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TOPIC: Transmute Token Ideas

Transmute Token Ideas 3 years 8 months ago #169

Arcanist Kolixela wrote:

Matthew Galambus wrote:

Arcanist Kolixela wrote: I would still like to see either the legendary have the ability to slide it as a spell against a static AC of 22 and the damage wheel being elemental types instead of damage numbers. A successful hit deals 0+spell damage bonus of the type indicated by the damage wheel.

Relic contains physical as one option, Legendary has Melee and Ranged as 2 of it's 6


I'd still want +8/+12 spell damage on the relic/legendary

And I'd definitely support either an upgraded mad evokers effect or an upgraded staff of power effect as it's final effect.


Giving it the SoP effect at relic/legendary would allow double dipping of free spells but the SoP only provides as a scroll effects so it's not really affecting damage output much


Is asking for that cantrip as a free action too much? Even half damage as a free action I still like it. Then the whole wand debate would be over.


I am unsure exactly what you are asking. Could you elaborate?


That was my bad. I totally should have clarified more.....

I was referring to the ability to slide the wizard legendary as a spell with target AC. There was talk on one of the pages about it being a cantrip, so I just referred to it as such.

Others want consumables to be boosted for slitballing ideas, which has caused a debate around Mystic Mouth.

I think your proposed effect is awesome. I was just trying to suggest that wizards get the choice to either use that slide as a standard or free action. I was suggesting that if its used as a free action, then only half of your focus bonus goes into the damage. That way its still better than Mystic Mouth as a free action, and gives the option to be used as a standard action for full focus if you run out of spells on the card or just want to slide.

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Transmute Token Ideas 3 years 8 months ago #170

Matthew Galambus wrote:

Arcanist Kolixela wrote:

Matthew Galambus wrote:

Arcanist Kolixela wrote: I would still like to see either the legendary have the ability to slide it as a spell against a static AC of 22 and the damage wheel being elemental types instead of damage numbers. A successful hit deals 0+spell damage bonus of the type indicated by the damage wheel.

Relic contains physical as one option, Legendary has Melee and Ranged as 2 of it's 6


I'd still want +8/+12 spell damage on the relic/legendary

And I'd definitely support either an upgraded mad evokers effect or an upgraded staff of power effect as it's final effect.


Giving it the SoP effect at relic/legendary would allow double dipping of free spells but the SoP only provides as a scroll effects so it's not really affecting damage output much


Is asking for that cantrip as a free action too much? Even half damage as a free action I still like it. Then the whole wand debate would be over.


I am unsure exactly what you are asking. Could you elaborate?


That was my bad. I totally should have clarified more.....

I was referring to the ability to slide the wizard legendary as a spell with target AC. There was talk on one of the pages about it being a cantrip, so I just referred to it as such.

Others want consumables to be boosted for slitballing ideas, which has caused a debate around Mystic Mouth.

I think your proposed effect is awesome. I was just trying to suggest that wizards get the choice to either use that slide as a standard or free action. I was suggesting that if its used as a free action, then only half of your focus bonus goes into the damage. That way its still better than Mystic Mouth as a free action, and gives the option to be used as a standard action for full focus if you run out of spells on the card or just want to slide.


Realistically, is hitting a static AC of 22 even a challenge for the people likely using the Legendary? Is it basically a 'hit-on-anything-but-1' in VTD? And when we go back to physical boards isn't it pretty close to that for most likely builds? I'd say to either go ahead and call it an auto-hit (since that's what it basically is) and tone down the damage some, or get away from static ACs for the slide and actually make the slide matter.

As far as using a free action, I think you'd have to go the auto-hit route, and definitely tone down the damage. Adding a slide for a free action seems like it has the potential to slow things down.

