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TOPIC: Rare Token Ideas

Rare Token Ideas 3 years 1 week ago #61

Endgame wrote:

Matthew Hayward wrote: Rings:

A. +2 damage on physical missile attacks


B. +2 damage on to spells

(Or just combine A and B into one effect by giving +2 to ranged)

C. May re-cast a level 0 damage or healing spell just cast as a free action (1/room)

These are basically UR power level right? Ring of the Drake for the first two and C is a big power step up from ring of the Norns.


Ring of Roaring exists at R-completion, so +2 missile damage isn't out of line. Retype from Sonic to Shock or some such.

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Rare Token Ideas 3 years 1 week ago #62

Endgame wrote:

Matthew Hayward wrote: Rings:

A. +2 damage on physical missile attacks

B. +2 damage on to spells

(Or just combine A and B into one effect by giving +2 to ranged)

C. May re-cast a level 0 damage or healing spell just cast as a free action (1/room)

These are basically UR power level right? Ring of the Drake for the first two and C is a big power step up from ring of the Norns.


For the first two, I don't agree they are UR level effects.

Ring of the Drake: +2 to melee, and missile, and spell, and shurikens get returning, and participates in a legendary transmute path is a UR effect.

+3 to missile and +3 to melee damage are also UR effects.

+2 to missile, or +2 to spell is less.

There is a +2 ranged damage rare charm already (completion).

The following damage boosting already exist at the following rarities:

At uncommon:
+1 to melee and spell at uncommon, with drawback that you can only wear C/UC/R Rings
+1 to FoB attacks
+2 to two handed melee
+1 to physical ranged attacks (completion)

At rare:
+3 to two handed melee
+2 to physical ranged attacks (completion)
+1 to melee and heal 1 hp on hit

Based on that I think +2 to physical ranged, or +2 to spell, is acceptable at rare. There's a +1 spell damage earcuff at uncommon for crying out loud. Moving from Ear to Ring and Uncommon to Rare isn't worth +1 damage?

--

C is ring of the norns with a drawback: damage and healing spells only, and a bonus: cast as a spell. Maybe that's too much.

As an alternative, make a watered down, non-stackable, Ring of Quick Blessing for all casters:

May cast 0th-level damage and healing spells as free actions (5/game) ; May not Equip Ring of Quick Blessing.
Usabe by: Bard, Cleric, Druid, Wizard

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Last edit: by Matthew Hayward.

Rare Token Ideas 3 years 1 week ago #63

+1 Spiked Buckler


+2 AC, useable as a ranged offhand weapon with 1h ranged weapons

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Rare Token Ideas 3 years 1 week ago #64

Daniel White wrote: +1 Spiked Buckler


+2 AC, useable as a ranged offhand weapon with 1h ranged weapons


Rygar?

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Rare Token Ideas 3 years 1 week ago #65

Fiddy wrote:

Daniel White wrote: +1 Spiked Buckler


+2 AC, useable as a ranged offhand weapon with 1h ranged weapons


Rygar?


I put a lot of quarters in that game.

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Rare Token Ideas 3 years 1 week ago #66

Skeleton Key
Any class
May consume to open one Rogue box that hasn't been opened. (Maybe limit to just being able to get the clue?)

Treasure Map
Consume at start of adventure to increase treasure draws of each party member by 1 if they have less than 10 treasure draws. Limited to one per party/run. Probably WAY too powerful for the rare slot, but something exciting to hit as your pre-run 10-pack rare.


Mad Martin's Map
1 use, redeem at start, 1/party
At end of adventure, flip Mad Martin's Doubloon. If heads, all party members get 1 additional treasure draw.

Plundered (Big Ol?) Booty
600 GP

Pilfered Booty
450 GP

+1 Grog Soaked Cutlass
3 3 5 6 8 8
All except Cleric, Druid, Monk & Wizard
Damage includes 1 point of poison damage.

+1 Boarding Axe
2 4 5 6 6 9 10 11
Barbarian, Fighters, & Paladin
+3 Damage to ???
or
Maybe something cool that interacts with the adventures like "As a standard action, destroy an obstacle/barricade"?

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Last edit: by Blaine Miller.

Rare Token Ideas 3 years 1 week ago #67

Ravager's Shield
+1 AC +1 STR
Barbarian, Fighters, & Paladin

Fur-Lined Shield
+1 AC +2 Fort
Barbarian, Bard, Cleric, Druid Fighters & Paladin

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Rare Token Ideas 3 years 1 week ago #68

Skeleton Crew Brew

-2 from combat damage; may only use ranged attacks in first round of combat

(1 use, redeem at start)

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Rare Token Ideas 3 years 1 week ago #69

Axe of Shredding: 2H melee, Bard/Fighters/Barbarian/Paladin, Bardsong with no bonuses, bard can attack, transmutes to Starmetal Axe (better damage wheel, +1 damage to bardsong per Starmetal Axe in the party)

One-Man-Band: Torso Slot, 4 AC, +1 dmg, +1 saves, allows Bardsong as free action if Bard can move, Bard may take normal actions OR use handheld instrument to add its bonuses to the overall Bardsong bonus
I came here to sing and collect tokens, and I'm alllll out of money.

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Rare Token Ideas 3 years 1 week ago #70

A Rare Goblin Weapon, useable by most or all of those who can use the Large Goblin Shield: Barb, Bard, Cleric, Druid, Fighters & Paladin.
I came here to sing and collect tokens, and I'm alllll out of money.

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Rare Token Ideas 3 years 1 week ago #71

Bear Arms: Druid/Barbarian
Gloves or Wrist slot, +2 STR, acts as 2H melee weapon, wheel 0-1-1-2-3-5-8-13, player can only make thrown ranged attacks
I came here to sing and collect tokens, and I'm alllll out of money.

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Rare Token Ideas 3 years 1 week ago #72

Benny's Necklace of Faithlessness: Cleric, Neck slot. As a free action, can swap which Holy Symbol the Cleric is using.
I came here to sing and collect tokens, and I'm alllll out of money.

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