Welcome, Guest
Username: Password: Remember me

TOPIC: Team Synergy SEALED V9 Saturday 10:12 CDT - FULL

Team Synergy SEALED V9 Saturday 10:12 CDT - FULL 5 months 2 weeks ago #13

A discovery! Apparently while wandering through the kitchen our wizard snagged a non-poisonous something to snack on. But unfortunately as he bit down he nearly broke his teeth! It seems that some fool went and put weapon enchantments on a turkey leg of all things. Why I dare say it might even be equivalent to a +3 weapon! Of smiting, perhaps!
Ninja vanish! *bamf*

Mirkson the Meandering Monk

Please Log in or Create an account to join the conversation.

Last edit: by William Koogler.

Team Synergy SEALED V9 Saturday 10:12 CDT - FULL 5 months 1 week ago #14

Newly Added to the Team Inventory:
Sacred Light Charm - +2 healing & Turn Undead. Cleric. Dennis?
Triton Armor - 7ac, ignore underwater hinderances. Cleric, Fighters, Paladin.
Ravager Armor - 4ac, +1 dmg w/ Melee. All but Monk & Wizards.
Ring of the Ranger - +2 dmg w/ Ranged. Ranger.
Lenses of Guarding - -2 from Melee dmg received while Guarding. Paladin.
Forum Name: Milambus
Real Name: Jake Fitch
Main Class: Monk

Please Log in or Create an account to join the conversation.

Team Synergy SEALED V9 Saturday 10:12 CDT - FULL 5 months 1 week ago #15

Gib Gub's store inventory has been updated. There are a few new items available for gold.

I'll definitely use the Sacred Light Charm, Perhaps the Triton Armor also, unless one of the others has their eye on it.

The Turkey Leg is a crazy pull for sealed! Are you going to use it?

Please Log in or Create an account to join the conversation.

Team Synergy SEALED V9 Saturday 10:12 CDT - FULL 5 months 1 week ago #16

  • Trent
  • Trent's Avatar
  • Away
  • 9th Level
  • Supporter
  • www.TrentTokens.com
  • Posts: 2893
I pulled a Charm of the Doppelganger and a Mystic Staff of Fire as treasure in case anyone wants either.

Please Log in or Create an account to join the conversation.

Last edit: by Trent.

Team Synergy SEALED V9 Saturday 10:12 CDT - FULL 5 months 6 days ago #17

I put it in group inventory. Not much point in my using it as a wizard.
Ninja vanish! *bamf*

Mirkson the Meandering Monk

Please Log in or Create an account to join the conversation.

Team Synergy SEALED V9 Saturday 10:12 CDT - FULL 5 months 6 days ago #18

Tempted to equip it but,

1. I don't own one (I do have the UR)
2. Cleric probably isn't the first choice for a good melee weapon.

:)

Please Log in or Create an account to join the conversation.

Team Synergy SEALED V9 Saturday 10:12 CDT - FULL 5 months 5 days ago #19

V10 topic is posted and can be found here:

truedungeon.com/forum?view=topic&catid=679&id=254242

Please Log in or Create an account to join the conversation.

Team Synergy SEALED V9 Saturday 10:12 CDT - FULL 4 months 4 weeks ago #20

Unfortunately I have a flight Saturday afternoon and I think this is going to be cutting it too close. Guedoji are you still interested in a spot?

Please Log in or Create an account to join the conversation.

Team Synergy SEALED V9 Saturday 10:12 CDT - FULL 4 months 4 weeks ago #21

Sure, want to wait and see if you can make it and if not message me? Either way, I'd love too.
Please check out my trade post located here!

Please Log in or Create an account to join the conversation.

Team Synergy SEALED V9 Saturday 10:12 CDT - FULL 4 months 4 weeks ago #22

Make sure to send me a PM ahead of time if Guedoji is taking the spot, so that I can re-transfer the ticket as appropriate.

Please Log in or Create an account to join the conversation.

Team Synergy SEALED V9 Saturday 10:12 CDT - FULL 4 months 3 weeks ago #23

PM sent - I hope you all have a great time and hope to join you again soon.

Please Log in or Create an account to join the conversation.

V9 Fri 836p NM - Multiple Slots open! 4 months 3 weeks ago #24

I would recommend the monk take the +3 turkey leg along with the extra +1 assassin's blade.

I am rebuilding my ranger to be melee rather than ranged. That will make a good number of items available for everyone that are range damage improvements (useful for wizard as well) and items to boost dex.

I'll go from a single +8 to hit and +9 damage attack to +5 to hit and +7 to hit with two attacks. Assuming targeting an AC of 18 and we have bard's song over 3 rounds - ranged will hit 1.6 times for 18 damage plus weapon damage. Melee would mean 2.3 hits for 21 damage plus weapon damage. Meanwhile, quite a few items go back into general inventory for the group.

Thoughts?

Fred
What do we want? Evidence based science! When do we want it? After peer review!

Elf Wizard build
truedungeon.com/forum?view=topic&catid=570&id=247398

Rogue build
truedungeon.com/forum?view=topic&catid=569&id=245490#287189

Items for Sale or Trade
truedungeon.com/forum?view=topic&catid=583&id=247555

Items needed to complete my collection
truedungeon.com/forum?view=topic&catid=61&id=253058

Please Log in or Create an account to join the conversation.

Time to create page: 0.236 seconds