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TOPIC: Ultra Rare Token Ideas

Ultra Rare Token Ideas 3 years 1 week ago #181

macxdmg wrote:

David Zych wrote: I'll agree Charm of Brooching is usually +2 or +3 but could be +4.

Since Wayne's proposal is also usually +2 or +3 but could be +4, that doesn't seem out of line to me, particularly given the tradition of honorarily named tokens being a little above the curve.


What if it was
1-5 +3 to save of choice
6-9 two saves of choice
10 +3 to all saves

It is similar, kind of, and also different. The top end doesn’t end at 4 like you’re advocating (let’s be honest brooching requires another UR to be this good) and to get 4 you have to have a legendary and a relic (I count the relic second only in this case). A +3 for 10 people having one token (people with 10 exist fine ) seems reasonably similar to one person owning there URs to get +3 in the charm slot. (Again this would be Dougals, lucky, and a brooch). The assumption is this is in the ioun or charm slot, to be elsewhere would require a completely different analysis.

This is a good spin on it. +3 to one save is better than +1 to all, because it’s usually 1 save that is there problem. Getting a whole group to use them is gravy

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Ultra Rare Token Ideas 3 years 1 week ago #182

Matthew Hayward wrote:

Endgame wrote: Mark of the Damned
Slotless
+5 ranged damage
Cannot be healed by spells or potions
Take 5 damage at the start of every room


With Pirate theming "The Black Spot"?

That is a nice spin theme wise!

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Ultra Rare Token Ideas 3 years 1 week ago #183

Money bags or Spiked coinpurse: Rng wpn: every 1000gp put in bag equals 1pt dmg max 25pts must use 1rd to pick up (just show coach you have that much gp)

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Last edit: by Lord MindFlayer.

Ultra Rare Token Ideas 3 years 1 week ago #184

macxdmg wrote:

David Zych wrote: I'll agree Charm of Brooching is usually +2 or +3 but could be +4.

Since Wayne's proposal is also usually +2 or +3 but could be +4, that doesn't seem out of line to me, particularly given the tradition of honorarily named tokens being a little above the curve.


What if it was
1-5 +3 to save of choice
6-9 two saves of choice
10 +3 to all saves

It is similar, kind of, and also different. The top end doesn’t end at 4 like you’re advocating (let’s be honest brooching requires another token to be this good) and to get 4 you have to have a legendary and a relic (I count the relic second only in this case). A +3 for 10 people having one token (people with 10 exist fine ) seems reasonably similar to one person owning three URs to get +3 in the charm slot. (Again this would be Dougals, lucky, and a brooch). The assumption is this is in the ioun or charm slot, to be elsewhere would require a completely different analysis.


I guess part of my thinking is +1 to saves is basically a rare level token. Questor’s is a UR because of the reroll mostly. Ioun Stone Beryl Prism for example.

I would rather see if this was the idea used that a slot was the bigger factor.

Could also be
1-5 +2 saves
6-9 +3 saves
10 +3 saves +1 level.
Maybe too strong but something else to think on.

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Ultra Rare Token Ideas 3 years 1 week ago #185

David Zych wrote:

Endgame wrote:

Miathan wrote:

Endgame wrote:

David Zych wrote:

Wayne Rhodes wrote: I haven’t read everything on this so I may have missed it, but what about a chart type synergy token for saves.
1 to 5 +2 saves
6 to 9 +3 saves
10 +4 saves


Not being a coach myself I can't speak to how much difficulty this would add in coaching, but I definitely want one for my build!

On the plus side, the people in coaching probably know how many of them are in the party, and in all likelihood are running an app.

+2 to +4 is probably too high though - probably would need to be +1 to +3


Depending what slot but in the IS slot +1 to saves is a rare wouldn’t really be code effective to spend 6 pyps to get it to +2

But +3 for the full 10 is better than UR powerful. I’m not overly worried about the bottom end, more so the the top end.

In Charm slot, questor’s is +1 all saves and a reroll. Brooching can be up to a +4 if you have a legendary or a relic, but is more likely to be a +2 or +3. I think in Charm this would also be good at 1-3.


I'll agree Charm of Brooching is usually +2 or +3 but could be +4.

Since Wayne's proposal is also usually +2 or +3 but could be +4, that doesn't seem out of line to me, particularly given the tradition of honorarily named tokens being a little above the curve.


This seems to completely ignore the added cost of the Relic involved to make Charm of Brooching that powerful. You're saying to take an existing UR plus a Relic and roll the effect into the lower power UR slot at the cost of having the party equip it. I suggest putting it in the back slot if you want the +2/+3/+4 table. Charm is probably more correct at +1/+2/+3.

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Ultra Rare Token Ideas 3 years 1 week ago #186

Fiddy wrote:

David Zych wrote: I'll agree Charm of Brooching is usually +2 or +3 but could be +4.

Since Wayne's proposal is also usually +2 or +3 but could be +4, that doesn't seem out of line to me, particularly given the tradition of honorarily named tokens being a little above the curve.


This seems to completely ignore the added cost of the Relic involved to make Charm of Brooching that powerful. You're saying to take an existing UR plus a Relic and roll the effect into the lower power UR slot at the cost of having the party equip it. I suggest putting it in the back slot if you want the +2/+3/+4 table. Charm is probably more correct at +1/+2/+3.


You're not wrong about +4 being pricey to get otherwise, but that's the incentive to build full synergy; I'm pretty sure the top end +10hp for Charm of Synergy was similarly unprecedented. (Closest comparison now IMO is the new IS Elfstone Shard, which is also a relic, and didn't exist when CoS was printed).

