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TOPIC: Time to start the 2021 Token dev process

Time to start the 2021 Token dev process 3 years 9 months ago #313

Wade Schwendemann wrote: I like that idea Edwin

I would also like to see more retribution damage.

I know the belt of thorns didn't fare well, though I am thrilled I ended up with it as a random UR.

The trouble is amulet of thorns was just reprinted.

Maybe something in a different slot. Shield, or perhaps back, like a cloak?
Perhaps Ioun Stone? These tend to be defensive in nature, which I generally think of RD as being close enough to.


Treasure box only greaves that provide for retribution damage.

Use of Int, Wis to expand number of beads and have beads that provide for retribution damage.

UR leading to an enhanced, exhalted or relic that enhances existing retribution damage.

UR Charm that allows second eye slot.

Ioun Stone that allows second shin slot.

Items that provide damage reduction against eldritch damage

Reintroduction of new gear tokens.

Been a while for an items that heals between rooms.

Item that allows for getting one of two right in order to succeed in a skill challenge.

Items that provides addition info in a room during a run that relates to a metgaming puzzle (e.g., hints on Orion's belt puzzle, hints on ruin symbols sent out with patron treasure, etc)

UR that allows for selection from select inventory of expired URs. Or collect so many to substitute for a relic or legendary ingredient.

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Last edit: by edwin.

Time to start the 2021 Token dev process 3 years 9 months ago #314

Wade Schwendemann wrote: I like that idea Edwin

I would also like to see more retribution damage.

I know the belt of thorns didn't fare well, though I am thrilled I ended up with it as a random UR.

The trouble is amulet of thorns was just reprinted.

Maybe something in a different slot. Shield, or perhaps back, like a cloak?
Perhaps Ioun Stone? These tend to be defensive in nature, which I generally think of RD as being close enough to.



Retribution shield would be cool

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Time to start the 2021 Token dev process 3 years 9 months ago #315

Fiddy wrote:

Jamie Campbell wrote: Just curious and a potential idea.

Blood sacrifice whetstone.
Slotless. Reduced max HP 3 points to raise all damage of weapons +1.

It provides the risk-reward aspects of the player to test their ability to stay alive for a bit more damage per shot. Blood risk allows it to apply to all weapons unlike the other whetstone that applies to rares and below...


Interesting idea, but I'd probably bump up the number of HP you give up.


I was starting conservative. I agree and think the HP degrade should definitely cause a real decision. Perhaps 5-8 points. Or even a percentage ideal even though the math on that would be tough on the coaches. Say 10% rounded down...so 84 HP would lose 8 points so final HP is 76.

Base though could be 5-8 points of a drop of HP.
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Time to start the 2021 Token dev process 3 years 9 months ago #316

Jamie Campbell wrote:

Fiddy wrote:

Jamie Campbell wrote: Just curious and a potential idea.

Blood sacrifice whetstone.
Slotless. Reduced max HP 3 points to raise all damage of weapons +1.

It provides the risk-reward aspects of the player to test their ability to stay alive for a bit more damage per shot. Blood risk allows it to apply to all weapons unlike the other whetstone that applies to rares and below...


Interesting idea, but I'd probably bump up the number of HP you give up.


I was starting conservative. I agree and think the HP degrade should definitely cause a real decision. Perhaps 5-8 points. Or even a percentage ideal even though the math on that would be tough on the coaches. Say 10% rounded down...so 84 HP would lose 8 points so final HP is 76.

Base though could be 5-8 points of a drop of HP.


It would be easier if the drop was 10 hit points. Just need to decrease the leading digit by 1. If less than 11 hit points you die.

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Time to start the 2021 Token dev process 3 years 9 months ago #317

Aegoce wrote:

Iross wrote:
I wonder if we may see a reprint of Earcuff of Orbits? It feels like a good candidate since it's very desirable at the moment, equippable by any class and is one of the best earcuffs without being overwhelmingly better than the other few at the top (Arcane, Energy, Icecrag).


While I'd also love to see earcuff of orbits, I think this year's arcane bracelets and earcuff were intended as essentially the reprints of earcuff of orbits and charm bracelet but slots swapped to try to increase build diversity. I suspect if we see a direct reprint of earcuff of orbits it will be in 3-5 years the next time that concept sort of rolls back into reprint range.

Pushing for more interesting non-slot-expanding earcuff option at UR is probably a good idea, but there are a lot of slots and I'm not sure ear is worth having multiple UR in print at the same time.


That's fair, I'm just wary that a new earcuff would have to be very powerful to edge out any of the existing options for BiS, it would probably need to give +4 to a stat or similar.

I'd prefer to see tokens which unlock additional Figurine slots than letting you reuse them, reusing some of the Figurines would be extremely powerful (I'd happily give up a slot to equip something which provides a second use of Owl or Phoenix). Which is a bit of a shame as I'd love to see a viable build which focuses on FoP abilities, maybe it will happen in the future if the CHA stat sees a bit more use.
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Time to start the 2021 Token dev process 3 years 9 months ago #318

Wade Schwendemann wrote: I like that idea Edwin

I would also like to see more retribution damage.

I know the belt of thorns didn't fare well, though I am thrilled I ended up with it as a random UR.

The trouble is amulet of thorns was just reprinted.

Maybe something in a different slot. Shield, or perhaps back, like a cloak?
Perhaps Ioun Stone? These tend to be defensive in nature, which I generally think of RD as being close enough to.


