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TOPIC: Final MEC, Mage Medallion and Arch-Mage Medallion

Final MEC, Mage Medallion and Arch-Mage Medallion 3 years 6 months ago #37

Jeff Martin wrote: Since I am going to re-do the Wizards player cards next week to basically double the spell damage, then the need for the standard MEC is quite moot.


I worried initially about the impact of that on token 10 pack groups.

But then I did math:

TL;DR:

Token 10 pack type combat equipment 10 rounds of combat:
* Wizard does 71 damage in an adventure
* Barbarian does 94
* Monk does 71.5

Doubling the damage on the Wizard level 4 card takes Wizard up to:
58 guaranteed + 48 from skill tests + two AC-15 spells that do 36 each.

Seems about right to me at this tier (probably holds up deep into optimized rare builds as well - eventually the amount of stackable melee boosters might push the Monk back out front - but that's a different analysis).



Simple Analysis:

Wizard:

A level 4 Wizard in a loincloth has:
10 damage spells dealing: 29 guaranteed damage + 24 damage from skill tests + two AC-15 slides that do 18 each.

Assuming a 50% hit chance on the slides and passing all skill tests that 71 damage

Barbarian:

A level 4 Barbarian with a +1 Heavy Claymore (avg damage 7.2) and a fig leaf has:
+4 to hit, +7 to damage, can rage for another +4 in one room.

Let's guess on normal that +4 to hit is good enough to hit 50% of the time and crit 5% of the time.

3 rooms, 3, 3, 4 rounds per room.
6 rounds without rage = 6*14.2*(0.5+2*0.5) = 51
4 rounds with rage = 4*18.2*(0.5+2*0.05) = 43

Total: 94

Monk:

Let's give the Monk a +2 STR item and their bare hands (3.5 average damage)

+3 to hit, +3 to damage

Assuming a 45% hit chance per puck and a 5% crit chance per puck:

10 rounds * 2 pucks per round * 6.5 average damage * ( 0.45 + 2*0.5) = 71.5
Last edit: by Matthew Hayward.
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Final MEC, Mage Medallion and Arch-Mage Medallion 3 years 6 months ago #38

bpsymington wrote: Is it confirmed that 20 INT is no longer required?


Jeff said it in one of the UR threads, and there’s no reference to INT on the new token.

After seeing all the fun the Wizards are getting I’m hoping the Cleric one will be less meh, but I have a feeling that’s not going to be the case.

"Ceci n'est pas une pipe" - Magritte
Last edit: by Brad Mortensen.
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Final MEC, Mage Medallion and Arch-Mage Medallion 3 years 6 months ago #39

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Brad Mortensen wrote:

bpsymington wrote: Is it confirmed that 20 INT is no longer required?


Jeff said it in one of the UR threads, and there’s no reference to INT on the new token.


I saw no reference to it. Didn't see Jeff's comment. That kind of blows. I liked having INT count for something.
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Final MEC, Mage Medallion and Arch-Mage Medallion 3 years 6 months ago #40

I assume on some run I'm on, I'll be resurrecting Dave on round 1 of combat 1 as he goes straight from 100HP to 0.
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Final MEC, Mage Medallion and Arch-Mage Medallion 3 years 6 months ago #41

Fiddy wrote: I assume on some run I'm on, I'll be resurrecting Dave on round 1 of combat 1 as he goes straight from 100HP to 0.


He had to be running low on mushrooms...
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Final MEC, Mage Medallion and Arch-Mage Medallion 3 years 6 months ago #42

I see someone has put a Mad Evokers Charm for sale on eBay...
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Final MEC, Mage Medallion and Arch-Mage Medallion 3 years 6 months ago #43

Dave Autzen wrote: I see someone has put a Mad Evokers Charm for sale on eBay...


It has been there a few days
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Final MEC, Mage Medallion and Arch-Mage Medallion 3 years 6 months ago #44

Question:

I'm not sure how to parse Mage Medallion's text: "If not using MEC Mage Power in rd, may use another different Mage Power each Round"

It appears that Relic users can use each of Intensify, Acrane Slide, and MeC once per room. Is that right?

Or - is it instead the case that you can use different non-MeC abilities but once one uses use the MeC ability that shuts down the other powers until the end of the room?
Last edit: by Matthew Hayward.
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Final MEC, Mage Medallion and Arch-Mage Medallion 3 years 6 months ago #45

James Bennett wrote:

Dave Autzen wrote: I see someone has put a Mad Evokers Charm for sale on eBay...


It has been there a few days


Hopefully they see this and take it down.
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Final MEC, Mage Medallion and Arch-Mage Medallion 3 years 6 months ago #46

Question:

When using other Mage Powers, e.g. Intensify, Arcane Slide - do I get any damage bonus from the 15 HP? Or does the 15 HP just unlock that effect without modifying the spell?
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Final MEC, Mage Medallion and Arch-Mage Medallion 3 years 6 months ago #47

Dave Autzen wrote: I see someone has put a Mad Evokers Charm for sale on eBay...


I think it's been there at least a day now.
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Final MEC, Mage Medallion and Arch-Mage Medallion 3 years 6 months ago #48

Is the entire MEC effect 1/room or is it just the MEC Mage Power which is 1/room? Image implies entire MEC is 1/room, but design notes (specifically, this quoted section) indicate otherwise.

Jeff Martin wrote: Note: Additional Mage and Arch-Mage powers may be available in future years in the form of tokens. Also, remember that Wizards can only use each Mage Power or Arch-Mage Power once per room, but they can use a different MP or AMP each round.


[edit] After re-reading again, it seems to be implied that MEC itself is a "Mage Power"?
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Last edit: by Ho-Yi Fung. Reason: re-read first post again, came to different conclusion
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