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TOPIC: Rare Token Thoughts?

Rare Token Thoughts? 5 years 3 weeks ago #133

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Michael Ernst wrote:

Cliff Scott-Williams wrote: +3 Fragile Flail - * * * 6 7 9 11 13 - on * the weapon breaks - token handed into DM. I’m not sure if this balance is right, but the idea of a fragile weapon that could break (and be consumed) is what interests me.


I like the concept but if it is a consumable token might make it an uncommon. I would say add the extra pluses to damage but not to hit and lower that to +1.

If it is a +3 rare then you can use the whetstone to add +1/+1 to the bonus and make it +4, very powerful with only a 37.5% chance of landing on a broken condition. Add skill into you reduce that even lower % even lower.[/quote

Also very tempting to cheese on the sheet for the recorded +4 before switching to a non breakable weapon inside.]

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Rare Token Thoughts? 5 years 3 weeks ago #134

Michael Ernst wrote:

Cliff Scott-Williams wrote: +3 Fragile Flail - * * * 6 7 9 11 13 - on * the weapon breaks - token handed into DM. I’m not sure if this balance is right, but the idea of a fragile weapon that could break (and be consumed) is what interests me.


I like the concept but if it is a consumable token might make it an uncommon. I would say add the extra pluses to damage but not to hit and lower that to +1.

If it is a +3 rare then you can use the whetstone to add +1/+1 to the bonus and make it +4, very powerful with only a 37.5% chance of landing on a broken condition. Add skill into the equation, can reduce that even % even lower.


The lower the rarity the more it shows up in a new player / token-10 pack.

I think a token like this has the potential to turn off a new player forever. First, people simply don't like losing stuff - psychological research indicates people overvalue simple things they already possess by around 2x. Losing one of these is likely to be twice as distasteful as drawing one from the treasure box is enjoyable.

Imagine you've played $78 to play TD for the first time, you enter the dungeon with this as your weapon and play Fighter, and it breaks in the first room. What does this experience do to the odds of you coming back again?
Last edit: by Matthew Hayward.
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Rare Token Thoughts? 5 years 3 weeks ago #135

Matthew Hayward wrote:

Michael Ernst wrote:

Cliff Scott-Williams wrote: +3 Fragile Flail - * * * 6 7 9 11 13 - on * the weapon breaks - token handed into DM. I’m not sure if this balance is right, but the idea of a fragile weapon that could break (and be consumed) is what interests me.


I like the concept but if it is a consumable token might make it an uncommon. I would say add the extra pluses to damage but not to hit and lower that to +1.

If it is a +3 rare then you can use the whetstone to add +1/+1 to the bonus and make it +4, very powerful with only a 37.5% chance of landing on a broken condition. Add skill into the equation, can reduce that even % even lower.


The lower the rarity the more it shows up in a new player / token-10 pack.

I think a token like this has the potential to turn off a new player forever. First, people simply don't like losing stuff - psychological research indicates people overvalue simple things they already possess by around 2x. Losing one of these is likely to be twice as distasteful as drawing one from the treasure box is enjoyable.

Imagine you've played $78 to play TD for the first time, you enter the dungeon with this as your weapon and play Fighter, and it breaks in the first room. What does this experience do to the odds of you coming back again?

.

That's why I would suggest it being a lower rarity. Can just imagine a newer player getting it as a rare and losing it 1st round in combat.

So with that in mind make it a common with a higher damage wheel like the dagger and only making it last one combat to reduce risk? Or make it if a * was "rolled" it is turned in at the end of combat and still use able for the remainder of the room? Or lower the number of * on the damage wheel for the + it has? If it is a +1 then 1 (*), +2 the 2(*). Or have a common as +1, uncommon +2 and rare +3. Regardless if this was the case I think the + should be to damage and not to hit. Making it a +3 rare weapon will make it more powerful than a relic if you add in the Enchanters Whetstone with regard to hit/dam.

Like the idea of a fragile weapon tho. My experience from RPG was they they made them cheaper in game for an equal amount of damage as a more expensive weapon. Down side was there was a 5% chance of them breaking and being unusable.

(And yes, there may have been whiskey consumed during this rant)
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Rare Token Thoughts? 5 years 3 weeks ago #136

Michael Ernst wrote:

Cliff Scott-Williams wrote: +3 Fragile Flail - * * * 6 7 9 11 13 - on * the weapon breaks - token handed into DM. I’m not sure if this balance is right, but the idea of a fragile weapon that could break (and be consumed) is what interests me.


I like the concept but if it is a consumable token might make it an uncommon. I would say add the extra pluses to damage but not to hit and lower that to +1.

If it is a +3 rare then you can use the whetstone to add +1/+1 to the bonus and make it +4, very powerful with only a 37.5% chance of landing on a broken condition. Add skill into the equation, can reduce that even % even lower.


You also run the risk of someone outfitting this to get the +3 to hit on the party card, and then attacking with a different weapon. I'd leave it at +1 to hit and have a higher damage wheel to prevent that.
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Rare Token Thoughts? 5 years 3 weeks ago #137

Druegar wrote: Did you know Obsidian Dagger used a similar concept?


I remember seeing this dagger very early in my TD career, when my collection was much smaller than it is today. My only though was, “what a terrible token.”

If I’m representative, newbies don’t like things that break when they have so few to begin with, and most veterans have much better.

If Fragile weapons could be repaired between games, as in “on break cannot use for rest of the game,” then maybe some would use it. Otherwise I’m thinking very few will, and 99.99% will be transmuted. If I’m going to lose it, might as well get 1/25 of a trade good out of it.

