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TOPIC: Ultra Rare Token Ideas

Ultra Rare Token Ideas 4 years 11 months ago #529

Mobius bracelets : swap your melee damage bonus and retribution damage.
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Ultra Rare Token Ideas 4 years 11 months ago #530

kurtreznor wrote: Mobius bracelets : swap your melee damage bonus and retribution damage.


I REALLY like this. Could it be done with other things? Could we go full insanity and make items like "gain a % of your spell damage as melee damage" or the other way around?
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Ultra Rare Token Ideas 4 years 11 months ago #531

jpotter wrote:

kurtreznor wrote: Mobius bracelets : swap your melee damage bonus and retribution damage.


I REALLY like this. Could it be done with other things? Could we go full insanity and make items like "gain a % of your spell damage as melee damage" or the other way around?


I throw my spell so hard,

Bracelet of spell tossing : add 1 point to spell damage for every 2 points of thrown damage bonus.
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Ultra Rare Token Ideas 4 years 11 months ago #532

macXdmg wrote:

jpotter wrote:

kurtreznor wrote: Mobius bracelets : swap your melee damage bonus and retribution damage.


I REALLY like this. Could it be done with other things? Could we go full insanity and make items like "gain a % of your spell damage as melee damage" or the other way around?


I throw my spell so hard,

Bracelet of spell tossing : add 1 point to spell damage for every 2 points of thrown damage bonus.


Seems like a interesting idea, could make it a damage bonus based on extra intelligence.
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Ultra Rare Token Ideas 4 years 11 months ago #533

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Endgame wrote: Figurine of Power: Porcupine - Instead of making a melee or ranged attack this round, deal damage equal to your retribution bonus


That's a pretty cool idea!

I'd like to see some quick math on how much Retribution damage a person could stack... We wouldn't want to accidentally make a token which allowed 50+ pts of auto-damage. Tho... maybe it would be worth it, for the sacrifices you'd have to make in your basic build, just to allow that Retribution damage.

Certainly as a once/adventure figurine, it wouldn't be too easily abused.

And unlike some of the "use X bonus instead of Y" suggestions which could cause combat to bog down ... retribution damage total is clearly marked on the card, it won't involve any extra math or "show me proof" tokens.

I really like this.
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Last edit: by Raven.
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Ultra Rare Token Ideas 4 years 11 months ago #534

Raven wrote:

Endgame wrote: Figurine of Power: Porcupine - Instead of making a melee or ranged attack this round, deal damage equal to your retribution bonus


That's a pretty cool idea!

I'd like to see some quick math on how much Retribution damage a person could stack... We wouldn't want to accidentally make a token which allowed 50+ pts of auto-damage. Tho... maybe it would be worth it, for the sacrifices you'd have to make in your basic build, just to allow that Retribution damage.

Certainly as a once/adventure figurine, it wouldn't be too easily abused.

And unlike some of the "use X bonus instead of Y" suggestions which could cause combat to bog down ... retribution damage total is clearly marked on the card, it won't involve any extra math or "show me proof" tokens.

I really like this.


Permanents: 25/hit
6 more once per run
3 more with armor restricted to specific classes

Additions with consumables limited to one room. Some further restricted due to be scrolls.
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Ultra Rare Token Ideas 4 years 11 months ago #535

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edwin wrote:

Raven wrote:

Endgame wrote: Figurine of Power: Porcupine - Instead of making a melee or ranged attack this round, deal damage equal to your retribution bonus


That's a pretty cool idea!

I'd like to see some quick math on how much Retribution damage a person could stack... We wouldn't want to accidentally make a token which allowed 50+ pts of auto-damage. Tho... maybe it would be worth it, for the sacrifices you'd have to make in your basic build, just to allow that Retribution damage.

Certainly as a once/adventure figurine, it wouldn't be too easily abused.

And unlike some of the "use X bonus instead of Y" suggestions which could cause combat to bog down ... retribution damage total is clearly marked on the card, it won't involve any extra math or "show me proof" tokens.

I really like this.


Permanents: 25/hit
6 more once per run
3 more with armor restricted to specific classes

Additions with consumables limited to one room. Some further restricted due to be scrolls.


Thanks Edwin!

Looks pretty reasonable to me.... especially since a Figurine of the Panther re-slide can turn a "Miss" into a "Hit for 30+ pts of damage" quite often.
"THERE WILL NEVER BE A TOKEN EQUAL TO A GOOD BRAIN!"- Smakdown

Check out these awesome resources:
Cranston's Character Generator for iDevices or Android
Amorgen's Excel Character Generator
And the ever-useful Token DataBase , expertly maintained by Druegar.
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Ultra Rare Token Ideas 4 years 11 months ago #536

Raven wrote:

edwin wrote:

Raven wrote:

Endgame wrote: Figurine of Power: Porcupine - Instead of making a melee or ranged attack this round, deal damage equal to your retribution bonus


That's a pretty cool idea!