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Transmute Token Ideas 3 years 8 months ago #171

Fiddy wrote:

Matthew Galambus wrote:

Arcanist Kolixela wrote:

Matthew Galambus wrote:

Arcanist Kolixela wrote: I would still like to see either the legendary have the ability to slide it as a spell against a static AC of 22 and the damage wheel being elemental types instead of damage numbers. A successful hit deals 0+spell damage bonus of the type indicated by the damage wheel.

Relic contains physical as one option, Legendary has Melee and Ranged as 2 of it's 6


I'd still want +8/+12 spell damage on the relic/legendary

And I'd definitely support either an upgraded mad evokers effect or an upgraded staff of power effect as it's final effect.


Giving it the SoP effect at relic/legendary would allow double dipping of free spells but the SoP only provides as a scroll effects so it's not really affecting damage output much


Is asking for that cantrip as a free action too much? Even half damage as a free action I still like it. Then the whole wand debate would be over.


I am unsure exactly what you are asking. Could you elaborate?


That was my bad. I totally should have clarified more.....

I was referring to the ability to slide the wizard legendary as a spell with target AC. There was talk on one of the pages about it being a cantrip, so I just referred to it as such.

Others want consumables to be boosted for slitballing ideas, which has caused a debate around Mystic Mouth.

I think your proposed effect is awesome. I was just trying to suggest that wizards get the choice to either use that slide as a standard or free action. I was suggesting that if its used as a free action, then only half of your focus bonus goes into the damage. That way its still better than Mystic Mouth as a free action, and gives the option to be used as a standard action for full focus if you run out of spells on the card or just want to slide.


Realistically, is hitting a static AC of 22 even a challenge for the people likely using the Legendary? Is it basically a 'hit-on-anything-but-1' in VTD? And when we go back to physical boards isn't it pretty close to that for most likely builds? I'd say to either go ahead and call it an auto-hit (since that's what it basically is) and tone down the damage some, or get away from static ACs for the slide and actually make the slide matter.

As far as using a free action, I think you'd have to go the auto-hit route, and definitely tone down the damage. Adding a slide for a free action seems like it has the potential to slow things down.


VTD it might be anything but a 1 will hit. But VTD only includes rolls of 1 and 12-20 so that's a VERY skewed question.

I don't think many Wizard builds would auto hit on a target of 22. On average that would require 5+ or 7+ I assume.

It might work to boost the attack to a higher static number (AC 25 maybe) or to have the slide go against something other than AC (fort/reflex) but it seems like that would overly complicate things.

I may be wrong but I do not think most spellcaster wizard builds are hitting +20 ranged to hit.

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Transmute Token Ideas 3 years 8 months ago #172

Arcanist Kolixela wrote:

Fiddy wrote:

Matthew Galambus wrote:

Arcanist Kolixela wrote:

Matthew Galambus wrote:

Arcanist Kolixela wrote: I would still like to see either the legendary have the ability to slide it as a spell against a static AC of 22 and the damage wheel being elemental types instead of damage numbers. A successful hit deals 0+spell damage bonus of the type indicated by the damage wheel.

Relic contains physical as one option, Legendary has Melee and Ranged as 2 of it's 6


I'd still want +8/+12 spell damage on the relic/legendary

And I'd definitely support either an upgraded mad evokers effect or an upgraded staff of power effect as it's final effect.


Giving it the SoP effect at relic/legendary would allow double dipping of free spells but the SoP only provides as a scroll effects so it's not really affecting damage output much


Is asking for that cantrip as a free action too much? Even half damage as a free action I still like it. Then the whole wand debate would be over.


I am unsure exactly what you are asking. Could you elaborate?


That was my bad. I totally should have clarified more.....

I was referring to the ability to slide the wizard legendary as a spell with target AC. There was talk on one of the pages about it being a cantrip, so I just referred to it as such.

Others want consumables to be boosted for slitballing ideas, which has caused a debate around Mystic Mouth.

I think your proposed effect is awesome. I was just trying to suggest that wizards get the choice to either use that slide as a standard or free action. I was suggesting that if its used as a free action, then only half of your focus bonus goes into the damage. That way its still better than Mystic Mouth as a free action, and gives the option to be used as a standard action for full focus if you run out of spells on the card or just want to slide.


