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TOPIC: V1b HC 9/6 3pm CDT SEALED PACK RUN (+TEs) (1 spot left!)

V1b HC 9/6 3pm CDT SEALED PACK RUN (+TEs) (4 open) 2 months 3 weeks ago #49

Fred, would you like for me to set up a Zoom meeting for Thursday? I have a conflict between 6-7 EST, but I can set it up and just step away during that time if need be. Whatever works, want to help however I can.
Turn 03: You purchase a dagger, bow and two potions.
Shopkeep: "If your looking to earn gold you should speak to the Cleric, she may have need of someone with your skills."
╔═════════╗
║ (ᴗ ͜ʖ ᴗ) ║
║[℧] ║
║  ║
╚════  ═══╝
[Shop: Spellbook 5gp]

Options:
[Find Cleric][Leave Town][Other]

[HP: 5][Inventory: 0GP, Rum, †(Dagger), €(Bow), 2x(♥)]

Want to control the story? rules here

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V1b HC 9/6 3pm CDT SEALED PACK RUN (+TEs) (4 open) 2 months 3 weeks ago #50

I can make a Thursday Zoom call as well. :)

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V1b HC 9/6 3pm CDT SEALED PACK RUN (+TEs) (4 open) 2 months 3 weeks ago #51

Guedoji wrote: Fred, would you like for me to set up a Zoom meeting for Thursday? I have a conflict between 6-7 EST, but I can set it up and just step away during that time if need be. Whatever works, want to help however I can.


I have a conflict between 7 EST and 8 EST. Would 8 pm EST work for everyone?

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V1b HC 9/6 3pm CDT SEALED PACK RUN (+TEs) (4 open) 2 months 3 weeks ago #52

OrionW wrote:

Guedoji wrote: Fred, would you like for me to set up a Zoom meeting for Thursday? I have a conflict between 6-7 EST, but I can set it up and just step away during that time if need be. Whatever works, want to help however I can.


I have a conflict between 7 EST and 8 EST. Would 8 pm EST work for everyone?

I am fine with that should be 7pm my time

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V1b HC 9/6 3pm CDT SEALED PACK RUN (+TEs) (4 open) 2 months 3 weeks ago #53

That works for me.

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V1b HC 9/6 3pm CDT SEALED PACK RUN (+TEs) (4 open) 2 months 3 weeks ago #54

I'll send out a zoom meeting for 8pm EST tommorow.
Turn 03: You purchase a dagger, bow and two potions.
Shopkeep: "If your looking to earn gold you should speak to the Cleric, she may have need of someone with your skills."
╔═════════╗
║ (ᴗ ͜ʖ ᴗ) ║
║[℧] ║
║  ║
╚════  ═══╝
[Shop: Spellbook 5gp]

Options:
[Find Cleric][Leave Town][Other]

[HP: 5][Inventory: 0GP, Rum, †(Dagger), €(Bow), 2x(♥)]

Want to control the story? rules here

Please Log in or Create an account to join the conversation.

V1b HC 9/6 3pm CDT SEALED PACK RUN (+TEs) (4 open) 2 months 3 weeks ago #55

Cool see you guys then

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V1b HC 9/6 3pm CDT SEALED PACK RUN (+TEs) (4 open) 2 months 3 weeks ago #56

Topic: Run Planning
Time: Sep 3, 2020 08:00 PM Eastern Time (US and Canada)

Join Zoom Meeting
us02web.zoom.us/j/82704875899?pwd=WkFhT0xPZFIvMm9OUzJwSHQ3aG16QT09

Meeting ID: 827 0487 5899
Passcode: gd1tNa
One tap mobile
+19292056099,,82704875899#,,,,,,0#,,426900# US (New York)
+13017158592,,82704875899#,,,,,,0#,,426900# US (Germantown)

Dial by your location
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Meeting ID: 827 0487 5899
Passcode: 426900
Find your local number: us02web.zoom.us/u/kbAfFSLEiw
Turn 03: You purchase a dagger, bow and two potions.
Shopkeep: "If your looking to earn gold you should speak to the Cleric, she may have need of someone with your skills."
╔═════════╗
║ (ᴗ ͜ʖ ᴗ) ║
║[℧] ║
║  ║
╚════  ═══╝
[Shop: Spellbook 5gp]

Options:
[Find Cleric][Leave Town][Other]

[HP: 5][Inventory: 0GP, Rum, †(Dagger), €(Bow), 2x(♥)]

Want to control the story? rules here

Please Log in or Create an account to join the conversation.

