BeLinda Mathie wrote: Even on Normal, I don't think a "no token" run would work. Certainly not for melee or ranged characters--their damage would be extremely limited without a weapon or damage potion token. (I'm not sure if sliding an empty puck would trigger default character card damage or not--if not, non-casters would be nearly useless in combat rooms.) The spell-casters would be only slightly better off--no tokens means no Focus bonus to healing or damage spells, or polymorph damage. And no one would be able to boost HP, AC, or saves beyond what is on the character card, making everyone easy pickings for the monsters. Maybe I'm missing something, but I don't see "no tokens" being survivable.
it could work on normal. you would not survive the last room if it was combat but if it wasn’t then only 3 rooms of comat. druid, cleric, bard, both wizards, paladin, monk, dwarf fighter (for taunting).
Combat 1 wizards use all 1st lvl spells do 60 pints of damage over 5 rounds. monk does another 50 on average if all slides hit..i think.
Combat 2 wizards use all 2nd lvl spells hit for 66 over 3 rounds. monk for 30. Druid could add another 33 if needed in 3 rounds. (it might be better if the wizards use 2nd level spell in 1st combat to short number of rounds and length rounds in combat 2. i will look at the module for N2 when i get to work.
Combat 3. wizards do 72 in 2 rounds (using clerics store power on elf wizard). monk 20. druid 42( with spell surge) another 14 if the cleric can restore power.
i will have to look at damage output in the module and compare that to the healing of druid, cleric and paladin. bard can add 26 spell damage where needed, or sing to give monk +2 (one for each puck) damage each round. i would not expect the wizards to survive the 3rd combat but after they blow all their spells they are expendable.
most folks play with only a single 10 pack on normal. it doesn’t get you much besidesa little more ac if you are lucky and a weapon. weapons definitely would help a lot for non casters for i think there is enough damage output without weapons for a team that was designed for this. again i will double check against the module when i get to work.
i should note i think an entire party without tokens would work. a single character i don’t think so. i tired non-lethal sealed on N3 and it did not work.
You either discover a star or you don't. You arrogant punk.