I'd like to see some quick math on how much Retribution damage a person could stack... We wouldn't want to accidentally make a token which allowed 50+ pts of auto-damage. Tho... maybe it would be worth it, for the sacrifices you'd have to make in your basic build, just to allow that Retribution damage.

Certainly as a once/adventure figurine, it wouldn't be too easily abused.

And unlike some of the "use X bonus instead of Y" suggestions which could cause combat to bog down ... retribution damage total is clearly marked on the card, it won't involve any extra math or "show me proof" tokens.

I really like this.


Permanents: 25/hit
6 more once per run
3 more with armor restricted to specific classes

Additions with consumables limited to one room. Some further restricted due to be scrolls.


Thanks Edwin!

Looks pretty reasonable to me.... especially since a Figurine of the Panther re-slide can turn a "Miss" into a "Hit for 30+ pts of damage" quite often.


Might be just 23 on permanents. Neck, waist, charm and three ring slots needed
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Ultra Rare Token Ideas 4 years 11 months ago #537

Like you said above, you can get a few more with either shark tooth armor or dark thorn set
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Ultra Rare Token Ideas 4 years 11 months ago #538

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edwin wrote:

Raven wrote:

edwin wrote:

Raven wrote:

Endgame wrote: Figurine of Power: Porcupine - Instead of making a melee or ranged attack this round, deal damage equal to your retribution bonus


That's a pretty cool idea!

I'd like to see some quick math on how much Retribution damage a person could stack... We wouldn't want to accidentally make a token which allowed 50+ pts of auto-damage. Tho... maybe it would be worth it, for the sacrifices you'd have to make in your basic build, just to allow that Retribution damage.

Certainly as a once/adventure figurine, it wouldn't be too easily abused.

And unlike some of the "use X bonus instead of Y" suggestions which could cause combat to bog down ... retribution damage total is clearly marked on the card, it won't involve any extra math or "show me proof" tokens.

I really like this.


Permanents: 25/hit
6 more once per run
3 more with armor restricted to specific classes

Additions with consumables limited to one room. Some further restricted due to be scrolls.


Thanks Edwin!

Looks pretty reasonable to me.... especially since a Figurine of the Panther re-slide can turn a "Miss" into a "Hit for 30+ pts of damage" quite often.


Might be just 23 on permanents. Neck, waist, charm and three ring slots needed


26 by my count

Amulet of Thorns - 4
Belt of Thorns - 10
Charm of Thorny Barbs - 2
Shark Tooth Armor - 3
Supreme Ring of Elemental Command - 3
Any UR Ring of Elemental Command - 2
Any other UR Ring of Elemental Command (plus Gloves of Glory) - 2

And then
Figurine of Power: Spider - 6 (but only once per game)
Potion of Icy Blood - 3 (consumable)
Scroll Avenging Asp - 3 (consumable and also doesn't work with Shark Tooth)
Scroll Frostshield - 6 (consumable and also doesn't work with Shark Tooth)
Scroll Fireshield - 6 (consumable and also doesn't work with Shark Tooth)
Scroll Eelskin - 3 (consumable and also doesn't work with Shark Tooth)
Scroll Valkyrie Shield - 6 (consumable and I am sensing a pattern here)

I'm not sure if Charm of the Sage would work with retribution scrolls, but if it does, bump them all up by 2.

Add Lenses of Sage Speed, and Pouch of Tulz, and Wizard can do 42 in round 2 (or 46 it the Sage Charm works).
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Last edit: by Xavon.
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Ultra Rare Token Ideas 4 years 11 months ago #539

Armor is limited to Cleric, Dwarf Fighter, Fighter, Paladin
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Ultra Rare Token Ideas 4 years 11 months ago #540

Xavon wrote:
Scroll Avenging Asp - 3 (consumable and also doesn't work with Shark Tooth)
Scroll Frostshield - 6 (consumable and also doesn't work with Shark Tooth)
Scroll Fireshield - 6 (consumable and also doesn't work with Shark Tooth)
Scroll Eelskin - 3 (consumable and also doesn't work with Shark Tooth)
Scroll Valkyrie Shield - 6 (consumable and I am sensing a pattern here)

I get why the first four "don't work" with Shark Tooth Armor because those scrolls are whiz/bard castable, can only target the caster, and none of them can wear Shark Tooth Armor. But Scroll Valkyrie Shield is cleric-castable and clerics can wear Shark Tooth Armor. What am I not seeing?
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Last edit: by Druegar.
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