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TOPIC: 2022 Final Images -- Please have a look (& of course they are not Final-Final)

2022 Final Images -- Please have a look (& of course they are not Final-Final) 2 years 11 months ago #121

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Okay, I’ve been doing a lot of thinking on the Bead of Guided Strike but I’m typing on my phone during a work break, so pls forgive poor grammar or spelling....

Thought #1: This bead is awesome and everyone will want it, Rogues & non-rogues alike. It will drive sales. It will *not* lead to treasure depreciation the same way a sales-driving Treasure enhancer might, nor will it break the game. If this Bead is the replacement for previous Everyone-Will-Want-This offerings, then it’s honestly in a very good place right now.

Thought #2: Braced of Guided Strike is not a Class-defining token. It is a way to prevent the game from nullifying a Class Defining Ability. Rogues wouldn’t equip it at all if it wasn’t for the surge in recent years of monsters which are crit/SA immune. It sucks that we need to set aside a valuable slot in order to use our basic abilities in combats which would otherwise mix them, but I’m glad we’ve at least been given that option instead of being stuck unable to use our SA on 1/3 of the monsters in a dungeon.

Thought #3: We don’t really know yet what the Bead slot will turn into. What if it is used to swap in all kinds of tokens which prevent “dungeon nerfs” .... like, a Bead of Guided Spells (always bypass spell resistance) or a Bead of Shiwlding (Immune to Retribuition damage!) or a Bead of True Sight (take that Mr Tavernkeeper!) and we can decide from year to year which beads we want to equip based on which things we feel we’re most likely to encounter in the dungeon. None of those abilities add to stats or make one class stronger than another.. they just change how the dungeon is going to screw with us.

#4... I’ll admit it. I really want that bead to make it to print. It’s overpowered compared to the Bracers... but what if we had it wrong, and the bracers were over-demanding of our builds all along?
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2022 Final Images -- Please have a look (& of course they are not Final-Final) 2 years 11 months ago #122

Raven wrote: Okay, I’ve been doing a lot of thinking on the Bead of Guided Strike but I’m typing on my phone during a work break, so pls forgive poor grammar or spelling....

Thought #1: This bead is awesome and everyone will want it, Rogues & non-rogues alike. It will drive sales. It will *not* lead to treasure depreciation the same way a sales-driving Treasure enhancer might, nor will it break the game. If this Bead is the replacement for previous Everyone-Will-Want-This offerings, then it’s honestly in a very good place right now.

Thought #2: Braced of Guided Strike is not a Class-defining token. It is a way to prevent the game from nullifying a Class Defining Ability. Rogues wouldn’t equip it at all if it wasn’t for the surge in recent years of monsters which are crit/SA immune. It sucks that we need to set aside a valuable slot in order to use our basic abilities in combats which would otherwise mix them, but I’m glad we’ve at least been given that option instead of being stuck unable to use our SA on 1/3 of the monsters in a dungeon.

Thought #3: We don’t really know yet what the Bead slot will turn into. What if it is used to swap in all kinds of tokens which prevent “dungeon nerfs” .... like, a Bead of Guided Spells (always bypass spell resistance) or a Bead of Shiwlding (Immune to Retribuition damage!) or a Bead of True Sight (take that Mr Tavernkeeper!) and we can decide from year to year which beads we want to equip based on which things we feel we’re most likely to encounter in the dungeon. None of those abilities add to stats or make one class stronger than another.. they just change how the dungeon is going to screw with us.

#4... I’ll admit it. I really want that bead to make it to print. It’s overpowered compared to the Bracers... but what if we had it wrong, and the bracers were over-demanding of our builds all along?


+1
It's a great item. And, optimally, I do want it just as it is. It's very desirable and will open up a lot of build diversity vs more difficult dungeons.

I remember my parties going up against the dragons of 2010 and 2011 with ten packs. Our groups were mercilessly slaughtered. That kind of experience really inspires my desire to build with the kind of creativity and flexibility the constraints a ten pack can't offer.

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Last edit: by Simon.

2022 Final Images -- Please have a look (& of course they are not Final-Final) 2 years 11 months ago #123

Thanks for the good feedback all! I will post super-final-probably images on Monday.

We will make the set bonus for the Deadshot set +1 character level like the Might set, and in the next few years we will re-print the Ring of Heroism (Transmute) but with a current recipe.
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2022 Final Images -- Please have a look (& of course they are not Final-Final) 2 years 11 months ago #124

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Raven wrote: Okay, I’ve been doing a lot of thinking on the Bead of Guided Strike but I’m typing on my phone during a work break, so pls forgive poor grammar or spelling....

Thought #1: This bead is awesome and everyone will want it, Rogues & non-rogues alike. It will drive sales. It will *not* lead to treasure depreciation the same way a sales-driving Treasure enhancer might, nor will it break the game. If this Bead is the replacement for previous Everyone-Will-Want-This offerings, then it’s honestly in a very good place right now.