Realistically, is hitting a static AC of 22 even a challenge for the people likely using the Legendary? Is it basically a 'hit-on-anything-but-1' in VTD? And when we go back to physical boards isn't it pretty close to that for most likely builds? I'd say to either go ahead and call it an auto-hit (since that's what it basically is) and tone down the damage some, or get away from static ACs for the slide and actually make the slide matter.

As far as using a free action, I think you'd have to go the auto-hit route, and definitely tone down the damage. Adding a slide for a free action seems like it has the potential to slow things down.


VTD it might be anything but a 1 will hit. But VTD only includes rolls of 1 and 12-20 so that's a VERY skewed question.

I don't think many Wizard builds would auto hit on a target of 22. On average that would require 5+ or 7+ I assume.

It might work to boost the attack to a higher static number (AC 25 maybe) or to have the slide go against something other than AC (fort/reflex) but it seems like that would overly complicate things.

I may be wrong but I do not think most spellcaster wizard builds are hitting +20 ranged to hit.

AC 25 using range attack bonus would make it better in my opinion and haopens to be similar to what several of us came up with a littlw while back.

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Transmute Token Ideas 3 years 8 months ago #173

Fiddy wrote:

Matthew Galambus wrote:

Arcanist Kolixela wrote:

Matthew Galambus wrote:

Arcanist Kolixela wrote: I would still like to see either the legendary have the ability to slide it as a spell against a static AC of 22 and the damage wheel being elemental types instead of damage numbers. A successful hit deals 0+spell damage bonus of the type indicated by the damage wheel.

Relic contains physical as one option, Legendary has Melee and Ranged as 2 of it's 6


I'd still want +8/+12 spell damage on the relic/legendary

And I'd definitely support either an upgraded mad evokers effect or an upgraded staff of power effect as it's final effect.


Giving it the SoP effect at relic/legendary would allow double dipping of free spells but the SoP only provides as a scroll effects so it's not really affecting damage output much


Is asking for that cantrip as a free action too much? Even half damage as a free action I still like it. Then the whole wand debate would be over.


I am unsure exactly what you are asking. Could you elaborate?


That was my bad. I totally should have clarified more.....

I was referring to the ability to slide the wizard legendary as a spell with target AC. There was talk on one of the pages about it being a cantrip, so I just referred to it as such.

Others want consumables to be boosted for slitballing ideas, which has caused a debate around Mystic Mouth.

I think your proposed effect is awesome. I was just trying to suggest that wizards get the choice to either use that slide as a standard or free action. I was suggesting that if its used as a free action, then only half of your focus bonus goes into the damage. That way its still better than Mystic Mouth as a free action, and gives the option to be used as a standard action for full focus if you run out of spells on the card or just want to slide.


Realistically, is hitting a static AC of 22 even a challenge for the people likely using the Legendary? Is it basically a 'hit-on-anything-but-1' in VTD? And when we go back to physical boards isn't it pretty close to that for most likely builds? I'd say to either go ahead and call it an auto-hit (since that's what it basically is) and tone down the damage some, or get away from static ACs for the slide and actually make the slide matter.

As far as using a free action, I think you'd have to go the auto-hit route, and definitely tone down the damage. Adding a slide for a free action seems like it has the potential to slow things down.


For virtual TD AC 30 is probably a better value to use based on hot to hits are done in the app.

Limit slide spells to one per turn. Caster has to make the call before deciding all actions on their turn.

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Transmute Token Ideas 3 years 8 months ago #174

Arcanist Kolixela wrote:

Fiddy wrote:

Matthew Galambus wrote:

Arcanist Kolixela wrote:

Matthew Galambus wrote:

Arcanist Kolixela wrote: I would still like to see either the legendary have the ability to slide it as a spell against a static AC of 22 and the damage wheel being elemental types instead of damage numbers. A successful hit deals 0+spell damage bonus of the type indicated by the damage wheel.

