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TOPIC: Ultra Rare Token Ideas

Ultra Rare Token Ideas 2 years 11 months ago #253

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Endgame wrote:

Matthew Hayward wrote: Cursed Demonblade (One handed melee weapon)

Usable by: Barbarian, Bard, Fighters, Ranger, Rogue

Damage wheel: 9, 10, 11, 12, 13, 14

-2 to hit
Deals Darkrift damage
Whenever you miss a melee attack, take 13 Darkrift damage
(Must be equipped entire adventure)

--

This post brought to you by Matt's Cavalcade of Wacky Weapons

Hmm, might be better as Death Knight Demonblade?


I like this as a cursed weapon design, but I suspect there would be push back based on the "if a new player found it in a 00 pack it wouldn't feel good" argument. I do really like the idea of a cursed weapon though.
Semper Gumby, Always flexible.

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Ultra Rare Token Ideas 2 years 11 months ago #254

Picc wrote:

Endgame wrote:

Matthew Hayward wrote: Cursed Demonblade (One handed melee weapon)

Usable by: Barbarian, Bard, Fighters, Ranger, Rogue

Damage wheel: 9, 10, 11, 12, 13, 14

-2 to hit
Deals Darkrift damage
Whenever you miss a melee attack, take 13 Darkrift damage
(Must be equipped entire adventure)

--

This post brought to you by Matt's Cavalcade of Wacky Weapons

Hmm, might be better as Death Knight Demonblade?


I like this as a cursed weapon design, but I suspect there would be push back based on the "if a new player found it in a 00 pack it wouldn't feel good" argument. I do really like the idea of a cursed weapon though.

I like the cursed weapon design too. I might like it even better if you wore a significant number of death Knight items, a set bonus made the sword not cursed. (And maybe best if only Fighters could somehow manage to wear all the gear to remove the curse).

Even without the change to death Knight, this could be really interesting. Wear a topaz sphere (or trilliant) and dark guard greaves and you’ll only take 1 darkrift damage on a miss. Wonder if that was an intended portion of the design.

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Ultra Rare Token Ideas 2 years 11 months ago #255

Endgame wrote:

Picc wrote:

Endgame wrote:

Matthew Hayward wrote: Cursed Demonblade (One handed melee weapon)

Usable by: Barbarian, Bard, Fighters, Ranger, Rogue

Damage wheel: 9, 10, 11, 12, 13, 14

-2 to hit
Deals Darkrift damage
Whenever you miss a melee attack, take 13 Darkrift damage
(Must be equipped entire adventure)

--

This post brought to you by Matt's Cavalcade of Wacky Weapons

Hmm, might be better as Death Knight Demonblade?


I like this as a cursed weapon design, but I suspect there would be push back based on the "if a new player found it in a 00 pack it wouldn't feel good" argument. I do really like the idea of a cursed weapon though.

I like the cursed weapon design too. I might like it even better if you wore a significant number of death Knight items, a set bonus made the sword not cursed. (And maybe best if only Fighters could somehow manage to wear all the gear to remove the curse).

Even without the change to death Knight, this could be really interesting. Wear a topaz sphere (or trilliant) and dark guard greaves and you’ll only take 1 darkrift damage on a miss. Wonder if that was an intended portion of the design.


I wouldn't worry too much about the "feel good" side of it. If you're a new player finding a MEC in a 00 pack might as well skip both the Wizard or Elf Wizard since neither can equip and use it. At least with the Demonblade they'd be able to use it on that first run. It's already better in that regard.

And +1 to the Death Knight Demonblade!! Love to see more in this set for the Cleric.
"Not So Exclusive" "Exclusively" Elf Wizard

Also run as "MElf - a Thor Wielding Tank"!

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Ultra Rare Token Ideas 2 years 11 months ago #256

Matthew Hayward wrote: Blessed Angel Feather (One handed melee weapon)

Usable By: All

+6 to hit
Deals Sacred Damage
Damage Wheel: 0, 0, 0, 0
(Must be equipped entire adventure)

--

This post brought to you by Matt's Cavalcade of Wacky Weapons


Switch one of the damage wheel 0s to a feather. On feather, evil enemy is incapacitated with laughter for 1 round

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Ultra Rare Token Ideas 2 years 11 months ago #257

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Endgame wrote:

Picc wrote:

Endgame wrote:

Matthew Hayward wrote: Cursed Demonblade (One handed melee weapon)

Usable by: Barbarian, Bard, Fighters, Ranger, Rogue

Damage wheel: 9, 10, 11, 12, 13, 14

-2 to hit
Deals Darkrift damage
Whenever you miss a melee attack, take 13 Darkrift damage
(Must be equipped entire adventure)

--

This post brought to you by Matt's Cavalcade of Wacky Weapons

Hmm, might be better as Death Knight Demonblade?


I like this as a cursed weapon design, but I suspect there would be push back based on the "if a new player found it in a 00 pack it wouldn't feel good" argument. I do really like the idea of a cursed weapon though.

I like the cursed weapon design too. I might like it even better if you wore a significant number of death Knight items, a set bonus made the sword not cursed. (And maybe best if only Fighters could somehow manage to wear all the gear to remove the curse).

Even without the change to death Knight, this could be really interesting. Wear a topaz sphere (or trilliant) and dark guard greaves and you’ll only take 1 darkrift damage on a miss. Wonder if that was an intended portion of the design.


What about a cursed set bonus. I.e. wear 3/4 stronger then normal death knight pieces, your fine, even get a bonus. Wear 4 or more the curse kicks in as a property of the set.
Semper Gumby, Always flexible.

Sartre sits in in a coffee shop and asks for a coffee without cream. The barista apologizes “Sorry, we don't have any cream. Can I offer you a coffee without milk instead?”

