Matthew Hayward wrote: I'm a bit worried about the Ring of Quick Prayer, as Free Action spell with full damage modifiers has so far:
a. Never been class locked.
b. Been limited to 1/game (RoSS), or 1/room (Cabal Set)
This token has no frequency limitations.
I'm worried that a BiS Druid who builds towards Polymorph Melee but still has a spell bonus of say, +20 gets to tack on a 28 point Freezing Orb every round for 10 rounds (with charm of spell swapping). I think they might end up outdamaging Fighters or Barbarians (Druids get Keen polymorph for the 19-20 crit range and +5 damage when polymorphed).
Put another way: A BiS melee Fighter/Barbarian will need to be dealing ~30 more points a round than Polymorph/Melee Druid to keep up with a FA 28 point Freezing Orb.
I'll plan to run the numbers on that tomorrow.
My thought would be to do one of:
1. Make the spells that can be cast as a FA healing spells.
2. Make the spells that can be cast as a FA be non-damage spells.
3. Limit the ring to 1/room.
4. Add Wizards to the ring, in which case it's fine as is
TL:DR; BiS Poly/Melee Focused Druids can get 200-300 damage over 7-10 rounds of combat by casting Free Action Freezing Orbs. A melee-polymorph focused BiS Druid will do the same damage as a BiS barbarian due to this ring.
As promised!
Here is a BiS Druid building towards Polymorph + Maximizing Level 1 spell casts as a free action with the Free Action ring casting Freezing Orb.
The build has room for all 4 treasure Iouns, and Charm of Avarice.
Important details:
Melee hit 20: With VTD this is auto-hitting on 2+ on d10 vs. Nightmare AC (and most Epic AC, most likely all with Prayer/Bardsong).
Damage while Polymorphed: +47, average damage wheel from Iktomi's: 9.5. Crit range 19-20.
Spell damage: +20, spell swap 7 higher level spells into Freezing Orb.
Expected damage over 10 rounds, using VTD rules:
Melee:
10 rounds * ( 47 poly damage + 9.5 weapon damage ) * ( 0.7 hit chance + 2*0.2 crit chance ) = 621
Free Action Freezing Orbs:
10 casts * ( 8 freezing orb + 20 spell damage) = 280
Druid Total: 901 (931 if you pass skill tests on Freezing Orb)
This Druid also has a healing bonus of +15 (Cavadar will bump to 17), and 4 cure minor and 2 cure light, so they get to dish out:
4*(1+15 cure minor) + 2*(5 or 8 + 15 cure light) = 144 points of healing over the adventure on top of that.
By comparison Trentus the Barbarian has a to-hit of 22, melee damage of +60. 12.83 average weapon damage.
Room 1: 3 rounds * ( 60 + 12.83 ) * ( 0.8 hit chance + 2*0.1 crit chance ) = 218
Room 2, Rage: 3 rounds * ( 60 + 12.83 + 6 ) * ( 0.8 hit chance + 2*0.1 crit chance ) = 236
Room 3, 2nd Rage:
Round 1, 2 - use Fury: 2 * ( 60 + 12.83 + 6 ) * ( 2*0.9 crit chance ) = 284
Round 3, 4 - 2 * ( 60 + 12.83 + 6 ) * ( 0.8 hit chance + 2*0.1 crit chance ) = 158
Barbarian Total: 896
Given that Druids are very versatile, I do not thing it is right that they can choose to build to melee parity with Barbarians, while also being able to choose to build build to at or very near healing parity with Clerics.
Suggestions: Make the free action ring non-damage spells, or healing only spells, or 1/room.
Trentus:
truedungeon.com/forum?view=topic&defaultmenu=141&catid=561&id=250857&start=0
Druid build:
Dearshul - Destroyer of Worlds
Class: Druid
STR: 34
DEX: 14
CON: 16
INT: 11
WIS: 19
CHA: 15
Melee:
Hit: 20
Damage: 33
AC: 22
Range:
Hit: 2
Damage: 11
AC: 22
Missle AC: 0
Spell:
Damage: 20
Heal: 15
Resist: 0
Saves:
Reflex: 4
Fort: 8
Will: 9
Treasure:
Min: 3
Max: 3
Health: 41
Damage Reduction:
Melee | Range | Spell | Fire | Cold | Shock | Sonic | Eldritch | Poison | Darkrift | Sacred |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Melee Mainhand: Drue’s +5 Baton of Focus
Melee Offhand: Brawler’s Mug (Rare)
Ranged Mainhand: Empty
Ranged Offhand: Empty
Head: Crown of Might
Eyes: Goggles of Instant Analysis
Left Ear: Arcane Earcuff
Right Ear: Earcuff of Orbits
Neck: Iktomi’s Shaper Necklace
Bead: Empty
Torso: Sill’s Anointed Redoubt Mail
Wrist: Bracers of Guided Strike
Hands: Gloves of the Brute
Back: Empty
Ring: Ring of the Drake
Ring: Ring of the Eel
Waist: Surtr’s Girdle of Fire Giant Strength
Shirt: Shirt of Focus
Legs: Kilt of Dungeonbane - Strength
Shins: Empty
Boots: Boots of the Four Winds
Figurine: Empty
Charm: Charm of Glory
Charm: Charm of Spell Swapping
Charm: Draco-Lich Claw Charm
Charm: Greater Onyx Charm
Ioun Stone: Ioun Stone Infernal Fire Prism
Ioun Stone: Ioun Stone Jasper Ellipsoid
Ioun Stone: Ioun Stone Onyx Cube
Slotless: Rod of Seven Parts
Slotless: Gregor’s Tome of Focus
Runestone: Empty