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TOPIC: Updated Notes on 2020 Tokens

Updated Notes on 2020 Tokens 4 years 9 months ago #37

If you have an animal friend are you not allowed to use charm of shadow slot? And the way that it’s worded makes it sound like you have to slide them simultaneously but I would think that you should be able to slide the animal completely separate from your guy because it’s not like you are swinging with both hands it is it’s own entity

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Updated Notes on 2020 Tokens 4 years 9 months ago #38

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Xavon wrote:

Jeff Martin wrote:

Matt Goodman wrote:

Jeff Martin wrote: Changes in BOLD.


New Powers Mentioned on Transmuted Tokens

Fury – One per game a Barbarian (whether in “Rage” or not) can announce that she is going to “Fury” before she makes her slide. If she hits, the damage done with that one slide will be treated as if it landed in the “20” area on the combat board.


Uh, Jeff. This is broken. Like totally. Barb, first round combat, Fury!!! swing the +2 Death Flail (3x damage if crit and "20"). Hit anywhere on the monster. Monster dead. Good combat, everyone!


Sorry for the confusion...the Barbarian still has to actually hit the monster to activate the power. I suppose we could just make it an even +50 points of damage.


Maybe just make it:

Fury – One per game a Barbarian (whether in “Rage” or not) can announce that she is going to “Fury” before she makes her slide. If she hits, the weapon does its max damage and all damage is doubled (critical hits do not trigger)


That and maybe limit to affect melee attack only?
Not sure thematically fury works with a ranged weapon... if someone can describe, please do.

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Last edit: by Kakitahan .

Updated Notes on 2020 Tokens 4 years 9 months ago #39

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Kakitahan wrote:

Xavon wrote:

Jeff Martin wrote:

Matt Goodman wrote:

Jeff Martin wrote: Changes in BOLD.


New Powers Mentioned on Transmuted Tokens

Fury – One per game a Barbarian (whether in “Rage” or not) can announce that she is going to “Fury” before she makes her slide. If she hits, the damage done with that one slide will be treated as if it landed in the “20” area on the combat board.


Uh, Jeff. This is broken. Like totally. Barb, first round combat, Fury!!! swing the +2 Death Flail (3x damage if crit and "20"). Hit anywhere on the monster. Monster dead. Good combat, everyone!


Sorry for the confusion...the Barbarian still has to actually hit the monster to activate the power. I suppose we could just make it an even +50 points of damage.


Maybe just make it:

Fury – One per game a Barbarian (whether in “Rage” or not) can announce that she is going to “Fury” before she makes her slide. If she hits, the weapon does its max damage and all damage is doubled (critical hits do not trigger)


That and maybe limit to affect melee attack only?
Not sure thematically fury works with a ranged weapon... if someone can describe, please do.


With a bow at least, launching a quick barrage of arrows, pulling you bow back with your furious strength to the point where you might damage the weapon or at least break the string. It is not not advised for the longevity of the weapon, or pin point accuracy, but does make it much more likely you will hit the target.
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Updated Notes on 2020 Tokens 4 years 9 months ago #40

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Matt Goodman wrote:

Jeff Martin wrote: Changes in BOLD.


New Powers Mentioned on Transmuted Tokens

Fury – One per game a Barbarian (whether in “Rage” or not) can announce that she is going to “Fury” before she makes her slide. If she hits, the damage done with that one slide will be treated as if it landed in the “20” area on the combat board.


Uh, Jeff. This is broken. Like totally. Barb, first round combat, Fury!!! swing the +2 Death Flail (3x damage if crit and "20"). Hit anywhere on the monster. Monster dead. Good combat, everyone!


Omg so broken.

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Updated Notes on 2020 Tokens 4 years 9 months ago #41

James J Krot wrote:

Matt Goodman wrote:

Jeff Martin wrote: Changes in BOLD.


New Powers Mentioned on Transmuted Tokens

Fury – One per game a Barbarian (whether in “Rage” or not) can announce that she is going to “Fury” before she makes her slide. If she hits, the damage done with that one slide will be treated as if it landed in the “20” area on the combat board.


Uh, Jeff. This is broken. Like totally. Barb, first round combat, Fury!!! swing the +2 Death Flail (3x damage if crit and "20"). Hit anywhere on the monster. Monster dead. Good combat, everyone!


Omg so broken.


It's a nice story, but it just won't happen.

a. It's not clear yet if Fury's 20's are "natural 20s" - which are required for the 3x crit.

b. The Barbarian still has to score a hit in this scenario. Hits are not guaranteed.

c. DMs don't stop combat in the middle. If the monster is dead after 10 players do damage for one round, even if the Barbarian triple critted it's unlikely they did most of the damage.

