1) I like all of the lightblue transmutes. But I'm confused about the Savior Stone. Is it consumable? If so it's the same as a Potion Revival Root, isn't it? Or is the difference that this doesn't take an action to use, rather you just cancel the death? If that's the only difference I'm not sure I'd want to make many of them at the cost of a 4-star transmute.
2) Ranger Pendants: I like them and I think I'll make a Legendary one for my Ranger. Even though it doesn't help on the melee side, I like being well-rounded and having more ranged damage, plus the other cool features are nice. It's probably for the best that this doesn't bump melee damage, even though most Rangers are melee-focused.
3) Monk Necklaces: I like the flavor, but the Legendary might be overpowered. Of course I don't play Monk and people who do say it is underpowered. Here is my concern: at +5dmg per puck it is pretty close to the same +10 dmg the Barbarian gets. Shouldn't Barbarian get more bonus damage? Secondly, to stun monsters on every single 19 or 20 on either of the two pucks means a good Monk slider can probably prevent a monster from taking actions for most of the combat.
4) Barbarian Medallions: I don't usually play Barbarian either, but these do seem pretty good and flavorful.
5) Holy Avengers: big question is: does the guard ability stack with the Amulet of Guarding? In other words, with the +5 Holy Avenger, can the Paladin guard a total of 3 other players? If so I think that's a problem. Either way I see this as more powerful than all of the other Legendaries. For the other three classes, they have to give up the most powerful slot in the game. The +5 Holy Avenger actually frees up that slot instead. It is also a great weapon. And you can also swap weapons. So basically you get a (1) great weapon, (2) free up a neck slot, (3) doesn't really take a slot if you don't want it to, and some other cool effects. It might just be too many.
In other words, for the other classes they have to use up their neck slot for their Legendary (as designed). For the Paladin, they effectively have a slotless Legendary that gives you a +5 to-hit and allows you to use it or any other melee weapon.
Another question: if the Paladin switches weapons do they lose these stated abilities?
PS - I'm not saying we should change the slot. I like the +5 Holy Avenger. I just think it might need to be less powerful than the others to make up for it being effectively slotless.
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