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TOPIC: Transmute Ideas Please!

Transmute Ideas Please! 5 years 1 month ago #217

macXdmg wrote:

Picc wrote: The only issue I see with it is the grives slot has been weak/box only stuff thus far (-2 fire/-2 dark). Effectively putting a charm expander in a slot with no competition is going to lock down the or at least change the nature of the slot.


In the relic and or legendary game space, yes. And a relic that duplicates a ur from another slot, as I said Charm Necklace might have been the wrong one, seems like a fair build diversity trade. The slot is new, and doesn’t have precedence above rare. UR seems unlikely specifically because a UR draw only token is either going to be unforgiving or too prevelant.

Relic space I believe could be reached if we wanted to talk about it. Hi, we’re talking about it.

Just seems too early for a relic in greaves to me. We have only had them for 2 years. Rather see a relic in an older slot first. Eye, Figurine, Hands, Ioun Stone or Shirt come to mind.
You either discover a star or you don't. You arrogant punk.
Last edit: by jedibcg.
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Transmute Ideas Please! 5 years 1 month ago #218

Do something with 3 of any rare treasure enhancer, so lense of tf, cloak of many pocket, and the crown, to transmute into a +2/+3 TE that is still restricted to cant wear other TEs, and make the recipe not alot that way new players can afford TEs. New players are not wanting to spend 100$ plus on TEs, while making a transmute with at least 3 of any rare TEs while theyre like 5 a piece, so more affordable for new players, and are more likely to play more when theyre getting 5-6 treasures instead of 3, while not spending 100+ for 1 TE and not having money to actually do runs, when they could spend 20$ and play 2 runs for 120$ (not gencon)
Just my opinion
i think I'm some sort of wizard
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Transmute Ideas Please! 5 years 1 month ago #219

300pounder wrote: Do something with 3 of any rare treasure enhancer, so lense of tf, cloak of many pocket, and the crown, to transmute into a +2/+3 TE that is still restricted to cant wear other TEs, and make the recipe not alot that way new players can afford TEs. New players are not wanting to spend 100$ plus on TEs, while making a transmute with at least 3 of any rare TEs while theyre like 5 a piece, so more affordable for new players, and are more likely to play more when theyre getting 5-6 treasures instead of 3, while not spending 100+ for 1 TE and not having money to actually do runs, when they could spend 20$ and play 2 runs for 120$ (not gencon)
Just my opinion

tokendb.com/token/charm-of-treasure-boosting/
This provides the +2 with a rare TE. So gets them 5.
You either discover a star or you don't. You arrogant punk.
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Transmute Ideas Please! 5 years 1 month ago #220

5 of any polymorph potion , to turn into a potion that lasts the entire dungeon, yearless, just like condensed healing.
i think I'm some sort of wizard
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Transmute Ideas Please! 5 years 1 month ago #221

300pounder wrote: 5 of any polymorph potion , to turn into a potion that lasts the entire dungeon, yearless, just like condensed healing.


We have both uncommon and rare polymorph potions, so do you mean 'any' or 'any rare'? Or maybe points based? The token itself would need to to be balanced around that.

Also, I'm not sure how you'd ensure people gave it up at the end of the dungeon?
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Transmute Ideas Please! 5 years 1 month ago #222

jedibcg wrote:

macXdmg wrote:

Picc wrote: The only issue I see with it is the grives slot has been weak/box only stuff thus far (-2 fire/-2 dark). Effectively putting a charm expander in a slot with no competition is going to lock down the or at least change the nature of the slot.


In the relic and or legendary game space, yes. And a relic that duplicates a ur from another slot, as I said Charm Necklace might have been the wrong one, seems like a fair build diversity trade. The slot is new, and doesn’t have precedence above rare. UR seems unlikely specifically because a UR draw only token is either going to be unforgiving or too prevelant.

Relic space I believe could be reached if we wanted to talk about it. Hi, we’re talking about it.

Just seems too early for a relic in greaves to me. We have only had them for 2 years. Rather see a relic in an older slot first. Eye, Figurine, Hands, Ioun Stone or Shirt come to mind.


Agree too early for Relic Greaves. And would prefer that we do an Enhanced/Exalted before jumping all the way to Relic. Jumping that many levels could really constrict later design space or leave a big gap.
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Transmute Ideas Please! 5 years 1 month ago #223

Fiddy wrote:

300pounder wrote: 5 of any polymorph potion , to turn into a potion that lasts the entire dungeon, yearless, just like condensed healing.


We have both uncommon and rare polymorph potions, so do you mean 'any' or 'any rare'? Or maybe points based? The token itself would need to to be balanced around that.

Also, I'm not sure how you'd ensure people gave it up at the end of the dungeon?


Interesting idea.

