Welcome, Guest
Username: Password: Remember me

TOPIC: New Slot Thought

New Slot Thought 2 months 4 days ago #37

Dave wrote:

Guedoji wrote:

Mike Steele wrote:

Guedoji wrote: I'd like to see a pet or familiar slot. Seperate from anything ranger related, simply a slot to place a pet that gives a bonus to stats in some way or provides some type of fun ability once per game.

These could be animals, spirits, demons, magical objects, a squire, etc.

Tank pets add AC or saves, damage pets add dmg or hit, magic pets and wisdom or Int, healing pets heal over time or add hp. Etc.


I'll probably hold out for the Treasure Enhancing Familiar/Pet - maybe a Leprechaun. ;)


Love it!


I'm all for a familiar slot. I feel like they've already set a precedence for this with the GT baby beholders.



Wait what? A baby beholder?! I'm so jealous right now.
Turn 03: You purchase a dagger, bow and two potions.
Shopkeep: "If your looking to earn gold you should speak to the Cleric, she may have need of someone with your skills."
╔═════════╗
║ (ᴗ ͜ʖ ᴗ) ║
║[℧] ║
║  ║
╚════  ═══╝
[Shop: Spellbook 5gp]

Options:
[Find Cleric][Leave Town][Other]

[HP: 5][Inventory: 0GP, Rum, †(Dagger), €(Bow), 2x(♥)]

Want to control the story? rules here

Please Log in or Create an account to join the conversation.

New Slot Thought 2 months 4 days ago #38

Endgame wrote: Please, no more slots. More slots = more power creep. This in turn makes tuning The dungeon for existing difficulties more challenging.

Some possible trades:
Add a slot, but reduce the max number of some other slot. Ex: add pouch slot, drop base ioun stones to 3.

Add a slot, but add attribute caps. Ex, add pouch slot, but all attributes cap at 30.

Add a slot, but add modifier caps. Ex: add pouch slot, but cap modifiers like +spell damage at +20.

Please think about how TD will look in 20 years when suggesting these things. We don’t want 20 new slots by 2040.


+1. Too soon for another slot. Also cap the slotless at some max and call them "Gear". To expand character power make another level above legendary.
"Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world." - Albert Einstein

Please Log in or Create an account to join the conversation.

New Slot Thought 2 months 4 days ago #39

Iross wrote: What I'd really like to see (and don't expect to happen) is a difficulty level where players are only permitted to equip tokens or rarity R or lower, with the exception of Treasure Enhancers. I doubt that it will ever happen as it would work against sales of larger amounts of packs to obtain UR tokens and transmute ingredients, but it would be really interesting to see the diverse builds people come up with, and making it an official format (e.g. with a unique participation token) with a limited number of runs would encourage people to give it a try.


Piggybacking off of this idea, with the advent of virtual True Dungeon, it would be easy for TD to implement Virtual Fight Night/Weekends, say 8 slots, single elim PVP, where players are only allowed Rares or lower (or potentially different "weight classes") with rewards based on standings (5-8th, 3-4th, 2nd, 1st). I initially thought of using Rares or lower as that would broaden the player base that's able to compete to enable TD to generate revenue without additional cost/creative input.

I've only been hooked on TD for a year now, so it's possible something like this has been tried before in TD's history, but I'm not aware.

Please Log in or Create an account to join the conversation.

New Slot Thought 2 months 4 days ago #40

Rob F wrote:

Endgame wrote: Please, no more slots. More slots = more power creep. This in turn makes tuning The dungeon for existing difficulties more challenging.

Some possible trades:
Add a slot, but reduce the max number of some other slot. Ex: add pouch slot, drop base ioun stones to 3.

Add a slot, but add attribute caps. Ex, add pouch slot, but all attributes cap at 30.

Add a slot, but add modifier caps. Ex: add pouch slot, but cap modifiers like +spell damage at +20.

Please think about how TD will look in 20 years when suggesting these things. We don’t want 20 new slots by 2040.


+1. Too soon for another slot. Also cap the slotless at some max and call them "Gear". To expand character power make another level above legendary.


I like the idea of gear. Include all non-slot specific tokens in figuring the max. This includes slotless, potions, mushrooms, scrolls, wands, etc.

Another level above legendary if difficulty is scaled up to make challenging and not too limited because of ability to make above legendary

Please Log in or Create an account to join the conversation.

Last edit: by edwin.

New Slot Thought 2 months 4 days ago #41

  • Picc
  • Picc's Avatar
  • Offline
  • 9th Level
  • Supporter
  • Remember when we were explorers?
  • Posts: 5950
Didnt the discussion of pet tokens in essence result in figurines of power a few years back?

I'm also agaisnt a tattoo slot but in favor of more totem paints . Once something becomes a permanent slot there is a certain feeling of obligation to put something in that slot, and tattoos represent an aesthetic choice for a character that not everyone may like. I guess it just crosses a line (for me at least) in terms of being part of you character rather then something they just use.
Semper Gumby, Always flexible.

Sartre sits in in a coffee shop and asks for a coffee without cream. The barista apologizes “Sorry, we don't have any cream. Can I offer you a coffee without milk instead?”

