination of Death's Door.  There's more incentive to completely deck yourself out with tokens (buying more) if you don't have the crutch of plentiful healing and endless resurrections to fall back on.  I could see Death's Door getting a printing every 3-5 years.  <br /><br />I agree it might be time for Mage Armor to have a comeback. 

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Re: What Needs a Reprint in 2010? 14 years 8 months ago #3

The Holy symbol just had a refresh...and while I like the idea of Death's Door coming back...maybe waiting one more year would be better.<br /><br />As for the PURP Special...well it was fun...but not something I can see done very often.<br /><br />Nice topic to discuss.
Gary aka: Grimwood, Cleric of the Western Woods CLERIC for life - I have the character card to prove it! Former owner of a Ring of Three Wishes and Jeff's finger!

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Re: What Needs a Reprint in 2010? 14 years 8 months ago #4

Gauntlets of Ogre power and Red plate mail. <br /><br />
A society grows great when old men plant trees whose shade they know they shall never sit in.

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Re: What Needs a Reprint in 2010? 14 years 8 months ago #5

the Frost and Fire Resistance rings are still available in only woodie form. (And the Fire Resistance one would be appropriate for the Smoak theme).

<br /><br />I wholeheartedly agree!
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously

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Re: What Needs a Reprint in 2010? 14 years 8 months ago #6

Some of the older tokens are already devalued - re-printing them too soon only makes them even more worthless.  There must be about a billion Masterwork Thieves' Tools in circulation.  Any new player, given the opportunity to trade could probably get MWTools from any trader for about 5-10gp.  Reprinting that sort of thing seems pointless to me.  I also hope that Rope, for example, is never reprinted.  <br /><br />I liked the abundance of new tokens in the 2009 set, and I hope that trend continues.  <br />

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Re: What Needs a Reprint in 2010? 14 years 8 months ago #7

<br />Some of the older tokens are already devalued - re-printing them too soon only makes them even more worthless.  There must be about a billion Masterwork Thieves' Tools in circulation.  Any new player, given the opportunity to trade could probably get MWTools from any trader for about 5-10gp.  Reprinting that sort of thing seems pointless to me.  I also hope that Rope, for example, is never reprinted.  <br /><br />I liked the abundance of new tokens in the 2009 set, and I hope that trend continues.  <br /><br />

<br /><br />I couldn't agree more.  I think it's healthiest for True Dungeon token sales if each year's set is almost completely brand-new, with just a few select reprints, especially at the Rare and Ultra-Rare slots.  And hopefully those reprints will have been out of print for quit awhile.  I could see Ring of Fire Resistance coming back though, it's been out of print for several years, and would be very appropriate against a Fire Dragon. 

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Re: What Needs a Reprint in 2010? 14 years 8 months ago #8

And even healthier would be making a BASE set...available for the NEW BLOOD players every year....put things like Rope, and TTools in that set...so folks get bare essentials...<br /><br />ah, but this has been kicked around before...
Gary aka: Grimwood, Cleric of the Western Woods CLERIC for life - I have the character card to prove it! Former owner of a Ring of Three Wishes and Jeff's finger!

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Re: What Needs a Reprint in 2010? 14 years 8 months ago #9

<br />From the little guy's perspective (meaning new player with shallow pockets) lots of healing is all important. As DM in room 5 of Aspects, I saw many groups of new players loosing multiple PCs in that room and earlier (with possibly two combat rooms left) or forced to stop trying to solve and just take the push damage. More healing, for real newbies at least is in order. For new players, having most or all PCs die is a bit disheartening. It often makes them have to weigh the pro's and con's for a decision to come back next year. For survivability of True Dungeon, and possible expansion in 2011, don't we want most new players to come out of their first TD experience with the only question being "When can I get another ticket?" I think that we need lots of healing, death's door (or equivalent), and more Faerie Water. <br />I agree that new Token sales are important, but most players can't sink large amounts of real $$ on tokens for a game they can only play during four days of the year. I'm no financial expert, but I would think that strong ticket sales are just as important. And without new players turning into old players how long will sell out shows continue? If things continue to go great for TD, perhaps after next year we may be able to see a Nightmare Only side of the dungeon. How much more of a challenge would it be if no one could scout out the dungeon using the EASY button?<br />Now I know that we all want our personal token collections to grow in value, but unless TD continues to go strong, those collections will go down the same drain. So until we get a "Kiddie Dungeon" for beginners, I vote for more healing in the 2010 token batch, not less. And wouldn't Faerie Water on steroids increase the value of those Goblets?
Never underestimate the power of human stupidity! (Luckily I'm only half.)