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Updated Notes on 2020 Tokens 4 years 9 months ago #42

I'm not sure where I fall on this Fury mechanic yet. I guess I'll pick it apart from a thematic viewpoint.

It's a called attack. Okay, that's cool. I like player agency.

What exactly is the barbarian doing?

Is he/she gaining such increased accuracy in martial combat that a mere hit will always strike the enemy in the most critical area?

That's what "any hit equals a crit" sounds like to me.

Is the barbarian sneaking up on an enemy and yelling "Surprise mother......!"

That's what a 50 damage barbarian sneak attack sounds like to me. And this is what I would insist the barbarian would yell if fury equates to +50 damage :P

Is the barbarian instead calling upon the might of his/her ancestors and the infinite fury within] to strike with incredible strength (and possibly recklessness)?

That sounds more like "your next attack deals double damage" and maybe a "take 10 hp damage" for being reckless. I'd almost be sad if this fury-driven blow couldn't crit and would like to see crits allowed for it. 3x damage on regular weapon, 4x on death flail if first round and "20".
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Last edit: by Philip Goodman.

Updated Notes on 2020 Tokens 4 years 9 months ago #43

James J Krot wrote:

Matt Goodman wrote:

Jeff Martin wrote: Changes in BOLD.


New Powers Mentioned on Transmuted Tokens

Fury – One per game a Barbarian (whether in “Rage” or not) can announce that she is going to “Fury” before she makes her slide. If she hits, the damage done with that one slide will be treated as if it landed in the “20” area on the combat board.


Uh, Jeff. This is broken. Like totally. Barb, first round combat, Fury!!! swing the +2 Death Flail (3x damage if crit and "20"). Hit anywhere on the monster. Monster dead. Good combat, everyone!


Omg so broken.


Just hoe there are no Monks trying to stun the monster
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Updated Notes on 2020 Tokens 4 years 9 months ago #44

Matthew Hayward wrote:

Endgame wrote: Arcane set bonus :
+3 damage to scrolls? Maybe add wands?

Luck set bonus : maybe 100% hit chance vs invisible, incorporeal, and mirror images? Feels like the set needs a 3rd item too


As mentioned earlier, I don't think this set needs anything - but if it must have a set bonus one that buffs consumables seems good.

Maybe +1 to healing and damage scrolls, and damage wands?

Gotta get back that +1 to damage wands we lost late in design on the Fluorite cube :)


I don't think that is enough of a bonus to motivate equipping all three UR Arcane items.

I'd rather it be +2 to all potions, scrolls, and wands, though I can understand wanting to lean into the damage side of things since that was more in the old Arcane classification and Divine had more healing.

If Jeff was thinking about doing a Divine set for 2021, I'd save +2 to all healing scrolls and wands for that set, and make Arcane set have +2 to all damage scrolls and wands. If there's an Alchemist set, +2 when you eat/drink cure items and +2 to hit and damage with consumable thrown weapons (seeds, stones, and the like with damage wheels). Or something like that.

If the Arcane set is supposed to be covering all casters, though, then straight +2 to all damage/healing scrolls and wands would be great on top of everything else the set provides.
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Updated Notes on 2020 Tokens 4 years 9 months ago #45

Hawk Fingle wrote:

Matthew Hayward wrote:

Endgame wrote: Arcane set bonus :
+3 damage to scrolls? Maybe add wands?

Luck set bonus : maybe 100% hit chance vs invisible, incorporeal, and mirror images? Feels like the set needs a 3rd item too


As mentioned earlier, I don't think this set needs anything - but if it must have a set bonus one that buffs consumables seems good.

Maybe +1 to healing and damage scrolls, and damage wands?

Gotta get back that +1 to damage wands we lost late in design on the Fluorite cube :)


I don't think that is enough of a bonus to motivate equipping all three UR Arcane items.

I'd rather it be +2 to all potions, scrolls, and wands, though I can understand wanting to lean into the damage side of things since that was more in the old Arcane classification and Divine had more healing.

If Jeff was thinking about doing a Divine set for 2021, I'd save +2 to all healing scrolls and wands for that set, and make Arcane set have +2 to all damage scrolls and wands. If there's an Alchemist set, +2 when you eat/drink cure items and +2 to hit and damage with consumable thrown weapons (seeds, stones, and the like with damage wheels). Or something like that.

If the Arcane set is supposed to be covering all casters, though, then straight +2 to all damage/healing scrolls and wands would be great on top of everything else the set provides.