Relic contains physical as one option, Legendary has Melee and Ranged as 2 of it's 6


I'd still want +8/+12 spell damage on the relic/legendary

And I'd definitely support either an upgraded mad evokers effect or an upgraded staff of power effect as it's final effect.


Giving it the SoP effect at relic/legendary would allow double dipping of free spells but the SoP only provides as a scroll effects so it's not really affecting damage output much


Is asking for that cantrip as a free action too much? Even half damage as a free action I still like it. Then the whole wand debate would be over.


I am unsure exactly what you are asking. Could you elaborate?


That was my bad. I totally should have clarified more.....

I was referring to the ability to slide the wizard legendary as a spell with target AC. There was talk on one of the pages about it being a cantrip, so I just referred to it as such.

Others want consumables to be boosted for slitballing ideas, which has caused a debate around Mystic Mouth.

I think your proposed effect is awesome. I was just trying to suggest that wizards get the choice to either use that slide as a standard or free action. I was suggesting that if its used as a free action, then only half of your focus bonus goes into the damage. That way its still better than Mystic Mouth as a free action, and gives the option to be used as a standard action for full focus if you run out of spells on the card or just want to slide.


Realistically, is hitting a static AC of 22 even a challenge for the people likely using the Legendary? Is it basically a 'hit-on-anything-but-1' in VTD? And when we go back to physical boards isn't it pretty close to that for most likely builds? I'd say to either go ahead and call it an auto-hit (since that's what it basically is) and tone down the damage some, or get away from static ACs for the slide and actually make the slide matter.

As far as using a free action, I think you'd have to go the auto-hit route, and definitely tone down the damage. Adding a slide for a free action seems like it has the potential to slow things down.


VTD it might be anything but a 1 will hit. But VTD only includes rolls of 1 and 12-20 so that's a VERY skewed question.

I don't think many Wizard builds would auto hit on a target of 22. On average that would require 5+ or 7+ I assume.

It might work to boost the attack to a higher static number (AC 25 maybe) or to have the slide go against something other than AC (fort/reflex) but it seems like that would overly complicate things.

I may be wrong but I do not think most spellcaster wizard builds are hitting +20 ranged to hit.


What about most Wizard builds that are building Legendaries? My Wizard build that I have just in case (meaning I haven't spent much time optimizing it) has a +18 ranged to hit. So hitting a static 22 AC is a matter of sliding a 4 or better.

I think if you're getting unlimited uses, maybe just make it the monster's regular AC? That's only a few points of AC higher on Nightmare. Yes, it might become significantly more difficult on Epic, but so does hitting for the non-spellcasters. And you still have your existing spells that do auto-hit.

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Transmute Token Ideas 3 years 8 months ago #175

edwin wrote:

Arcanist Kolixela wrote:

Fiddy wrote:

Matthew Galambus wrote:

Arcanist Kolixela wrote:

Matthew Galambus wrote:

Arcanist Kolixela wrote: I would still like to see either the legendary have the ability to slide it as a spell against a static AC of 22 and the damage wheel being elemental types instead of damage numbers. A successful hit deals 0+spell damage bonus of the type indicated by the damage wheel.

Relic contains physical as one option, Legendary has Melee and Ranged as 2 of it's 6


I'd still want +8/+12 spell damage on the relic/legendary

And I'd definitely support either an upgraded mad evokers effect or an upgraded staff of power effect as it's final effect.


Giving it the SoP effect at relic/legendary would allow double dipping of free spells but the SoP only provides as a scroll effects so it's not really affecting damage output much


Is asking for that cantrip as a free action too much? Even half damage as a free action I still like it. Then the whole wand debate would be over.


I am unsure exactly what you are asking. Could you elaborate?


That was my bad. I totally should have clarified more.....

