macXdmg wrote:
Wade Schwendemann wrote:
jedibcg wrote:
Wade Schwendemann wrote: Sometimes I think this group forgets that intent of a thread.
Often times actually.
The name of the thread is transmute ideas please!
Ideas!
Let's not skewer them quite so hard when we don't like them.
I agree, it doesnt seem necessary right now.
If I were a newer player, lurking and reading this thread, responses like some of these would definitely keep me from putting forth my ideas, lest they too get shredded.
Then we might miss the next great idea.
Go home wade, you’re drunk....lol. We are providing feedback on said idea. you never know our feedback might spark the next great idea.
I am not! (any more......)
It just felt rough was all. It's an interesting idea to me. Maybe we can use it in 4 years?
I hope my excitement for the idea did not come across wrong. I like the idea, I think it should be toned down to where I ended up for the reasons I gave. I would not have invested the time if I had thought it was a bad idea.
The community is better for the original idea, as was mentioned, token draws as part of a recipie is a new avenue to design space that has not been investigated before.
I try to see design split into two phases:
1. Idea generation. Here I try to keep the criticism fairly low grade - mostly pointing out relative power comparisons to prior tokens, or reprint requests for things that are fairly recently out of print.
2. Design refinement. Once TD actually proposes a suite of tokens then the wild rumpus begins! Feedback gets a lot more pointed here.
I have observed that TD generally doesn't select tokens that are terrible ideas (I'm fully willing to acknowledge the Midas' Mantle token above may be a terrible ideas) for the initial design set. So I don't bother arguing against them during idea generation.
And, when the occasional one slips through, the community tends to handle it during design refinement.
As an example, a few years ago I proposed some items similar to:
Gloves of Okayness - +7 STR, your STR may not exceed 25
The idea was to make a chase UR for newer players, without contributing to power creep.
There was a version of these tokens in the first cut of design. The community rejected them for a variety of concerns, and they were dropped.
TL:DR; - 90% or more of the ideas here will never make it to the first cut of design, so it's probably a waste of time to debate them too strenuously.
Even if a terrible idea makes it to the first cut of design, they are still subject to correction.