Thought #2: Braced of Guided Strike is not a Class-defining token. It is a way to prevent the game from nullifying a Class Defining Ability. Rogues wouldn’t equip it at all if it wasn’t for the surge in recent years of monsters which are crit/SA immune. It sucks that we need to set aside a valuable slot in order to use our basic abilities in combats which would otherwise mix them, but I’m glad we’ve at least been given that option instead of being stuck unable to use our SA on 1/3 of the monsters in a dungeon.

Thought #3: We don’t really know yet what the Bead slot will turn into. What if it is used to swap in all kinds of tokens which prevent “dungeon nerfs” .... like, a Bead of Guided Spells (always bypass spell resistance) or a Bead of Shiwlding (Immune to Retribuition damage!) or a Bead of True Sight (take that Mr Tavernkeeper!) and we can decide from year to year which beads we want to equip based on which things we feel we’re most likely to encounter in the dungeon. None of those abilities add to stats or make one class stronger than another.. they just change how the dungeon is going to screw with us.

#4... I’ll admit it. I really want that bead to make it to print. It’s overpowered compared to the Bracers... but what if we had it wrong, and the bracers were over-demanding of our builds all along?


I normally agree with you but I suspect your off base here. IMO sure a demonstrably OP token will sell but warping the game at its highest gear levels is equally unhealthy for the long term viability of the game. Not to be hyperbolic, one token wont break the world, but this one sure wont help. And what if we weren't wrong and the bracers were strong already?

Let me ask it this way, would anyone rogue or dwarf fighter with their x3 crit ever consider bracers of guided strike over bead of guided strike in a x3 bead world?
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2022 Final Images -- Please have a look (& of course they are not Final-Final) 2 years 11 months ago #125

The problem Rogues are having is that Guided Strike locks them out of pursuing the Legendary Bracers. Even if the Bead slot were still a single slot, Bead of Guided Strike would probably lock that slot out too, for Rogue Build, to allow that wrist access.

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2022 Final Images -- Please have a look (& of course they are not Final-Final) 2 years 11 months ago #126

I really hope the Bead of Guided Strike gets moved or has some sort of big negative. Jeff just gave us TWO EXTRA Slots this year. EXTRA Slots!!! And immediately in goes a Token that will never likely come out. It's not good. Too OP. When the Pants slot came out there was a UR but it was really low end for a UR, that's the way it should work, not to mention the Focus Bead being released which is also probably a slot lock forever for casters. If these two Beads were never in the initial designs and Jeff announced two new slots people would have been very stoked!! Coming out with new slots and then loading them up right out of the gate isn't good. It's going to accelerate the next time a slot will need to be added. I'd rather not have any UR Bead's at all with the new slots, but I'm not sure there's time to change it now. If there is, please get rid of, or move the Guided Strike Bead and maybe just release a UC and Rare Focus Bead. No reason to immediately front load a new slot.

Edit: If for some reason these Beads stick (which I hope they don't) then PLEASE release a Bead of Fortune next year for the TE. And DO NOT add an extra Bead slot when people start complaining about how the Bead slot is jammed. Because they will, you watch a TE goes Bead next year and the complainers will come out in force.

Edit Again: The more I think about it forget a TE Bead next year. Make it a TE Wrist. With two new slots it will be too easy to slot. And still nix the Guided Strike Bead.
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Last edit: by Rob F.

2022 Final Images -- Please have a look (& of course they are not Final-Final) 2 years 11 months ago #127

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Simon wrote:

NightGod wrote: What about :
-removing Bead of Guided Strike
-returning the +level bead now that the drawback is effective
-making the Deadshot bonus Guided Strike (seems like it fits the name) and DEX +1 (to make it strictly better than Guided Strike alone and help any odd DEX players balance out)?


I wrote earlier about why locking Guided Strike into the Deadshot set would make it just as unusable for players trying to grow their characters to higher levels. The set is great, but not everyone can equip all three of those items.

I just think it's a bit OP in the slot it's in now. I mean, it's so good that it's very nearly a slot lock on my Wizard because we can crit spells now with a Mage Power. Honestly, even if it was the Deadshot power, I would at least put serious consideration into it. Perhaps it could be the two-item set power and the three item is the +level?

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2022 Final Images -- Please have a look (& of course they are not Final-Final) 2 years 11 months ago #128

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THis wizard doesn’t care about the Guided Strike Bead. I think the slot should be more beneficial all the time, not just exceedingly rare cases.
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2022 Final Images -- Please have a look (& of course they are not Final-Final) 2 years 11 months ago #129

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Picc wrote: I normally agree with you but I suspect your off base here. IMO sure a demonstrably OP token will sell but warping the game at its highest gear levels is equally unhealthy for the long term viability of the game. Not to be hyperbolic, one token wont break the world, but this one sure wont help. And what if we weren't wrong and the bracers were strong already?