And I agree, keep it +1 to hit, but the damage wheel can be higher than expected.

"Ceci n'est pas une pipe" - Magritte
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Rare Token Thoughts? 5 years 3 weeks ago #138

Picc wrote: is a broken weapon turned into the gm or just no longer usable?

the TDb description of Obsidian Dagger :
non-magical weapon which breaks (must be turned into the DM) at the conclusion of combat
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously
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Rare Token Thoughts? 5 years 3 weeks ago #139

Cloak of Evasion - Back - All
Gain the Evasion ability (you take no damage on a successful Reflex save that normally would have resulted in 1/2 damage)

Cloak of Negimmunity - Back - All
Immunity to monster stat lowering effects

Cloak of Protection - Back - All
+2 to AC

Potion of Invisibility - Consumable - All
You become invisible until your next offensive action (Monsters have -4 to hit, you gain +2 to hit against sighted creatures although lost invisibility after attacking)

Powered Scout Armor - Torso - All except Monk and Wizards
+5 to AC, you may breathe underwater

Ring of Gaze Immunity - Finger - All
Immune to non-HP effects of Gaze Attacks

Ring of Skill - Finger - All
+2 to hit with ranged and spell slide attacks

Scroll of Enchantment - Consumable - Bard, Wizards
Use at start. Give +1 to hit to any weapon, or +1 AC to any torso slot item, limit 1/game

Scroll of Truesight - Consumable - Bard, Cleric, Druid
Negates Invisibility, Displacement, and Mirror Image effects for one ally
Last edit: by Matthew Hayward.
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Rare Token Thoughts? 5 years 3 weeks ago #140

Tiziana's Tome of Tactics - Tome - Fighters
As a free action, grant one ally the ability to re-slide one puck 1/game
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Rare Token Thoughts? 5 years 2 weeks ago #141

Figurine of Power: Cub
1/game remove a curse (maybe from self maybe from anyone not certain of the power level this should have).

In the fall of 2016 I suggested to Jeff that if the Cubs win the World Series he should make a token as somehow related to them as a little easter egg since he is a big Cubs fan like myself. I had no ideas for what the token should be just something that a Cub fan might get the joke. The Cubs won the World Series and sometime later Jeff suggested a FoP: Cub that would remove a curse. I thought it was brillant. He said not to suggest it during token design as it would be a secret (likely a completion token). Well time past and it was forgot about and never made. I still think it is a fitting token of Jeff’s passion for the Cubs and True Dungeon even if it is several years late now.
You either discover a star or you don't. You arrogant punk.
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Rare Token Thoughts? 5 years 2 weeks ago #142

jedibcg wrote: Figurine of Power: Cub
1/game remove a curse (maybe from self maybe from anyone not certain of the power level this should have).

In the fall of 2016 I suggested to Jeff that if the Cubs win the World Series he should make a token as somehow related to them as a little easter egg since he is a big Cubs fan like myself. I had no ideas for what the token should be just something that a Cub fan might get the joke. The Cubs won the World Series and sometime later Jeff suggested a FoP: Cub that would remove a curse. I thought it was brillant. He said not to suggest it during token design as it would be a secret (likely a completion token). Well time past and it was forgot about and never made. I still think it is a fitting token of Jeff’s passion for the Cubs and True Dungeon even if it is several years late now.


Should we also make a FoP:Billy Goat to cause a curse?
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Rare Token Thoughts? 5 years 2 weeks ago #143

Wade Schwendemann wrote:

jedibcg wrote: Figurine of Power: Cub
1/game remove a curse (maybe from self maybe from anyone not certain of the power level this should have).

In the fall of 2016 I suggested to Jeff that if the Cubs win the World Series he should make a token as somehow related to them as a little easter egg since he is a big Cubs fan like myself. I had no ideas for what the token should be just something that a Cub fan might get the joke. The Cubs won the World Series and sometime later Jeff suggested a FoP: Cub that would remove a curse. I thought it was brillant. He said not to suggest it during token design as it would be a secret (likely a completion token). Well time past and it was forgot about and never made. I still think it is a fitting token of Jeff’s passion for the Cubs and True Dungeon even if it is several years late now.


Should we also make a FoP:Billy Goat to cause a curse?


Cursing an enemy monster is pretty powerful. I think it would also require a slide or dice roll or headstand or something. :D
You either discover a star or you don't. You arrogant punk.
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Rare Token Thoughts? 5 years 2 weeks ago #144

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jedibcg wrote:

Wade Schwendemann wrote:

jedibcg wrote: Figurine of Power: Cub
1/game remove a curse (maybe from self maybe from anyone not certain of the power level this should have).

In the fall of 2016 I suggested to Jeff that if the Cubs win the World Series he should make a token as somehow related to them as a little easter egg since he is a big Cubs fan like myself. I had no ideas for what the token should be just something that a Cub fan might get the joke. The Cubs won the World Series and sometime later Jeff suggested a FoP: Cub that would remove a curse. I thought it was brillant. He said not to suggest it during token design as it would be a secret (likely a completion token). Well time past and it was forgot about and never made. I still think it is a fitting token of Jeff’s passion for the Cubs and True Dungeon even if it is several years late now.


Should we also make a FoP:Billy Goat to cause a curse?


Cursing an enemy monster is pretty powerful. I think it would also require a slide or dice roll or headstand or something. :D


I could get behind this XD
Semper Gumby, Always flexible.

Sartre sits in in a coffee shop and asks for a coffee without cream. The barista apologizes “Sorry, we don't have any cream. Can I offer you a coffee without milk instead?”
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