I was referring to the ability to slide the wizard legendary as a spell with target AC. There was talk on one of the pages about it being a cantrip, so I just referred to it as such.

Others want consumables to be boosted for slitballing ideas, which has caused a debate around Mystic Mouth.

I think your proposed effect is awesome. I was just trying to suggest that wizards get the choice to either use that slide as a standard or free action. I was suggesting that if its used as a free action, then only half of your focus bonus goes into the damage. That way its still better than Mystic Mouth as a free action, and gives the option to be used as a standard action for full focus if you run out of spells on the card or just want to slide.


Realistically, is hitting a static AC of 22 even a challenge for the people likely using the Legendary? Is it basically a 'hit-on-anything-but-1' in VTD? And when we go back to physical boards isn't it pretty close to that for most likely builds? I'd say to either go ahead and call it an auto-hit (since that's what it basically is) and tone down the damage some, or get away from static ACs for the slide and actually make the slide matter.

As far as using a free action, I think you'd have to go the auto-hit route, and definitely tone down the damage. Adding a slide for a free action seems like it has the potential to slow things down.


VTD it might be anything but a 1 will hit. But VTD only includes rolls of 1 and 12-20 so that's a VERY skewed question.

I don't think many Wizard builds would auto hit on a target of 22. On average that would require 5+ or 7+ I assume.

It might work to boost the attack to a higher static number (AC 25 maybe) or to have the slide go against something other than AC (fort/reflex) but it seems like that would overly complicate things.

I may be wrong but I do not think most spellcaster wizard builds are hitting +20 ranged to hit.

AC 25 using range attack bonus would make it better in my opinion and haopens to be similar to what several of us came up with a littlw while back.


Yeah. That was my intended suggestion. static AC 25 spell slide (which use ranged hit bonuses on slide). (Probably was me as I've been advocating for this design for a while now in one form or another)

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Transmute Token Ideas 3 years 8 months ago #176

Arcanist Kolixela wrote:

edwin wrote:

Arcanist Kolixela wrote:

Fiddy wrote:

Matthew Galambus wrote:

Arcanist Kolixela wrote:

Matthew Galambus wrote:

Arcanist Kolixela wrote: I would still like to see either the legendary have the ability to slide it as a spell against a static AC of 22 and the damage wheel being elemental types instead of damage numbers. A successful hit deals 0+spell damage bonus of the type indicated by the damage wheel.

Relic contains physical as one option, Legendary has Melee and Ranged as 2 of it's 6


I'd still want +8/+12 spell damage on the relic/legendary

And I'd definitely support either an upgraded mad evokers effect or an upgraded staff of power effect as it's final effect.


Giving it the SoP effect at relic/legendary would allow double dipping of free spells but the SoP only provides as a scroll effects so it's not really affecting damage output much


Is asking for that cantrip as a free action too much? Even half damage as a free action I still like it. Then the whole wand debate would be over.


I am unsure exactly what you are asking. Could you elaborate?


That was my bad. I totally should have clarified more.....

I was referring to the ability to slide the wizard legendary as a spell with target AC. There was talk on one of the pages about it being a cantrip, so I just referred to it as such.

Others want consumables to be boosted for slitballing ideas, which has caused a debate around Mystic Mouth.

I think your proposed effect is awesome. I was just trying to suggest that wizards get the choice to either use that slide as a standard or free action. I was suggesting that if its used as a free action, then only half of your focus bonus goes into the damage. That way its still better than Mystic Mouth as a free action, and gives the option to be used as a standard action for full focus if you run out of spells on the card or just want to slide.


Realistically, is hitting a static AC of 22 even a challenge for the people likely using the Legendary? Is it basically a 'hit-on-anything-but-1' in VTD? And when we go back to physical boards isn't it pretty close to that for most likely builds? I'd say to either go ahead and call it an auto-hit (since that's what it basically is) and tone down the damage some, or get away from static ACs for the slide and actually make the slide matter.

