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TOPIC: Transmute Ideas Please!

Transmute Ideas Please! 5 years 2 weeks ago #361

Brad Mortensen wrote:

Mike Steele wrote:

Endgame wrote: Gloves of ogre mage power - +3 str

Reprint gloves of ogre power
Transmute using 10 to 20 mystic silk

Would a second year of a mystic silk transmute help those of you with a large supply?

Gloves of mending : +2 to heal spells, +6 to one lay on hands

Reprint gloves of healing and Transmute using mystic silk and philosophers stones.


The thing about Gloves of Ogre Mage Power is that they also have as limiting factors GP and monster tokens. I'd like to see a transmute which, other than maybe rares/uncommons, just requires Silk, Planks, and Stones as ingredients. Basically something to act as a huge Silk/Plank/Stone sink.

Other transmutes can focus on drawing down monster tokens and GP. :)


There’s very little reason to make more than a handful of equipable tokens. We need consumable transmutes so that people will make dozens.

Planks into Anmo, Stones into Runestones, Silks into Banners (a new consumable, like a Runestone but affects the whole party, one per party)

Banner of Defense - all players get +2 AC
Banner of Charging - party get +2 initiative
Banner of Caduceus - all players get +2 HP

Something like that


I LOVE the banner idea!!!! Something consumable for the whole party and is still story and theme. Great idea!
Proud member Dungeon Delver's Anonymous.

Team Kraken Killers

My name is Sean Hanlin, you killed my father, prepare to die.
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Transmute Ideas Please! 5 years 2 weeks ago #362

macXdmg wrote:

Wade Schwendemann wrote:

jedibcg wrote:

Wade Schwendemann wrote: Sometimes I think this group forgets that intent of a thread.

Often times actually.

The name of the thread is transmute ideas please!

Ideas!

Let's not skewer them quite so hard when we don't like them.

I agree, it doesnt seem necessary right now.

If I were a newer player, lurking and reading this thread, responses like some of these would definitely keep me from putting forth my ideas, lest they too get shredded.

Then we might miss the next great idea.

Go home wade, you’re drunk....lol. We are providing feedback on said idea. you never know our feedback might spark the next great idea.


I am not! (any more......)

It just felt rough was all. It's an interesting idea to me. Maybe we can use it in 4 years?


I hope my excitement for the idea did not come across wrong. I like the idea, I think it should be toned down to where I ended up for the reasons I gave. I would not have invested the time if I had thought it was a bad idea.

The community is better for the original idea, as was mentioned, token draws as part of a recipie is a new avenue to design space that has not been investigated before.


I try to see design split into two phases:

1. Idea generation. Here I try to keep the criticism fairly low grade - mostly pointing out relative power comparisons to prior tokens, or reprint requests for things that are fairly recently out of print.

2. Design refinement. Once TD actually proposes a suite of tokens then the wild rumpus begins! Feedback gets a lot more pointed here.

I have observed that TD generally doesn't select tokens that are terrible ideas (I'm fully willing to acknowledge the Midas' Mantle token above may be a terrible ideas) for the initial design set. So I don't bother arguing against them during idea generation.

And, when the occasional one slips through, the community tends to handle it during design refinement.


As an example, a few years ago I proposed some items similar to:

Gloves of Okayness - +7 STR, your STR may not exceed 25

The idea was to make a chase UR for newer players, without contributing to power creep.

There was a version of these tokens in the first cut of design. The community rejected them for a variety of concerns, and they were dropped.


TL:DR; - 90% or more of the ideas here will never make it to the first cut of design, so it's probably a waste of time to debate them too strenuously.

Even if a terrible idea makes it to the first cut of design, they are still subject to correction.
Last edit: by Matthew Hayward.
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Transmute Ideas Please! 5 years 2 weeks ago #363

Philip Goodman wrote:

Matthew Hayward wrote: Has anyone here ever transmuted and used the transmutable ammo and oil? I doubt it, or if so if this was done in quantity.

Potion Bull's Strength, damage runestones, healing potions and scrolls, and Totem Paints are at about the right level of effectiveness to actually get used (and maybe 1/room wands with Mystic Mouth).

Other consumables (ammo, dust, non-damage effect runestones, non-healing scrolls, non-healing potions other than Bull's Strenght) I don't believe are used (please speak up if you do).

Even less so would a transmute consumable be used, unless it were very powerful.

The ranger in my party will occasionally use an ammo, but only as a reminder to the DM to use his ranged bonuses instead of melee bonuses. He also uses oils from time to time. Otherwise, ammo is a not worth using.

I'm waiting for ammunition (and spell dust) to eventually get the wand change treatment and one ammo will apply its bonus for the entire room/combat. I find it strange that you can open one pack and get a +1 rare weapon and opening another you can get ONE decent rare arrow.