A spiked shield feels thematically appropriate. I think there was something like that in D&D 3.5? Could even have a progression of +1/2/5 RD for UC/R/UR.

The 90's goth-industrial kid in me would love to see some spiked bracelets as well.

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Time to start the 2021 Token dev process 3 years 9 months ago #319

Matthew Galambus wrote:

Arcanist Kolixela wrote:
+2 Staff of Power I am definitely hoping to see on the reprint list for 2021; maybe as the basis for the Wizard Relic/Legendary.


While I don't have that token and would like one, why not something new for the base?

Something like:
Pyromancer's Goggles. +2 to damage spells

The best wizards have for eyes is arguably still the rare Lenses of Focus. There is already some precedence from the Ranger, Monk, and Barbarian to be able to equip the base token and the legendary still.


I absolutely agree and love this idea
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Time to start the 2021 Token dev process 3 years 9 months ago #320

Aegoce wrote:

Iross wrote:
I wonder if we may see a reprint of Earcuff of Orbits? It feels like a good candidate since it's very desirable at the moment, equippable by any class and is one of the best earcuffs without being overwhelmingly better than the other few at the top (Arcane, Energy, Icecrag).


While I'd also love to see earcuff of orbits, I think this year's arcane bracelets and earcuff were intended as essentially the reprints of earcuff of orbits and charm bracelet but slots swapped to try to increase build diversity. I suspect if we see a direct reprint of earcuff of orbits it will be in 3-5 years the next time that concept sort of rolls back into reprint range.

Pushing for more interesting non-slot-expanding earcuff option at UR is probably a good idea, but there are a lot of slots and I'm not sure ear is worth having multiple UR in print at the same time.


So I was advocating for a reprint of Hand of Glory (adds an additional ring slot) because my class doesn't have and wasn't scheduled to get a good neck slot item.
Although it got some good support, that discussion didn't last long before it was turned into Charm of Glory.
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Time to start the 2021 Token dev process 3 years 9 months ago #321

Jamie Campbell wrote:

Fiddy wrote:

Jamie Campbell wrote: Just curious and a potential idea.

Blood sacrifice whetstone.
Slotless. Reduced max HP 3 points to raise all damage of weapons +1.

It provides the risk-reward aspects of the player to test their ability to stay alive for a bit more damage per shot. Blood risk allows it to apply to all weapons unlike the other whetstone that applies to rares and below...


Interesting idea, but I'd probably bump up the number of HP you give up.


I was starting conservative. I agree and think the HP degrade should definitely cause a real decision. Perhaps 5-8 points. Or even a percentage ideal even though the math on that would be tough on the coaches. Say 10% rounded down...so 84 HP would lose 8 points so final HP is 76.

Base though could be 5-8 points of a drop of HP.


I like the idea but as a coach, I worry about recording 9 people then get to the 10th person who wants to play that token and now I have to change everyone's damage on the party card.
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Time to start the 2021 Token dev process 3 years 9 months ago #322

Speaking of classes which have a slot without any good items, I'd like to see Rogue get anther option for the head slot. At the moment there isn't much (Hat of the Hellway, Charming Crown, Crown of Might and Crown of Charisma?). A hat which grants a couple of extra charm slots would be great, and with charms capped at 10 there's certainly room for more slot expanders in the token pool.

A bow with Viper Strike in the name would also be nice - it would be a viable alternative to +2 Assassin's Crossbow without requiring needlessly complicated text which references sneak attacking with a ranged weapon. Although it still wouldn't be an ideal solution for newer players as there's no real reason to reprint the other Viper Strike tokens at the moment and Monk/Ranger being able to get the set bonus from weapon slots alone may be an issue.
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Last edit: by Iross.

Time to start the 2021 Token dev process 3 years 9 months ago #323

Wade Schwendemann wrote: I like that idea Edwin

I would also like to see more retribution damage.

I know the belt of thorns didn't fare well, though I am thrilled I ended up with it as a random UR.

The trouble is amulet of thorns was just reprinted.

Maybe something in a different slot. Shield, or perhaps back, like a cloak?
Perhaps Ioun Stone? These tend to be defensive in nature, which I generally think of RD as being close enough to.


Necklace of the porcupine: add your melee damage bonus to your retribution damage (or maybe 1/2 your melee damage?)

Necklace of the Devil Rider: add your ranged damage bonus to your retribution damage.

If those effects are too powerful maybe put it into a figurine and have it be a 1/dungeon Effect that lasts for 1 combat.

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Last edit: by Matthew Hayward.

Time to start the 2021 Token dev process 3 years 9 months ago #324

Bob Chasan wrote:

Jamie Campbell wrote:

Fiddy wrote:

Jamie Campbell wrote: Just curious and a potential idea.

Blood sacrifice whetstone.
Slotless. Reduced max HP 3 points to raise all damage of weapons +1.

It provides the risk-reward aspects of the player to test their ability to stay alive for a bit more damage per shot. Blood risk allows it to apply to all weapons unlike the other whetstone that applies to rares and below...


Interesting idea, but I'd probably bump up the number of HP you give up.


I was starting conservative. I agree and think the HP degrade should definitely cause a real decision. Perhaps 5-8 points. Or even a percentage ideal even though the math on that would be tough on the coaches. Say 10% rounded down...so 84 HP would lose 8 points so final HP is 76.

Base though could be 5-8 points of a drop of HP.


I like the idea but as a coach, I worry about recording 9 people then get to the 10th person who wants to play that token and now I have to change everyone's damage on the party card.


I think it would only be for the sacrificing player's damage, not all players.
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