As far as using a free action, I think you'd have to go the auto-hit route, and definitely tone down the damage. Adding a slide for a free action seems like it has the potential to slow things down.


VTD it might be anything but a 1 will hit. But VTD only includes rolls of 1 and 12-20 so that's a VERY skewed question.

I don't think many Wizard builds would auto hit on a target of 22. On average that would require 5+ or 7+ I assume.

It might work to boost the attack to a higher static number (AC 25 maybe) or to have the slide go against something other than AC (fort/reflex) but it seems like that would overly complicate things.

I may be wrong but I do not think most spellcaster wizard builds are hitting +20 ranged to hit.

AC 25 using range attack bonus would make it better in my opinion and haopens to be similar to what several of us came up with a littlw while back.


Yeah. That was my intended suggestion. static AC 25 spell slide (which use ranged hit bonuses on slide). (Probably was me as I've been advocating for this design for a while now in one form or another)


Another reason I just thought of to go away from static AC. The random new person that draws one. They might otherwise still be equipped for Normal or possibly HC. That static AC is going to be tougher for them to hit than just hitting the regular monster AC.

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Transmute Token Ideas 3 years 8 months ago #177

Fiddy wrote: Another reason I just thought of to go away from static AC. The random new person that draws one. They might otherwise still be equipped for Normal or possibly HC. That static AC is going to be tougher for them to hit than just hitting the regular monster AC.


That is true.

Perhaps have it give +3 to spell slides as part of the token and let it go against monster AC.

Wizards are generally fairly low on +to hit so a little bump goes a long way.

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Transmute Token Ideas 3 years 8 months ago #178

Arcanist Kolixela wrote:

Fiddy wrote: Another reason I just thought of to go away from static AC. The random new person that draws one. They might otherwise still be equipped for Normal or possibly HC. That static AC is going to be tougher for them to hit than just hitting the regular monster AC.


That is true.

Perhaps have it give +3 to spell slides as part of the token and let it go against monster AC.

Wizards are generally fairly low on +to hit so a little bump goes a long way.


If I was on the normal level and I pulled a class legendary I would be trading it for URs or TEs or a mix of both. I wouldn’t be running around without having a token in every slot and then have a legendary but that’s me

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Transmute Token Ideas 3 years 8 months ago #179

Miathan wrote:

Arcanist Kolixela wrote:

Fiddy wrote: Another reason I just thought of to go away from static AC. The random new person that draws one. They might otherwise still be equipped for Normal or possibly HC. That static AC is going to be tougher for them to hit than just hitting the regular monster AC.


That is true.

Perhaps have it give +3 to spell slides as part of the token and let it go against monster AC.

Wizards are generally fairly low on +to hit so a little bump goes a long way.


If I was on the normal level and I pulled a class legendary I would be trading it for URs or TEs or a mix of both. I wouldn’t be running around without having a token in every slot and then have a legendary but that’s me


I think we are speaking more of the UR seed version of the token vs the relic/legendary tho one of those could be pulled in treasure.

And yes, I would assume someone who pulled a class legendary from treasure would trade it for 8-14 UR tokens if they are a relatively new build person. But for the weekend that the event is running it'd be nice for them to have it be usable as designed.

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Transmute Token Ideas 3 years 8 months ago #180

Miathan wrote:

Arcanist Kolixela wrote:

Fiddy wrote: Another reason I just thought of to go away from static AC. The random new person that draws one. They might otherwise still be equipped for Normal or possibly HC. That static AC is going to be tougher for them to hit than just hitting the regular monster AC.


That is true.

Perhaps have it give +3 to spell slides as part of the token and let it go against monster AC.

Wizards are generally fairly low on +to hit so a little bump goes a long way.


If I was on the normal level and I pulled a class legendary I would be trading it for URs or TEs or a mix of both. I wouldn’t be running around without having a token in every slot and then have a legendary but that’s me


Not.me, I'd show that thing off every chance I got.
First ever death in True Horde
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