+2 is Charm of Brooching with a rare. +3 is Charm of Brooching with an in-print Lucky Cloak, but that combo might also grant lucky set bonus, and doesn't depend on what the rest of the party is wearing.
dmrzzz's trade thread

Yes, my AC is lower than the Wizard's. No regrets!

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Ultra Rare Token Ideas 3 years 1 week ago #187

David Zych wrote:

Fiddy wrote:

David Zych wrote: I'll agree Charm of Brooching is usually +2 or +3 but could be +4.

Since Wayne's proposal is also usually +2 or +3 but could be +4, that doesn't seem out of line to me, particularly given the tradition of honorarily named tokens being a little above the curve.


This seems to completely ignore the added cost of the Relic involved to make Charm of Brooching that powerful. You're saying to take an existing UR plus a Relic and roll the effect into the lower power UR slot at the cost of having the party equip it. I suggest putting it in the back slot if you want the +2/+3/+4 table. Charm is probably more correct at +1/+2/+3.


You're not wrong about +4 being pricey to get otherwise, but that's the incentive to build full synergy; I'm pretty sure the top end +10hp for Charm of Synergy was similarly unprecedented. (Closest comparison now IMO is the new IS Elfstone Shard, which is also a relic, and didn't exist when CoS was printed).

+2 is Charm of Brooching with a rare. +3 is Charm of Brooching with an in-print Lucky Cloak, but that combo might also grant lucky set bonus, and doesn't depend on what the rest of the party is wearing.

With this precedent - 2 URs in 2(ish) slots, (or 3 URs in 3 slots to get +5 hp) The synergy saves token really should top out at +3. Overall, you come out of the deal having to buy 1 less UR and still get +3. If you’re really feeling saves, you could use both.

Synergy at max shouldn’t be = to 1 legendary (to fill the first back slot), 1 UR (to give the second back slot), and 1 relic (to fill the second back slot)

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Ultra Rare Token Ideas 3 years 1 week ago #188

David Zych wrote:

Fiddy wrote:

David Zych wrote: I'll agree Charm of Brooching is usually +2 or +3 but could be +4.

Since Wayne's proposal is also usually +2 or +3 but could be +4, that doesn't seem out of line to me, particularly given the tradition of honorarily named tokens being a little above the curve.


This seems to completely ignore the added cost of the Relic involved to make Charm of Brooching that powerful. You're saying to take an existing UR plus a Relic and roll the effect into the lower power UR slot at the cost of having the party equip it. I suggest putting it in the back slot if you want the +2/+3/+4 table. Charm is probably more correct at +1/+2/+3.


You're not wrong about +4 being pricey to get otherwise, but that's the incentive to build full synergy; I'm pretty sure the top end +10hp for Charm of Synergy was similarly unprecedented. (Closest comparison now IMO is the new IS Elfstone Shard, which is also a relic, and didn't exist when CoS was printed).

+2 is Charm of Brooching with a rare. +3 is Charm of Brooching with an in-print Lucky Cloak, but that combo might also grant lucky set bonus, and doesn't depend on what the rest of the party is wearing.


That's the thing with slot expanders, you're paying a real-world tax in $ in order to bend the rules about where an item can be used, in order to (generally) cram more power into a slot than is intended. UR 1 + UR 2 yielding an effect does not mean that UR 3 that takes the same slot as UR 1 should also be ok with that effect.

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Ultra Rare Token Ideas 3 years 1 week ago #189

I would like to see a slotless item that allows for a Ghost to be kept and not turned in. This would allow an adventurer to keep the Ghost and use it in future runs. Ghosts will become very limited in the future unless reprinted.

Maybe Davy Jones Locker--Store a ghost for use in this adventure and keep for future ones.

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Ultra Rare Token Ideas 3 years 1 week ago #190

John Ohlinger wrote: I would like to see a slotless item that allows for a Ghost to be kept and not turned in. This would allow an adventurer to keep the Ghost and use it in future runs. Ghosts will become very limited in the future unless reprinted.

Maybe Davy Jones Locker--Store a ghost for use in this adventure and keep for future ones.

It basically becomes a permanent +2 hit and damage for melee charters with shog. I think it’s better that ghosts stay consumable - they already last all adventure, so if you want to run with them all the time pickup as many as you’ll need now.

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Ultra Rare Token Ideas 3 years 6 days ago #191

Endgame wrote:

John Ohlinger wrote: I would like to see a slotless item that allows for a Ghost to be kept and not turned in. This would allow an adventurer to keep the Ghost and use it in future runs. Ghosts will become very limited in the future unless reprinted.

Maybe Davy Jones Locker--Store a ghost for use in this adventure and keep for future ones.

It basically becomes a permanent +2 hit and damage for melee charters with shog. I think it’s better that ghosts stay consumable - they already last all adventure, so if you want to run with them all the time pickup as many as you’ll need now.


What if Davy Jones Locker was a transmute that was turned in? Shog wouldn’t disappear completely for a few more play throughs, there is still an opportunity cost.
--
macXdmg
Monk of the Painda Order
Bard of the College of Sick Beats

Trade thread truedungeon.com/forum?view=topic&catid=61&id=253064#406060

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Ultra Rare Token Ideas 3 years 6 days ago #192

Brísingamen (Neck)

Usable by: All

You may equip an additional ear and bead slot items.

(Freyja’s mythical torc.)

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