One limitation of poly is you can’t cast spells, or use ranged weapons. Locking that in is a big drawback. Shirt of the Fae lets you cast, so that helps. But if you had one I’m not sure you want to spend five pots on three or four combat rooms when poly is only a free action away.

"Ceci n'est pas une pipe" - Magritte
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Transmute Ideas Please! 5 years 1 month ago #224

It would be like just 5 potions, and what if jeff incorperates something only something thats not a person, can access for 1 additional treasure like rogue box, except everyone benifits. Being a screal in a swamp area could be like, i climb a tree and jump to the next, or something creative like that. And this isnt for nightmare players. This is something so that 1 NM player does otk the monster. And just wants to do something different
i think I'm some sort of wizard
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Transmute Ideas Please! 5 years 1 month ago #225

jedibcg wrote:

300pounder wrote: Do something with 3 of any rare treasure enhancer, so lense of tf, cloak of many pocket, and the crown, to transmute into a +2/+3 TE that is still restricted to cant wear other TEs, and make the recipe not alot that way new players can afford TEs. New players are not wanting to spend 100$ plus on TEs, while making a transmute with at least 3 of any rare TEs while theyre like 5 a piece, so more affordable for new players, and are more likely to play more when theyre getting 5-6 treasures instead of 3, while not spending 100+ for 1 TE and not having money to actually do runs, when they could spend 20$ and play 2 runs for 120$ (not gencon)
Just my opinion

tokendb.com/token/charm-of-treasure-boosting/
This provides the +2 with a rare TE. So gets them 5.

That charm is a +1 only, what im saying is that charm is WAY to costly for the limitedness. And probably to exspensive for new players. I thinking about helping new players and ways to attract business, with cheaper tokens to hook the new players
i think I'm some sort of wizard
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Transmute Ideas Please! 5 years 1 month ago #226

300pounder wrote:

jedibcg wrote:

300pounder wrote: Do something with 3 of any rare treasure enhancer, so lense of tf, cloak of many pocket, and the crown, to transmute into a +2/+3 TE that is still restricted to cant wear other TEs, and make the recipe not alot that way new players can afford TEs. New players are not wanting to spend 100$ plus on TEs, while making a transmute with at least 3 of any rare TEs while theyre like 5 a piece, so more affordable for new players, and are more likely to play more when theyre getting 5-6 treasures instead of 3, while not spending 100+ for 1 TE and not having money to actually do runs, when they could spend 20$ and play 2 runs for 120$ (not gencon)
Just my opinion

tokendb.com/token/charm-of-treasure-boosting/
This provides the +2 with a rare TE. So gets them 5.

That charm is a +1 only, what im saying is that charm is WAY to costly for the limitedness. And probably to exspensive for new players. I thinking about helping new players and ways to attract business, with cheaper tokens to hook the new players

Please explain how you are defining it as way too costly?
You either discover a star or you don't. You arrogant punk.
The topic has been locked.

Transmute Ideas Please! 5 years 1 month ago #227

300pounder wrote:

jedibcg wrote: tokendb.com/token/charm-of-treasure-boosting/
This provides the +2 with a rare TE. So gets them 5.

That charm is a +1 only, what im saying is that charm is WAY to costly for the limitedness. And probably to exspensive for new players. I thinking about helping new players and ways to attract business, with cheaper tokens to hook the new players


And this was definitely discussed during the recipe creation. Since no one can even make the new charm, and definitely haven't used it, I believe it's prudent to wait and see how this year shapes up before tinkering with the knobs some more.
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Transmute Ideas Please! 5 years 1 month ago #228

jedibcg wrote:

300pounder wrote:

jedibcg wrote:

300pounder wrote: Do something with 3 of any rare treasure enhancer, so lense of tf, cloak of many pocket, and the crown, to transmute into a +2/+3 TE that is still restricted to cant wear other TEs, and make the recipe not alot that way new players can afford TEs. New players are not wanting to spend 100$ plus on TEs, while making a transmute with at least 3 of any rare TEs while theyre like 5 a piece, so more affordable for new players, and are more likely to play more when theyre getting 5-6 treasures instead of 3, while not spending 100+ for 1 TE and not having money to actually do runs, when they could spend 20$ and play 2 runs for 120$ (not gencon)
Just my opinion

tokendb.com/token/charm-of-treasure-boosting/
This provides the +2 with a rare TE. So gets them 5.

That charm is a +1 only, what im saying is that charm is WAY to costly for the limitedness. And probably to exspensive for new players. I thinking about helping new players and ways to attract business, with cheaper tokens to hook the new players

Please explain how you are defining it as way too costly?

What i mean by costly is 4 trophies which average like 8.50 then the ingrediants like 11 for all 3 your looking close to 50$ basically for a new player who doesnt know if they even want to continue playing, its alot just for +1,
Everything im posting to the 2020 developement is with new players first in mind, not what benifits NM players
i think I'm some sort of wizard
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