I could not agree more. I have played a ranged ranger for years and outside of True Grind, I have never used an oil, or arrow not ever. They aren't worth the time it takes to get the GM's attention because on Nightmare and Epic, the GM has so much math to do already, and so much is going on that a possible +1 or 2 damage isn't worth distracting the GM from what our spellcasters are doing. Now if we could change them to lasting the whole room like a wand then I would get a lot more spendy on the arrows. And for those who would argue why should one arrow last a whole room, tokens are just representations of real things and that token could easily represent a quiver of +1 arrows to use in combat. This also could be a way to slow power creep as we wouldn't continually have to make the next best thing if we reworked ways to better use commons and uncommons that we have always had.
Proud member Dungeon Delver's Anonymous.

Team Kraken Killers

My name is Sean Hanlin, you killed my father, prepare to die.
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Transmute Ideas Please! 5 years 2 weeks ago #364

Along that line quiver of anointment allows the use of an oil for the room should we find a new variation of that token?
Fall down......Go boom!

Adam Guay
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Transmute Ideas Please! 5 years 2 weeks ago #365

Matthew Hayward wrote:

macXdmg wrote:

Wade Schwendemann wrote:

jedibcg wrote:

Wade Schwendemann wrote: Sometimes I think this group forgets that intent of a thread.

Often times actually.

The name of the thread is transmute ideas please!

Ideas!

Let's not skewer them quite so hard when we don't like them.

I agree, it doesnt seem necessary right now.

If I were a newer player, lurking and reading this thread, responses like some of these would definitely keep me from putting forth my ideas, lest they too get shredded.

Then we might miss the next great idea.

Go home wade, you’re drunk....lol. We are providing feedback on said idea. you never know our feedback might spark the next great idea.


I am not! (any more......)

It just felt rough was all. It's an interesting idea to me. Maybe we can use it in 4 years?


I hope my excitement for the idea did not come across wrong. I like the idea, I think it should be toned down to where I ended up for the reasons I gave. I would not have invested the time if I had thought it was a bad idea.

The community is better for the original idea, as was mentioned, token draws as part of a recipie is a new avenue to design space that has not been investigated before.


I try to see design split into two phases:

1. Idea generation. Here I try to keep the criticism fairly low grade - mostly pointing out relative power comparisons to prior tokens, or reprint requests for things that are fairly recently out of print.

2. Design refinement. Once TD actually proposes a suite of tokens then the wild rumpus begins! Feedback gets a lot more pointed here.

I have observed that TD generally doesn't select tokens that are terrible ideas (I'm fully willing to acknowledge the Midas' Mantle token above may be a terrible ideas) for the initial design set. So I don't bother arguing against them during idea generation.

And, when the occasional one slips through, the community tends to handle it during design refinement.


As an example, a few years ago I proposed some items similar to:

Gloves of Okayness - +7 STR, your STR may not exceed 25

The idea was to make a chase UR for newer players, without contributing to power creep.

There was a version of these tokens in the first cut of design. The community rejected them for a variety of concerns, and they were dropped.


TL:DR; - 90% or more of the ideas here will never make it to the first cut of design, so it's probably a waste of time to debate them too strenuously.

Even if a terrible idea makes it to the first cut of design, they are still subject to correction.


The problem (in my opinion) with waiting until TD posts their plan for tokens and asks for feedback is that there are times that process gets rushed and we may not have as much time to discuss it then. Plus we'll be trying to check ~200 tokens at the same time, and it is easy for something to slip through (*cough*hammers*cough*).

So if there are concerns with an idea now, why wait until crunch time?

That's also why I think it's great to get discussion started on class card modification now instead of waiting until Jeff asks for it.
The topic has been locked.

Transmute Ideas Please! 5 years 2 weeks ago #366

Fiddy wrote:

Matthew Hayward wrote:

macXdmg wrote:

Wade Schwendemann wrote:

jedibcg wrote:

Wade Schwendemann wrote: Sometimes I think this group forgets that intent of a thread.

Often times actually.

The name of the thread is transmute ideas please!

Ideas!

Let's not skewer them quite so hard when we don't like them.

I agree, it doesnt seem necessary right now.

If I were a newer player, lurking and reading this thread, responses like some of these would definitely keep me from putting forth my ideas, lest they too get shredded.

Then we might miss the next great idea.

Go home wade, you’re drunk....lol. We are providing feedback on said idea. you never know our feedback might spark the next great idea.


I am not! (any more......)

It just felt rough was all. It's an interesting idea to me. Maybe we can use it in 4 years?


I hope my excitement for the idea did not come across wrong. I like the idea, I think it should be toned down to where I ended up for the reasons I gave. I would not have invested the time if I had thought it was a bad idea.

