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TOPIC: 2024 Transmuted Token Images < SUPER FINAL IMAGES !

2024 Transmuted Token Images < SUPER FINAL IMAGES ! 1 year 1 month ago #49

Endgame wrote: It’s savage which is a type we’ve never seen before., maybe it deals 10 extra damage if you slide under a 15 and still hit? Like an anti crit


intriguing. Not sure how I feel about it. that becomes a balancing act with power attack.
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2024 Transmuted Token Images < SUPER FINAL IMAGES ! 1 year 1 month ago #50

Lequinian wrote:

Endgame wrote: It’s savage which is a type we’ve never seen before., maybe it deals 10 extra damage if you slide under a 15 and still hit? Like an anti crit


intriguing. Not sure how I feel about it. that becomes a balancing act with power attack.

it would give you a lot of agency when you walk up to a table. “Oh, that 12-14 range looks easy”, or “I’ll bet I can slide the 19-20, and if I don’t get it, I can reslide for a 14”

Edit: it also gives some extra strategy to decide how much you use on power attack if you have Viv’s
Last edit: by Endgame.
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2024 Transmuted Token Images < SUPER FINAL IMAGES ! 1 year 1 month ago #51

Endgame wrote:

Lequinian wrote:

Endgame wrote: It’s savage which is a type we’ve never seen before., maybe it deals 10 extra damage if you slide under a 15 and still hit? Like an anti crit


intriguing. Not sure how I feel about it. that becomes a balancing act with power attack.

it would give you a lot of agency when you walk up to a table. “Oh, that 12-14 range looks easy”, or “I’ll bet I can slide the 19-20, and if I don’t get it, I can reslide for a 14”


Yes. Better for in person. Not sure how this would work out though. My guts says it’s good, but that we should try it out first on a UR.

It is “just” more damage, but its a unique ability especially given HFs reslide.
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2024 Transmuted Token Images < SUPER FINAL IMAGES ! 1 year 1 month ago #52

I think adjusting the sword to 19-20 crit and +5 and fun ability would be great, if we add errata for the sword that it gains a "18-20" Crit range if Viv's is equipped. This keeps it from being a set per say, while also incentivize building Viv's.

There have been lots of fun abilities thrown out there in this thread and others.
Like the + hp vampiric/leeching it previously had, or on crit triggered effects.

The fighter especially the human is fairly vanilla. Having some added abilities at the top levels would add some fun. At least the Dwarf can taunt for added fun.
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2024 Transmuted Token Images < SUPER FINAL IMAGES ! 1 year 1 month ago #53

Graven wrote: I think adjusting the sword to 19-20 crit and +5 and fun ability would be great, if we add errata for the sword that it gains a "18-20" Crit range if Viv's is equipped. This keeps it from being a set per say, while also incentivize building Viv's.

There have been lots of fun abilities thrown out there in this thread and others.
Like the + hp vampiric/leeching it previously had, or on crit triggered effects.

The fighter especially the human is fairly vanilla. Having some added abilities at the top levels would add some fun. At least the Dwarf can taunt for added fun.


Rather than errata, giving the token the ability "Expands your crit range by 1, this stacks with other crit-enhancing magic" seems like it would do it cleanly :)
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2024 Transmuted Token Images < SUPER FINAL IMAGES ! 1 year 1 month ago #54

Lequinian wrote:

Endgame wrote:

Lequinian wrote:

Endgame wrote: It’s savage which is a type we’ve never seen before., maybe it deals 10 extra damage if you slide under a 15 and still hit? Like an anti crit


intriguing. Not sure how I feel about it. that becomes a balancing act with power attack.

it would give you a lot of agency when you walk up to a table. “Oh, that 12-14 range looks easy”, or “I’ll bet I can slide the 19-20, and if I don’t get it, I can reslide for a 14”


Yes. Better for in person. Not sure how this would work out though. My guts says it’s good, but that we should try it out first on a UR.

It is “just” more damage, but it’s a unique ability especially given HFs reslide.

So far it’s the only ability that I could come up with that would give you something that doesn’t overlap with Viv’s, something extra to consider when you walk up to the table, synergizes in some with Human Fighter. Heck, it and even gives you something to be happy about if you roll low in VTD.
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2024 Transmuted Token Images < SUPER FINAL IMAGES ! 1 year 1 month ago #55

Iross wrote:

Graven wrote: I think adjusting the sword to 19-20 crit and +5 and fun ability would be great, if we add errata for the sword that it gains a "18-20" Crit range if Viv's is equipped. This keeps it from being a set per say, while also incentivize building Viv's.

There have been lots of fun abilities thrown out there in this thread and others.
Like the + hp vampiric/leeching it previously had, or on crit triggered effects.

The fighter especially the human is fairly vanilla. Having some added abilities at the top levels would add some fun. At least the Dwarf can taunt for added fun.


