Completed second run with my group. Everyone seems to have had a good time. I will get specific feedback from them over the next few days to share. That said I have some critical things to say while everyone is giving the great reviews of VTD.
There are 2 big selling points for physical True Dungeon that make I don't think any other gaming experiences I have done do EXTREMELY well. They are the reasons that I drag groups of folks to the dungeons year after year as the price goes up year after year. I take new people, I take people that started playing with me and folks in between. We have a great time. Part of that is because Jeff and company do a really good job of creating a more and more immersive environment for true dungeon. The amount of detail that goes into constructing the dungeons is phenomenal. When you have the free time in the dungeons and can notice those small details it is amazing. That quality to bring ever more immersive environments seems to increase every year. Personally it is not something I need, but I can respect and am impressed by it every year. The second thing that Jeff and Company do is having a wow factor. That might be the 30 snake god monster that unexpected rises up from behind an outcropping of fake rocks. It might be room itself (part of that immersion) that you are feel like you are taken to another place like the astral plane 2 years ago. It might be a puzzle that you interact in a fun way like the giant labyrinth maze ball puzzle that we have seen at multiple dungeon dating back to Smoak, but I still find enjoyable to do when it shows up in retro dungeons. That wow factor whichever area it might have came from is the thing that the folks talk about for the years that follow. Sure we may remember a particular combat or difficult puzzle, but overall the combat start to run together not the monsters we faced, but what happened on any given run. The difficult puzzle mostly we learn the answers to and we don't talk about them as selling points for why TD is great.
Virtual TD cannot do the immersion, and I completely understand that is a limit of the it being virtual. Room designs might have been on the same level or higher than what we have had in the past, but we unfortunately cannot experience them. I do not fault VTD for that, because it is again what we are dealing with. Maybe more could be done with sound, but it is not something I would complain about, because it is not important to me, even though it does always impress me.
The wow factor is something that I have come to expect from TD. I think it was completely missing at TD at Origins last year. Jeff and I spoke a bit about it. Gen Con had more of that wow factor with lazers and fog machines. I don't think it was on par with previous years but that is just my opinion.
VTD I felt didn't have much wow. Don't get me wrong I liked all the puzzles. I felt they were mostly go engagement for the party which I think is very hard to do over zoom. In fact 3 of the 4 puzzles I think worked really well for groups over zoom. Granted it might be how we tackled them but they felt like the group worked on them not one person just directing the golem to solve the puzzle. I was very impress with how well that teamworking worked over zoom and I cannot say enough good things about how to me that felt very much life physical TD. There was no wow for me though in the puzzles. There are none that I was impressed from the design of the puzzle itself. I liked that they worked well for groups. I think the 4th puzzle that didn't work as well over zoom for a group, probably would have worked well for a group in physical.
Combat was the biggest disappoint that I was not expecting. The digital effects of attacks I felt were worse than the practical stuff or dm descriptions we have got in the past. I understand others may not feel that way but I found them low quality. Combat itself I found boring. Wait for my turn and report my damage dealt. There will be no great stories of someone bumping someone into a 20 to slay the monster. Or when the wizard bumped the Barbarian off the 20 dooming the entire party. Though you could still get the story of a player making a bad choice or great choice for the party. We don't get to see the look on everyone's face when they reason that someone has saved or doomed the party based on a slide or a choice. There was also no wow in combat for me. Not of the things faces were impressive props over zoom, maybe they would have been in person, I don't know.
TLDR version: Maybe I have just become a jaded player because of the greatness TD has provided over the past 10 years I have been playing. I thought it was fun and enjoyable. But was it an experience of par with TD, no I don't think anyone, myself included expected it to be. So that raises the question is the product worth the same price as the physical dungeon. This is where I have to say no. Not because it was virtual. Like I said I expected to lose the immersion, and never has been something important to me, though I think it is done well in the past. The most of the puzzles were better than I expected for group play. But ultimately there wasn't a wow factor that I have felt always puts TD apart from any other gaming experience. It was good, but it wasn't physical TD good. Maybe it isn't possible to be physical TD good in a virtual environment, and I would find that acceptable if I wasn't paying physical TD prices.
I believe my group will want to try V2. I have now have tickets for them if they do. I don't know if I will have a group to finish V3, V4 and V5. I will play out the VTD and hope to be wowed.
You either discover a star or you don't. You arrogant punk.