The community is better for the original idea, as was mentioned, token draws as part of a recipie is a new avenue to design space that has not been investigated before.


I try to see design split into two phases:

1. Idea generation. Here I try to keep the criticism fairly low grade - mostly pointing out relative power comparisons to prior tokens, or reprint requests for things that are fairly recently out of print.

2. Design refinement. Once TD actually proposes a suite of tokens then the wild rumpus begins! Feedback gets a lot more pointed here.

I have observed that TD generally doesn't select tokens that are terrible ideas (I'm fully willing to acknowledge the Midas' Mantle token above may be a terrible ideas) for the initial design set. So I don't bother arguing against them during idea generation.

And, when the occasional one slips through, the community tends to handle it during design refinement.


As an example, a few years ago I proposed some items similar to:

Gloves of Okayness - +7 STR, your STR may not exceed 25

The idea was to make a chase UR for newer players, without contributing to power creep.

There was a version of these tokens in the first cut of design. The community rejected them for a variety of concerns, and they were dropped.


TL:DR; - 90% or more of the ideas here will never make it to the first cut of design, so it's probably a waste of time to debate them too strenuously.

Even if a terrible idea makes it to the first cut of design, they are still subject to correction.


The problem (in my opinion) with waiting until TD posts their plan for tokens and asks for feedback is that there are times that process gets rushed and we may not have as much time to discuss it then. Plus we'll be trying to check ~200 tokens at the same time, and it is easy for something to slip through (*cough*hammers*cough*).

So if there are concerns with an idea now, why wait until crunch time?

That's also why I think it's great to get discussion started on class card modification now instead of waiting until Jeff asks for it.


I don't have a problem either way.

I'm explaining my approach, which has evolved over the years, which is to not get too exercised about tokens I don't like during idea generation. I figure I can throw a tantrum about them later if it's really necessary.
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Transmute Ideas Please! 5 years 1 week ago #367

I think that, Enchanter's Whetstone, was a very interesting transmute even if I have moved past the point in my collection where I would use it. I would like to see something similar for armor.

Enchanter's Blacksmiths Tools +1 AC to any one rare item (shield, helm, robe, or armor).

If AC is too much maybe swap out for +3 retribution damage.
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Transmute Ideas Please! 5 years 1 week ago #368

Orion Wiseman wrote: I think that, Enchanter's Whetstone, was a very interesting transmute even if I have moved past the point in my collection where I would use it. I would like to see something similar for armor.

Enchanter's Blacksmiths Tools +1 AC to any one rare item (shield, helm, robe, or armor).

If AC is too much maybe swap out for +3 retribution damage.


Adding retribution damage sounds amazing!

Also, adding AC seems like a good thing as well, though perhaps we limit it to certain classes?
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 
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Transmute Ideas Please! 5 years 1 week ago #369

Orion Wiseman wrote: I think that, Enchanter's Whetstone, was a very interesting transmute even if I have moved past the point in my collection where I would use it. I would like to see something similar for armor.

Enchanter's Blacksmiths Tools +1 AC to any one rare item (shield, helm, robe, or armor).

If AC is too much maybe swap out for +3 retribution damage.


I think +1AC sounds fine, I just think we should probably limit to just armor though just to make it easiest of character app designers, but that is my only reason for suggesting it.
You either discover a star or you don't. You arrogant punk.
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Transmute Ideas Please! 5 years 1 week ago #370

I'm fine with +1 AC to any rare armor. To be rare armor, it must transmute into Aragonite. No robes or anything like that.

I just want there to be more retribution damage in general though.
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 
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Transmute Ideas Please! 5 years 1 week ago #371

Wade Schwendemann wrote: I'm fine with +1 AC to any rare armor. To be rare armor, it must transmute into Aragonite. No robes or anything like that.

I just want there to be more retribution damage in general though.


What makes something “Armor?”

I think this is going to cause problems for character generators unless the answer is “a rare item worn in the torso slot.”

It might be better to make this benefit apply to shields or helms - and require the token in question be equipped in the relevant slot and have the word shield or helm in its name.
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Transmute Ideas Please! 5 years 1 week ago #372

Matthew Hayward wrote:

Wade Schwendemann wrote: I'm fine with +1 AC to any rare armor. To be rare armor, it must transmute into Aragonite. No robes or anything like that.

I just want there to be more retribution damage in general though.


What makes something “Armor?”

I think this is going to cause problems for character generators unless the answer is “a rare item worn in the torso slot.”

It might be better to make this benefit apply to shields or helms - and require the token in question be equipped in the relevant slot and have the word shield or helm in its name.


Maybe a Rare worn in the torso slot that grants an AC bonus?

If not, I agree with Helm as a choice.

Not as wild about shield, as I wouldn't want to discourage 2H melee builds.
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 
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