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Re: What Needs a Reprint in 2010? 14 years 8 months ago #10

<br />Some of the older tokens are already devalued - re-printing them too soon only makes them even more worthless.  There must be about a billion Masterwork Thieves' Tools in circulation.  Any new player, given the opportunity to trade could probably get MWTools from any trader for about 5-10gp.  Reprinting that sort of thing seems pointless to me.  I also hope that Rope, for example, is never reprinted.  <br /><br />I liked the abundance of new tokens in the 2009 set, and I hope that trend continues.  <br /><br />

<br /><br /><br />Well, don't overestimate just how much Rope and Thieves Tools have been turned in for Darkwood Planks! The trade items have certainly reduced a lot of excess hoarding which could be a problem if there is a sudden run on an older piece of equipment (such as a Combo item ingredient).

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Re: What Needs a Reprint in 2010? 14 years 8 months ago #11

<br />I like the reduction of healing scrolls/potions and the elimination of Death's Door.  There's more incentive to completely deck yourself out with tokens (buying more) if you don't have the crutch of plentiful healing and endless resurrections to fall back on.  I could see Death's Door getting a printing every 3-5 years.  <br />

<br /><br /><br />Well, I see the reprinting of Death's Door as a partial solution to the following problems that many people have already complained about:<br /><br />1. Problems with the GenCon system of buying tickets online (lots of complaints this year, as always)<br />2. Scarcity of tickets in general<br />3. Problems getting enough Nightmare runs<br /><br />For example, if a better solution to Nightmare runs was implemented (i.e. specific time slots) then it would be less of an issue. But considering how hard it has been in recent years, it's exceedingly difficult to get another Nightmare run if your primary one ends untimely.<br /><br /><br /><br />If healing/death's door becomes more readily available, I do think they should kick up the difficulty of Nightmare! (It should really be a "Nightmare", not just "Hardcore"). But I *don't* think they should increase the difficulty of Normal (which would just exacerbate the perception that you *need* healing and resurrection tokens).

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Re: What Needs a Reprint in 2010? 14 years 8 months ago #12

If 80% of all Thieves' Tools and Rope were turned in for Trade Items there would still be enough in circulation for every Rogue, Cleric, and Barbarian to have a set.  They were printed year after year after year.  Having some gear you can only get by trading is good for the trade economy.  And it's not like any one piece of gear is necessary, although having a weapon, armor, and healing is pretty important - there are several ways to get those things.  <br /><br />Reprinting tokens year after year devalues older collections and makes us wonder, "Why am I collecting these things?"  If many of the tokens are reprints, and I've got a big bag from the first time around, why do I need to buy more?  That was one of the really neat things about the 2009 set - lots of new items.  And I think it's a trend that should continue.  In order to really be "collectible" each year's token set should have some "specialness".<br /><br />I do think there should be healing available every year.  Perhaps even more than the 2009 set had.  I would definitely like to see Faerie Water printed again.  It is, however, pretty useless without the Goblet - so, from a newbie's perspective, not worth pulling.  I'm pretty fond of the Dwarven/Orcish Rations and Berries and Fey Bread as healing options with some limitations on use.  I think it's nice to have plenty of that.  I wouldn't mind the return of something like Orcish Stout, Monk's Mead, or the red Potion of Cure Light Wounds, though preferably not exactly those items.<br /><br />From the viewpoint of a newbie group, I think it sucks most to have tokens that no one in the group can use.  On our sealed bag run, we got 3 or 4 Spiked Bucklers.  That doesn't seem so bad until you realize that thing is Ranger Only.  So, sitting there with 3 spiked bucklers you can't use when you really need a couple of small shields kind of sucks.  Getting gold in your initial treasure bags also hurts if you don't have a chance to trade with anyone.  (That was one plus from starting out in the Tavern - being able to easily find traders after you got your starting bag of treasure.)  Though it's been kicked around before, I think we should kick it around again:  Tokens should probably be broken into Player sets and Collector sets.  Player sets could be mixed to ensure that your starting bag is actually useful stuff.  Collector sets could contain all the more rare, exotic and wondrous items that it would be "really neat" to have on a dungeon run, but never really necessary.  The entire Collector set could be turned over every year, but the Player set would still be there to ensure that basic needs were met for every new player in the Dungeon.  (Yeah, I know - discussed before, but still I think it's a good idea.)<br />

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