V1b HC 9/6 3pm CDT SEALED PACK RUN (+TEs) (4 open) 2 months 3 weeks ago #57

Sorry guys gonna have to miss the zoom I am getting called in to work early to relieve a guard who's having a family emergency but I'll be a fighter

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V1b HC 9/6 3pm CDT SEALED PACK RUN (+TEs) (4 open) 2 months 3 weeks ago #58

Out. Kid sitting.

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V1b HC 9/6 3pm CDT SEALED PACK RUN (+TEs) (4 open) 2 months 3 weeks ago #59

Fred K wrote: Here is what we got by way of tokens for the 10 packs:
Non-consumables
Rares:
+1 Heavy Claymores
+1 Shuriken
+1 short bow
+1 Assassin's blade
Amulet of Thorns (4pts retribution)
Shadow Cloak (+1 AC and +1 saves)
Earcuff of Vitality (+2 to hp)
Lyre of Lore (may do lore check while using bardic instrument)

Uncommon:
3 MW short bow
2 MW shuriken
1 half plate armor (+7 to ac)
Linked shirt of healing
2 Crazed evoker's amulet (+3 spell dmg but take 2 pts damage 1/room)
2 Shirt of the autumn wind (-1 dmg from fire)
Lenses of Archery (+1 to hit with missiles)
Cloak of Ricochet (-1 damage from ranged attacks)
Charm of epic insults

Common:
3 Battle Axes
2 Short Sword
1 Long Sword
1 Adventurer's staff
2 small axe (also a ranged weapon)
3 Clubs
2 Maces *the mace's damage wheel is quite good for a common
3 Hunter's leather armor (+2 to AC, +1 dmg with missle attacks)
2 Boiled leather armor +4 to AC
2 Guardian's large shield (+2 to AC, -2 to reflex saves)
1 fiendish helm (+1 AC, -1 fort saves)
2 small shields (+1 to AC)
1 Adventurer's robe (+1 to AC)
2 Light hide armor (+2 to AC, +1 to reflex saves)
1 Figurine of power: Moon cat (see invisible 1/game)
1 Charm of vitality +1 hp
3 bracelets of boosting (+1 spell damage for 0 level spells)
2 belts of the badger (+1 to hit with melee weapons)
2 Ioun Stones Sapphire Cubs (-1 dmg from cold)
2 Dasher's necklaces (+1 reflex saves)
2 hunter's gloves (+1 damage w bows)
2 Dasher's necklaces (+1 to reflex saves)
4 rings of intensity (+2 hp to heal or damage spells 1/game)
1 Bead of Grounding (-1 dmg from shock)
2 hunter's lenses (+1 to hit w/ bows)
2 cloaks of the cub (+1 to fort saves)
1 plated leather armor (+3 to AC, +1 to fort saves)
1 50 gp silvered mirror
2 Purifying waterskins

Consumables:
Common:
4 magic missile scrolls
2 dusts of revealing
2 wands of force bullets
2 scrolls bolster allies (+2 to fort saves)
1 minor healing potion
1 oil of sacred touch (+1 sacred damage w/ melee weapon)
1 rabbit runestone
1 holy water

Uncommon
1 +1 arrow
2 scrolls cold blast
1 scroll scorching bolt
1 wand of force bolt

Rare:
1 withering runestone (if target is hit with a melee weapon, target does -1 melee damage)
1 scoll heal moderate wounds


Based on this, I would recommend the following:
1 Bard (since we have a bardic instrument with a secondary ability) - we have to have bardsong to have a shot to hit things
1 dwarven fighter (we have a couple decent AC items and a taunt item)
1 paladin (not perfect as we don't have 2 great AC combinations possible)
1 cleric and 1 or 2 wizards since we have multiple spell augmenting items
1 rogue (using the assassin's blade and we'll need those rogue box items)
1 ranger - we have several range attack augmentation abilities and a magic bow
1 fighter - the auto-bonus for to-hit will matter

Thoughts?

Fred


I agree with the class selection and would also recommend bringing a druid for more healing.

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V1b HC 9/6 3pm CDT SEALED PACK RUN (+TEs) (4 open) 2 months 3 weeks ago #60

From the Zoom meeting:
  • We think we should bring as required classes: Druid, Cleric, Dwarf Fighter, Bard and at least 1 Wizard.
  • We like the idea of using a rogue and handing out a random rare item if they open the box.
  • We are considering allowing raise dead consumables just to keep people up and not on the sidelines if they die early in the dungeon.
  • We are also considering allowing Enchanter’s Whetstone to increase + hit.
  • We should recruit a full run even if they are not skilled players. Without 10 HC will likely kill us all.

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