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Ultra Rare Token Ideas 2 years 11 months ago #258

+1 Lucky Orb

Offhand melee slot only, FoB compatible, only ranger/monk can use as weapon

Damage : 7,6,5,4,3,2

+1 to saves, counts as part of Lucky set.

At the moment it is difficult to equip the Lucky set if you're playing one of the classes which doesn't have access to shields, and impossible to equip the set if you are playing Monk or Wizard. This would open the set bonus up to Monk, Ranger, Rogue and Wizard, while having the still considerable cost of taking up your melee offhand slot.
I play Rogue. Occasionally I even play Rogue well.

Current Rogue Build

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Last edit: by Iross.

Ultra Rare Token Ideas 2 years 11 months ago #259

Iross wrote: +1 Lucky Orb

Offhand melee slot only, FoB compatible, only ranger/monk can use as weapon

Damage : 7,6,5,4,3,2

+1 to saves, counts as part of Lucky set.

At the moment it is difficult to equip the Lucky set if you're playing one of the classes which doesn't have access to shields, and impossible to equip the set if you are playing Monk or Wizard. This would open the set bonus up to Monk, Ranger, Rogue and Wizard, while having the still considerable cost of taking up your melee offhand slot.


I am a fan of FoB blunt weapons. Based on your recommendation this basically an orb of might where you trade +1 to-hit in for +1 save since the increased damage wheel makes up for the loss in strength. I really like it, but something seems odd to me and I am not sure where the balance point here is like maybe +2 saves but d6 dmg. I think trading DMG for saves is good choice to push on players as it causes them to source out and find other tokens to make up for the dip in whichever they choose against.

Edit: Possible name change to X's Lucky Cannon Ball. Add whatever cool pirate name fits best. or potentially build a transmute path to legendary.

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Last edit: by Tiaolang.

Ultra Rare Token Ideas 2 years 11 months ago #260

Spellbook of wild magic

3 focus
Spells cast have a scroll pulled from a predetermined (GM) bag and the spell caster may choose to cast the original spell or the scroll spell.

Spellbook of advanced engagement

7 focus

Spellbook of duplication

Single target spell is duplicated on a second target once per combat (including all bonuses)

Spellbook of transformation

+5 attack +5 damage while transformed by a polymorph effect

All of these are ideas for a wizards best friend.
--
macXdmg
Monk of the Painda Order
Bard of the College of Sick Beats

Trade thread truedungeon.com/forum?view=topic&catid=61&id=253064#406060

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Ultra Rare Token Ideas 2 years 11 months ago #261

macxdmg wrote:
All of these are ideas for a wizards best friend.

The Paladin?

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Ultra Rare Token Ideas 2 years 11 months ago #262

+2 Vorpal Long Sword
Fighters, Paladin
D8+2
Crits on 19-20
3x Crit damage

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Ultra Rare Token Ideas 2 years 11 months ago #263

Tiaolang wrote:

Iross wrote: +1 Lucky Orb

Offhand melee slot only, FoB compatible, only ranger/monk can use as weapon

Damage : 7,6,5,4,3,2

+1 to saves, counts as part of Lucky set.

At the moment it is difficult to equip the Lucky set if you're playing one of the classes which doesn't have access to shields, and impossible to equip the set if you are playing Monk or Wizard. This would open the set bonus up to Monk, Ranger, Rogue and Wizard, while having the still considerable cost of taking up your melee offhand slot.


I am a fan of FoB blunt weapons. Based on your recommendation this basically an orb of might where you trade +1 to-hit in for +1 save since the increased damage wheel makes up for the loss in strength. I really like it, but something seems odd to me and I am not sure where the balance point here is like maybe +2 saves but d6 dmg. I think trading DMG for saves is good choice to push on players as it causes them to source out and find other tokens to make up for the dip in whichever they choose against.

Edit: Possible name change to X's Lucky Cannon Ball. Add whatever cool pirate name fits best. or potentially build a transmute path to legendary.


There's no Wizard 1 hand melee weapon that boosts their spell damage. Could be doable as a ranged offhand item but if the intent is to give all the remaining classes a way to use the bonus it couldn't be a melee off hand item.

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Ultra Rare Token Ideas 2 years 11 months ago #264

Arcanist Kolixela wrote:

Tiaolang wrote:

Iross wrote: +1 Lucky Orb

Offhand melee slot only, FoB compatible, only ranger/monk can use as weapon

Damage : 7,6,5,4,3,2

+1 to saves, counts as part of Lucky set.

At the moment it is difficult to equip the Lucky set if you're playing one of the classes which doesn't have access to shields, and impossible to equip the set if you are playing Monk or Wizard. This would open the set bonus up to Monk, Ranger, Rogue and Wizard, while having the still considerable cost of taking up your melee offhand slot.


I am a fan of FoB blunt weapons. Based on your recommendation this basically an orb of might where you trade +1 to-hit in for +1 save since the increased damage wheel makes up for the loss in strength. I really like it, but something seems odd to me and I am not sure where the balance point here is like maybe +2 saves but d6 dmg. I think trading DMG for saves is good choice to push on players as it causes them to source out and find other tokens to make up for the dip in whichever they choose against.

Edit: Possible name change to X's Lucky Cannon Ball. Add whatever cool pirate name fits best. or potentially build a transmute path to legendary.


There's no Wizard 1 hand melee weapon that boosts their spell damage. Could be doable as a ranged offhand item but if the intent is to give all the remaining classes a way to use the bonus it couldn't be a melee off hand item.

A wizard could forgo the spell bonus damage from the staff of focus and use a dagger and the orb. The +2 staff is getting harder to find, and I think the +3 staff is worse. Give it a few more years and +focus might not really be an option for newer wizards

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