Hey, I’m human (or mostly human) and I may be wrong. My thought tho, is that if everyone has Bead of Guided Strike equipped, what’s the worst that will happen? Our powers will work as intended. And maybe future dungeons will have fewer Crit immune monsters because everyone has a workaround for that.... kinda like how there’s rarely movement restrictions (webs, glue, etc) now that everyone has Free Movement.

Let me ask it this way, would anyone rogue or dwarf fighter with their x3 crit ever consider bracers of guided strike over bead of guided strike in a x3 bead world?


If they already owned it and didn’t have the $ for the bead? Possibly. But I see what you’re saying, and obviously the Bead is the better choice. We are effectively obsoleting a very recent UR if the Bead is printed, and that sucks. It’s not the first time, tho... and if we need a chase UR, I’d rather make something like Bead of Guided Strike rather than a Bead of +Strength or +Dex or +Level
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2022 Final Images -- Please have a look (& of course they are not Final-Final) 2 years 11 months ago #130

GREAT call on the three bead slots! :)

Wording on the Staffs is now crystal clear, and I think they will be great for new players (once the coach explains why/how they are great). I look forward to potentially seeing this mechanic evolve over time when we find out what else INT does and have more tokens to boost it.

I'm super excited for quite a few of the new URs.

I'm still sad that my practically-new 2020 Arcane Bracelets will be so thoroughly outclassed and antiquated by the new transmute path for Charm Bracelets. It's now clear we're not going to talk you out of the transmute path, but I have two other thoughts: is there any chance that Bead of Focus could become Arcane Bead of Focus and provide an alternative way to complete the set? And is there any chance that either this year's Charm expander relic recipe or next year's IS expander relic recipe could use Arcane Bracelets as an alternative ingredient?
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2022 Final Images -- Please have a look (& of course they are not Final-Final) 2 years 11 months ago #131

NightGod wrote:

Simon wrote:

NightGod wrote: What about :
-removing Bead of Guided Strike
-returning the +level bead now that the drawback is effective
-making the Deadshot bonus Guided Strike (seems like it fits the name) and DEX +1 (to make it strictly better than Guided Strike alone and help any odd DEX players balance out)?


I wrote earlier about why locking Guided Strike into the Deadshot set would make it just as unusable for players trying to grow their characters to higher levels. The set is great, but not everyone can equip all three of those items.

I just think it's a bit OP in the slot it's in now. I mean, it's so good that it's very nearly a slot lock on my Wizard because we can crit spells now with a Mage Power. Honestly, even if it was the Deadshot power, I would at least put serious consideration into it. Perhaps it could be the two-item set power and the three item is the +level?


I'm in favor of diverse builds. I could see that set idea appealing to people. I wouldn't be able to equip even two of the items, I could perhaps equip two of them a few years from now as more doorways to more options open up, but that in no way makes the set idea unappealing. But like people say, if the bead slot doesn't mechanically appeal to them because it lacks penalty, the eye or hand slot would grant mechanical penalty and still grant tough decision making. Or possibly even a ring slot or boots, but armor or neck? No, not for people who can or want to equip class relics or legendries. Belt? Not for people using Orion's. There are some slots that could make it a penalty to use, and there are some slots that are just brick walls. I just don't want people hitting brick walls.

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2022 Final Images -- Please have a look (& of course they are not Final-Final) 2 years 11 months ago #132

David Zych wrote: GREAT call on the three bead slots! :)

Wording on the Staffs is now crystal clear, and I think they will be great for new players (once the coach explains why/how they are great). I look forward to potentially seeing this mechanic evolve over time when we find out what else INT does and have more tokens to boost it.

I'm super excited for quite a few of the new URs.

I'm still sad that my practically-new 2020 Arcane Bracelets will be so thoroughly outclassed and antiquated by the new transmute path for Charm Bracelets. It's now clear we're not going to talk you out of the transmute path, but I have two other thoughts: is there any chance that Bead of Focus could become Arcane Bead of Focus and provide an alternative way to complete the set? And is there any chance that either this year's Charm expander relic recipe or next year's IS expander relic recipe could use Arcane Bracelets as an alternative ingredient?


You do have a good point, people who can afford the Relic/Legendary are going to get a lot more bang for their buck by getting 3/4 Charms from the wrist slot than 2 Ioun Stones. It is disappointing to have a current year UR be obsoleted in the very next year, even though it is on par with the UR Charm Bracelets. It does seem fitting to allow Arcane Bracelets in the Relic Charm Bracelets recipe as an alternate, although that doesn't help the goal of boosting token sales.

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