Rather than errata, giving the token the ability "Expands your crit range by 1, this stacks with other crit-enhancing magic" seems like it would do it cleanly :)


That would work too. I don't know the rules on stacking / non stacking ability's well enough to speak to if that would cause confusion. I had assumed that's why what you said wasn't already suggested. But that would work and possibly give more flexibility other than Vivs.
Last edit: by Graven.
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2024 Transmuted Token Images < SUPER FINAL IMAGES ! 1 year 1 month ago #56

Lequinian wrote:

Endgame wrote:

Lequinian wrote:

Endgame wrote: It’s savage which is a type we’ve never seen before., maybe it deals 10 extra damage if you slide under a 15 and still hit? Like an anti crit


intriguing. Not sure how I feel about it. that becomes a balancing act with power attack.

it would give you a lot of agency when you walk up to a table. “Oh, that 12-14 range looks easy”, or “I’ll bet I can slide the 19-20, and if I don’t get it, I can reslide for a 14”


Yes. Better for in person. Not sure how this would work out though. My guts says it’s good, but that we should try it out first on a UR.

It is “just” more damage, but its a unique ability especially given HFs reslide.

I’m thinking the relic could have +5 damage if you slide under a 15 and still hit as well. Could even slightly Tone down the damage wheel by another 1 (so that way Ranger doesn’t just always auto take the +2 savage sword).

Big benefit: with the rare Fighter neck + shield or Viv’s, you get something special on a 2-14 and 19-20. There are only 4 numbers that don’t net you something, and by using the lower number range you can bump your friends to better spots and still probably deal extra damage.

I think the idea is very solid (of course, it’s my idea, so I’m biased), but it works into the advantages of fighter and Viv’s very well.
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2024 Transmuted Token Images < SUPER FINAL IMAGES ! 1 year 1 month ago #57

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Utaku wrote:

NightGod wrote:

Matthew Hayward wrote:

Mike Steele wrote:
However by including ranged, these tokens offer interesting outlets for:

Ranged: Bards, Druids, Fighters, Paladin, Ranger, Rogue, and even potentially Mystic Stave using Bard/Cleric/Druid/Wizards.

Wizards are no longer polymorphers after this year, so that even edge case wouldn't apply

Don’t forget about Mystic Staff Wizard builds ;)

Good point! Now that we know the gaunts work with Staff builds, it definitely opens up that niche design space a bit (though it closes again if the previous mention of eliminating weapon swaps occurs, but that's a very different discussion). Might be time to do some mathing!
Last edit: by NightGod.
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2024 Transmuted Token Images < SUPER FINAL IMAGES ! 1 year 1 month ago #58

If the skill on Kilgore sword doesn’t sync or play off of Viv’s.. I do believe that it should have something to do with the fighter as we know it, skill or something cool unique to them.

On a separate side note, we don’t know what Jeff and TDA has planned for redoing the player cards, the lack of a special skill on the blade itself could be for a reason.
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2024 Transmuted Token Images < SUPER FINAL IMAGES ! 1 year 1 month ago #59

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Endgame wrote: It’s savage which is a type we’ve never seen before., maybe it deals 10 extra damage if you slide under a 15 and still hit? Like an anti crit

I like the anti-crit idea. Kind of like the Overpower idea from before, but with less math (though I would expect the occasional DM reminder to happen, they have a ton to remember in combat).

Even though Overpower as a new keyword is intriguing, I think we have enough random bits of math to throw at DMs and devs, whereas the anti-crit is just a "there's an extra 10 damage if that hits" comment and likely an if/then statement for the apps
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2024 Transmuted Token Images < SUPER FINAL IMAGES ! 1 year 1 month ago #60

Utaku wrote:

NightGod wrote:

Matthew Hayward wrote:

Mike Steele wrote:

Kusig wrote: From a thematic standpoint, I can't really understand why Gladiator Gloves boost Guns and Crossbows. Maybe a name change or stick them as 2H Melee damage. I still rather see a pair of gloves that have STR/DEX bonuses that scale to legendary or have a unique ability. At currently, they feel very awkward and while they may boost the classes that are currently lacking in comparision to 1handers lets fix that during characer redesign instead.

Wizards: I suppose for extremely niche cases of Polymorph focused Wizards this is a decent item? But probably they would still rather have +4 to STR gloves because they will need a lot of melee to-hit bonuses ot be effective.

However by including ranged, these tokens offer interesting outlets for:

Ranged: Bards, Druids, Fighters, Paladin, Ranger, Rogue, and even potentially Mystic Stave using Bard/Cleric/Druid/Wizards.

Wizards are no longer polymorphers after this year, so that even edge case wouldn't apply

Don’t forget about Mystic Staff Wizard builds ;)


Don't forget +2 Staff of Power wielding Wizards. :)
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