+1. Well put.

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Updated Notes on 2020 Tokens 4 years 9 months ago #46

Hawk Fingle wrote:

Matthew Hayward wrote:

Endgame wrote: Arcane set bonus :
+3 damage to scrolls? Maybe add wands?

Luck set bonus : maybe 100% hit chance vs invisible, incorporeal, and mirror images? Feels like the set needs a 3rd item too


As mentioned earlier, I don't think this set needs anything - but if it must have a set bonus one that buffs consumables seems good.

Maybe +1 to healing and damage scrolls, and damage wands?

Gotta get back that +1 to damage wands we lost late in design on the Fluorite cube :)


I don't think that is enough of a bonus to motivate equipping all three UR Arcane items.

I'd rather it be +2 to all potions, scrolls, and wands, though I can understand wanting to lean into the damage side of things since that was more in the old Arcane classification and Divine had more healing.

If Jeff was thinking about doing a Divine set for 2021, I'd save +2 to all healing scrolls and wands for that set, and make Arcane set have +2 to all damage scrolls and wands. If there's an Alchemist set, +2 when you eat/drink cure items and +2 to hit and damage with consumable thrown weapons (seeds, stones, and the like with damage wheels). Or something like that.

If the Arcane set is supposed to be covering all casters, though, then straight +2 to all damage/healing scrolls and wands would be great on top of everything else the set provides.


Based on existing tokens with Arcane in their name, I think that word just means magical to TD, rather than Wizardly. The only exception seems to be scrolls.

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Updated Notes on 2020 Tokens 4 years 9 months ago #47

Hawk Fingle wrote:

Matthew Hayward wrote:

Endgame wrote: Arcane set bonus :
+3 damage to scrolls? Maybe add wands?

Luck set bonus : maybe 100% hit chance vs invisible, incorporeal, and mirror images? Feels like the set needs a 3rd item too


As mentioned earlier, I don't think this set needs anything - but if it must have a set bonus one that buffs consumables seems good.

Maybe +1 to healing and damage scrolls, and damage wands?

Gotta get back that +1 to damage wands we lost late in design on the Fluorite cube :)


I don't think that is enough of a bonus to motivate equipping all three UR Arcane items.

I'd rather it be +2 to all potions, scrolls, and wands, though I can understand wanting to lean into the damage side of things since that was more in the old Arcane classification and Divine had more healing.

If Jeff was thinking about doing a Divine set for 2021, I'd save +2 to all healing scrolls and wands for that set, and make Arcane set have +2 to all damage scrolls and wands. If there's an Alchemist set, +2 when you eat/drink cure items and +2 to hit and damage with consumable thrown weapons (seeds, stones, and the like with damage wheels). Or something like that.

If the Arcane set is supposed to be covering all casters, though, then straight +2 to all damage/healing scrolls and wands would be great on top of everything else the set provides.


+2. Like these thoughts. Encouraging the use of consumables via the purchase of more PYPs is a sound strategy for TA.
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Updated Notes on 2020 Tokens 4 years 9 months ago #48

Arnold wrote:

Hawk Fingle wrote:

Matthew Hayward wrote:

Endgame wrote: Arcane set bonus :
+3 damage to scrolls? Maybe add wands?

Luck set bonus : maybe 100% hit chance vs invisible, incorporeal, and mirror images? Feels like the set needs a 3rd item too


As mentioned earlier, I don't think this set needs anything - but if it must have a set bonus one that buffs consumables seems good.

Maybe +1 to healing and damage scrolls, and damage wands?

Gotta get back that +1 to damage wands we lost late in design on the Fluorite cube :)


I don't think that is enough of a bonus to motivate equipping all three UR Arcane items.

I'd rather it be +2 to all potions, scrolls, and wands, though I can understand wanting to lean into the damage side of things since that was more in the old Arcane classification and Divine had more healing.

If Jeff was thinking about doing a Divine set for 2021, I'd save +2 to all healing scrolls and wands for that set, and make Arcane set have +2 to all damage scrolls and wands. If there's an Alchemist set, +2 when you eat/drink cure items and +2 to hit and damage with consumable thrown weapons (seeds, stones, and the like with damage wheels). Or something like that.

If the Arcane set is supposed to be covering all casters, though, then straight +2 to all damage/healing scrolls and wands would be great on top of everything else the set provides.


+2. Like these thoughts. Encouraging the use of consumables via the purchase of more PYPs is a sound strategy for TA.


If we want to encourage the use of consumables, why not let the set bonus be the free use of a scroll, potion, or wand (that your class can use) once a turn? Or even just once per combat.

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