+1 Boomerang*
2-3-4-5
Melee or Range, Monk may use two
Usable By: All
+1 Shortbow
2-3-4-5-6-7
2-handed
Usable By: Barbarian, Bard, Fighters, Paladin, Ranger, & Rogue
+1 Longsword
2-3-4-5-6-7-8-9
Usable By: Barbarian, Fighters, Paladin, & Ranger
+1 Warhammer
2-3-4-5-6-7-8-9
Usable By: Barbarian, Cleric, Fighters, Paladin, & Ranger
+1 Great Club
2-3-4-5-6-7-8-9-10-11-12-13
Require Strength 16+, 2-handed
Usable By: All
Twice-woven Robes
+1 AC, +1 Fort saves
Usable By: All
+1 Leather Armor
+4 AC
Usable By: Barbarian, Bard, Cleric, Druid, Fighters, Paladin, Ranger, & Rogue
+1 Half Plate Armor
+8 AC
Usable By: Cleric, Fighters, & Paladin
+1 Kite Shield
+3 AC
Usable By: Cleric, Fighters, & Paladin
+1 Chain Coif
+1 AC
Usable By: Barbarian, Cleric, Fighters, Paladin, & Ranger
Scroll of Blessed Strikes
+1 to target character's crit range for one room
Usable By: Bard, Cleric, & Druid
Scroll of Twinned Cure Light Wounds
Cure 6 pts of damage each to two different targets
Usable By: Bard, Cleric, & Druid
Scroll of Elemental Strike
Does 8 pts of either Cold, Fire, or Shock damage to one monster
Usable By: Bard & Wizards
Scroll of Magic Missile
Does 5 pts of Force damage to all monsters
Usable By: Bard & Wizards
Potion of Freya's Touch
Cure 4 pts of damage & cure 3 pts of damage to one other character
Usable By: All
Potion Polymorph Tiger
2-3-4-5-6-7-8-9-12-14
+2 AC vs ranged
Usable By: Druid & Wizards
Potion of Tyr's Trust
+4 to STR and DEX for one room
Usable By: All
Dust of Retribution
Use when a monster damages you. That monster takes 4 pts of damage.
Usable By: All
+2 Sling Bullet
+2 to hit and +2 to damage
Usable By: All
Wand of Frigga's Gaze
Does 8 pts of Sacred damage to target (turn in for unlimited charges in 1 room)
Usable By: Bard, Cleric, & Wizards
Cloak of Duality
+1 to Saves and -2 damage from Darkrift & Sacred
Usable By: All
Bead of Weighty Greed
-1 to AC and +1 Treasure Chip if you equip no other Treasure Enhancers
Usable By: All
Charm of Jotunn Kin
+1 pt of Cold damage to melee, -1 damage from Cold, +1 damage from Fire
Usable By: All
Earring of the Traveler
Immune to Climate effects
Usable By: All
Glasses of Granite
Immune to Fear and Petrification
Usable By: All
Boots of the Waltz*
Negates Critical Immunity for your melee attacks
Usable By: All
Figurine of Power: Sparrow
Reslide one missed spell or scroll (1/game)
Usable By: Bard, Cleric, Druid, & Wizards
Ring of Thor's Might
+2 Shock damage with 2-handed weapons
Usable By: All
+1 Ring of Defense
-1 damage from melee and missile attacks
Usable By: All
Gloves of Giants
+1 STR
Usable By: All
Laurel Crown
+3 to INT and +3 to CHA
Usable By: All
Ioun Stone: Emerald Cut Turquoise
+1 to INT, WIS, or CHA (choose at start)
Usable By: All
Ioun Stone: Diamond Cluster
+10 to saves vs Charm or Possession
Usable By: All
Leggings of Giants
+1 STR
Usable By: All
Amulet of Asgard
+1 pt of damage to spell and spells cast as scroll (but not scrolls/wands)
Usable By: All
Tabard of Antidotes
-3 pts of damage from Poison
Usable By: All
Librum of Scanning
Spend a Standard Action to learn monsters' AC(s)
Usable By: All
Tome of Force
+1 pt of damage with Magic Missile (including scrolls, wands, and spells cast as scroll)
Usable By: All
Belt of Giants
+1 STR
Usable By: All
Bracers of Giants
+1 STR
Usable By: All
Giants Set Bonus:
Two Item: +2 CON
Three Item: +2 DEX
Four item: +2 STR
+1 Blasting Boomerang
3-4-5-6
+1 pt of Sonic damage, Melee or Range, Monk may use two
Usable By: All
Boots of the Polka
Negates Critical Immunity for your melee attacks, +1 crit range
Usable By: All
Applications programming is a race between software engineers, who strive to produce idiot-proof programs, and the Universe, which strives to produce bigger idiots. <br /><br />So far, the Universe is winning.