Please Log in or Create an account to join the conversation.

New Slot Thought 2 months 4 days ago #42

Exbalz wrote: it would be easy for TD to implement Virtual Fight Night


... First rule of TD virtual fight night...:angry:

Please Log in or Create an account to join the conversation.

New Slot Thought 2 months 4 days ago #43

  • Harlax
  • Harlax's Avatar
  • Away
  • 8th Level
  • Supporter
  • Baruk Khazad!
  • Posts: 7845

Picc wrote: Didnt the discussion of pet tokens in essence result in figurines of power a few years back?

I'm also agaisnt a tattoo slot but in favor of more totem paints . Once something becomes a permanent slot there is a certain feeling of obligation to put something in that slot, and tattoos represent an aesthetic choice for a character that not everyone may like. I guess it just crosses a line (for me at least) in terms of being part of you character rather then something they just use.


I like the idea of more totem paints. With limitations on how many can be used at once
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

Please Log in or Create an account to join the conversation.

New Slot Thought 2 months 4 days ago #44

Harlax wrote:

Picc wrote: Didnt the discussion of pet tokens in essence result in figurines of power a few years back?

I'm also agaisnt a tattoo slot but in favor of more totem paints . Once something becomes a permanent slot there is a certain feeling of obligation to put something in that slot, and tattoos represent an aesthetic choice for a character that not everyone may like. I guess it just crosses a line (for me at least) in terms of being part of you character rather then something they just use.


I like the idea of more totem paints. With limitations on how many can be used at once

There is currently a limit to 1 totem paint at a time.

Please Log in or Create an account to join the conversation.

New Slot Thought 2 months 3 days ago #45

Another brainstorm on slot....what if we had a slot for voice...at first I thought new token idea, but really having it not be slotless would be desirable.

Voice carries so many different abilities behind it (pun intended)

For example,
Merry band of adventurers:tenor
Merry band of adventurers: bass
Merry band of adventurers: soprano
Merry band of adventurers: alto
...if bard is playing an instrument, for all in party who jump into the song, add +1 to hit for each different voice type
...good for room, max +4 to hit for all members “singing” if all voice types are present.
...use once per game

...if you have 2 of one voice type (e.g.two tenors) that is only +1
...creates community in game and an element of decision on how many voice types and who will sing...


Other voices...
Voice of command
...once per game, ignore initiative and do your action before all other actions

Voice of reasoning
...once per game, open the rogue box to take only the clue

Voice of persuasion
...once per game, prevent the monster from attacking this round

Voice of intimidation
...Once per game increase party AC +1

Voice of wrath
...Once per game increase personal damage +5 for this combat

Voice of wit
...allows once per game to taunt before the monster’s attack roll

Voice of distraction
...allows once per game to taunt after the monster’s attack roll But before damage applied

Voice of soothing
...once per game, allows +1 healing for entire team in one room on all spells/scrolls/potions
...cannot be used during combat

Voice of encouragement
...Once per game, add +1 initiative per team member using

Cry of terror
...once per game, do 3 points of sonic damage as a free action.
Now...my thought is “once per game” for all voices and then a checkbox on the party card to keep people honest OR, voice trinkets that are turned in so each party member gets one...

I thought about them being consumable, but some of these voice powers could be quite a play and make them rise up in authority. Perhaps using some “common/uncommon/rare” and transmuting them into relic voices. This could be “learning the voice”

Of course shout out to Dune universe for “the voice” and the weirding way
Jamie
AureliusBP


Ranger
tdcharactercreator.com/#/character/edit/b4b81c8d-c52e-4ffa-b291-a2eba22a6a8c

Am on Discord as AureliusBP if you want realtime chat.

Please Log in or Create an account to join the conversation.

New Slot Thought 2 months 3 days ago #46

I like the thought of this but I feel like it steps on all of the different abilities of the character classes and makes them available to everyone.
Fall down......Go boom!

Please Log in or Create an account to join the conversation.

New Slot Thought 2 months 3 days ago #47

Adam Guay wrote: I like the thought of this but I feel like it steps on all of the different abilities of the character classes and makes them available to everyone.


That is one way of thinking, alternatively it can be an introduction to a power of another class that allows for one to dabble in it and then go forward with a whole new build...for example playing the Dwarf fighter and joining in with that bass voice to add to the group’s ability may be just enough of an inception to cause the player to pursue a bard build.
Jamie
AureliusBP


Ranger
tdcharactercreator.com/#/character/edit/b4b81c8d-c52e-4ffa-b291-a2eba22a6a8c

Am on Discord as AureliusBP if you want realtime chat.

Please Log in or Create an account to join the conversation.

New Slot Thought 2 months 3 days ago #48

I like the idea of a voice, it sort of feels like a feat to me, which could of course he a different way of making a new slot.

I stand by my previous statement that we should not add a new slot this year, unless it is to restrict tokens that are currently slotless, like tomes, horns, pouches, etc.
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 

Please Log in or Create an account to join the conversation.

Time to create page: 0.194 seconds