We don’t have a theme for the year of 2024 yet, so the names of tokens I suggest will be less specific and can be changed down the road.
#1 Common torso +3 AC +1 Reflex saves, wearable by Barbarian, Cleric, Druid, Fighters, Paladin, and Ranger (This is in line with Owl Totem Armor of 2010 and Plated Leather Armor of 2020)
#2 Common torso +2 AC +2 Will saves, wearable by all except Monk and Wizards (this is in line with the Fox Totem Armor of 2010)
#3 Common torso +2 AC +2 Fortitude saves, wearable by all except Monk and Wizards (this is in line with the Fox Armor Totem of 2010)
#4 Common torso +1 Dexterity, wearable by all (this follows the rare Robe of Deftness with lower values and offers an alternative to the standard +1 AC in an interesting way)
#5 Common torso +3 AC, recieve -1 acid damage, warble by all except Monk and Wizards (we have comparable common torso for 2 existing damage types, continue to expand the options)
#6 50GP Artisan’s Wand Case. Slotless, usable by all. Protects all wands from damage.
#7 Common bracer weapon wearable by Monk. 1d6 damage wheel, no other modifiers or abilities. Maybe “+1 to hit with [theme of the year] weapons. Monk may equip this as a weapon. Wearable by all(This weapon itself is not the theme of the year type of weapon. So it modifies other classes or is a weapon for Monks)”
#8 Common bead +1 Fortitude saves
#9 Common bead +1 Will saves
#10 Common bead +1 Reflex saves
#11 Common lenses, +1 to hit with slings and sling bows (or +1 to hit with ranged attacks using thrown weapons, or +1 to hit with blowguns)
#12 Common head slot, Crown of Thorns, Deal 1 retribution damage
#13 Common head slot, Burning Crown, -1 fire damage (or change the theme and make it any other damage type that fits)
#14 Common, Bladed Skirt (legs slot), Deal 1 retribution damage
#15 Common, Sharp Shirt, Deal 1 retribution damage
#16 Common, Gloves of Boxing, +1 to hit with common weapons
#17 Common earcuff, +1 Will saves (as of 2020, there is an uncommon earcuff of +2 will saves. There is an old uncommon earcuff from 2013 of +1 Will saves, but it seems outdated and time to be updated instead as a common)
#18 Common, Belt of Corporal Punishment, Deal 1 retribution damage
#19 Common, Pointy Shoes, Deal 1 retribution damage
#20 Common neck slot, +2 Fortitude saves (this is in line with the 2023 common neck +1 to all saves)
#21 Common, slotless, Dust of Rejuvenation, +1 healing
#22 Common, slotless, Dust of Reduced Friction, +2 to hit with spells and scrolls
#23 Common, slotless, Scroll of Reading Ahead, +2 Reflex saves
#24 Common, slotless, Scroll of Shielding, +1 AC to entire party
#25 Common, slotless, Potion of Polymorph (Cat), 1d4 damage wheel
#26 Common runestone +1 fortitude saves
#27 Common, alchemical thrown weapon (consumable), Minor Orb of Lightning, 1d6+1 wheel, shock damage (can change to any damage type except poison to fit theme)
#28 Mystic Staff of Venom, poison damage. (Can change theme)
New weapon ideas: Chain, Chainsaw, Kama, Katana, Kukri, Nekode, Ninja-to, Nunchaku, Shikami-zue, Two Bladed Sword, Three Section Staff, Dwarven Urgosh, War Fan, Bagh Nakh, Voulge, Double Voulge, Tonfa, Chakram (thrown), Wind and Fire Wheel (melee), Emeici, Arm Blade, Mandarin Duck Hook, Dragon Column, Sabaton, Boomerang (thrown, returning), Katar, Larim, Maduvu, Pata, Tekko, Oversized Boomerang, Hookblade, Rake, Podao, Brass Knuckles
Old weapons that have not been printed in a long time (don’t reprint, update with new theme/flavor): rapiers, great clubs, javelins, quarter staffs, glaives, great axes, great swords, halberds, scimitars, tridents, warhammers, war picks, whips, khopeshes, Morningstars, Pikes, bracer weapon
Versatile weapons to update —
Quarter Staff: 1H, Blunt, Non-Magical, Usable by all, 1d6 damage wheel, Special ability: Versatile - If user holds in both melee hands, add +2 damage
Spear: 1H, Piercing, Non-Magical, All except Cleric and Wizards, 1d6 damage wheel, Special ability: Versatile - If user holds in both melee hands, add +2 damage
Battle Axe: 1H, Piercing, Non-Magical, Barbarian/Fighters/Paladin/Ranger, 1d8 damage wheel, Special ability: Versatile - If user holds in both melee hands, add +2 damage
Long Sword: 1H, Slashing, Non-Magical, Barbarian/Fighters/Paladin/Ranger, 1d6 damage wheel, Special ability: Versatile - If user holds in both melee hands, add +2 damage
Trident: 1H, Piercing, Non-Magical, All except Cleric and Wizards, 1d6 damage wheel, Special ability: Versatile - If user holds in both melee hands, add +2 damage. Thrown.
Warhammer: 1H, Blunt, Non-Magical, Barbarian/Fighters/Paladin/Ranger, 1d8 damage wheel, Special ability: Versatile - If user holds in both melee hands, add +2 damage