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TOPIC: Almost Final Uncommon Token Images! Please give these your look-see!

Almost Final Uncommon Token Images! Please give these your look-see! 4 years 8 months ago #1

These are getting close. Thanks for any corrections you can find!

truedungeon.com/files/uncommonxx.jpg
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Almost Final Uncommon Token Images! Please give these your look-see! 4 years 8 months ago #2

Looks good. Also nice catch for the person who noticed the missing hands on the Shield of the Stag -
I missed it last time.
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Almost Final Uncommon Token Images! Please give these your look-see! 4 years 8 months ago #3

Should we have a 3rd item that transmutes to Alchemists ink?

Edit: Any chance we could move the belt of retribution to bracers? Or gloves? Still makes Mystic Silk, but adds more retribution damage for builds that choose to truly focus on it.

Did Crazed evokers amulet get worse at some point? It feels like it used to be 4 damage. If not, could it be? Is 4 damage too much at 1/room.
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Almost Final Uncommon Token Images! Please give these your look-see! 4 years 8 months ago #4

Wade Schwendemann wrote: Did Crazed evokers amulet get worse at some point? It feels like it used to be 4 damage. If not, could it be? Is 4 damage too much at 1/room.


Agreed, I'd like to see it deal +4dmg for -2hp. Otherwise it is too crappy, even for an uncommon.
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Almost Final Uncommon Token Images! Please give these your look-see! 4 years 8 months ago #5

Wade Schwendemann wrote: Should we have a 3rd item that transmutes to Alchemists ink?

Edit: Any chance we could move the belt of retribution to bracers? Or gloves? Still makes Mystic Silk, but adds more retribution damage for builds that choose to truly focus on it.

Did Crazed evokers amulet get worse at some point? It feels like it used to be 4 damage. If not, could it be? Is 4 damage too much at 1/room.


It was 4 damage on the second iteration in the Lord and Ladies section, but then it was 1/game. Has only been its current way since public release. I would like 4 damage as well. For whatever reason that just seems much stronger.
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Almost Final Uncommon Token Images! Please give these your look-see! 4 years 8 months ago #6

  • bpsymington
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Yeah, I think if it’s limited to once per room, it should be +4 damage/-2 HP.
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Almost Final Uncommon Token Images! Please give these your look-see! 4 years 8 months ago #7

I feel like Earcuff of Druidbane should include Cold damages it's more intuitive to the damage types they can deal -especially for 4th level. This change will also mimic the Ring of Gaea.

Looks great otherwise.
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Almost Final Uncommon Token Images! Please give these your look-see! 4 years 8 months ago #8

The insignia on Cloak of Ricochet belongs to Ubisoft.

I think it needs to be changed.
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Last edit: by dokkaebi.
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Almost Final Uncommon Token Images! Please give these your look-see! 4 years 8 months ago #9

First I'd like to say great job on all of the images!

The shadows all seem appropriate except maybe the Bracelets of the Gardner. The lighting is coming from the right, so the shadows should be cast to the left.
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Almost Final Uncommon Token Images! Please give these your look-see! 4 years 8 months ago #10

bpsymington wrote: Yeah, I think if it’s limited to once per room, it should be +4 damage/-2 HP.


On combat dungeons that could add up to 20 damage oer dungeon. Maybe that's too high for an uncommon.
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Almost Final Uncommon Token Images! Please give these your look-see! 4 years 8 months ago #11

Mike Steele wrote:

bpsymington wrote: Yeah, I think if it’s limited to once per room, it should be +4 damage/-2 HP.


On combat dungeons that could add up to 20 damage oer dungeon. Maybe that's too high for an uncommon.


Would 3 damage and 1 be too much for “uncommon” at once per room? 4 & 2 at once per room seems like at most 16 damage from high combat adventures, and that doesn’t seem out of the realm for an uncommon with a drawback.

Edit
What about 2 &1 without limit?
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Last edit: by macxdmg.
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Almost Final Uncommon Token Images! Please give these your look-see! 4 years 8 months ago #12

Mike Steele wrote:

bpsymington wrote: Yeah, I think if it’s limited to once per room, it should be +4 damage/-2 HP.


On combat dungeons that could add up to 20 damage oer dungeon. Maybe that's too high for an uncommon.


I don't have modules in front of me, but that would be 5 combats in a dungeon. Have we actually seen that? My memory is prone to error, but I only recall having 2, 3, or 4 combats in a dungeon.
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