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TOPIC: Common Token Ideas

Common Token Ideas 5 years 2 weeks ago #73

Matthew Hayward wrote:

Wayne Rhodes wrote:

Wade Schwendemann wrote:

Matthew Hayward wrote: Medallion of Midgard - Neck - All
+1 CON


I like this, though it does feel like power creep at common. We currently have neck slots that are +2 HP, or +3 HP with restrictions.
This would (likely) be +4 HP and + 1 fort save. Should it be uncommon? Or have some restriction?

Maybe +1 con -1 saves


Strictly worse than common Blighted Pants ( tokendb.com/token/blighted-pants/ ) in the neck slot?

Then maybe just do a reprint of Blighted pants. Seems ok to me.
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Common Token Ideas 5 years 2 weeks ago #74

Matthew Hayward wrote:

Wade Schwendemann wrote:

Matthew Hayward wrote: Medallion of Midgard - Neck - All
+1 CON


I like this, though it does feel like power creep at common. We currently have neck slots that are +2 HP, or +3 HP with restrictions.
This would (likely) be +4 HP and + 1 fort save. Should it be uncommon? Or have some restriction?


There is a +1 CON, -1 Will saves common pants already.

I think neck slot is more powerful than pants slot.


Both your statements are correct.

You didn't address my comment though.

I agree neck is and should be more powerful than pants.

Its worth noting that, when they were created, blighted pants were noted to be a common that could stay in builds for quite awhile, as in, quite a good common.

I think comparing neck slot to previous neck slot items has value as well.
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Common Token Ideas 5 years 2 weeks ago #75

Wade Schwendemann wrote:

Matthew Hayward wrote:

Wade Schwendemann wrote:

Matthew Hayward wrote: Medallion of Midgard - Neck - All
+1 CON


I like this, though it does feel like power creep at common. We currently have neck slots that are +2 HP, or +3 HP with restrictions.
This would (likely) be +4 HP and + 1 fort save. Should it be uncommon? Or have some restriction?


There is a +1 CON, -1 Will saves common pants already.

I think neck slot is more powerful than pants slot.


Both your statements are correct.

You didn't address my comment though.

I agree neck is and should be more powerful than pants.

Its worth noting that, when they were created, blighted pants were noted to be a common that could stay in builds for quite awhile, as in, quite a good common.

I think comparing neck slot to previous neck slot items has value as well.


I think I see - I guess here is where I'm coming from:

Premise 1: At all rarities, neck should be as strong or stronger than legs, in general.
Premise 2: Among extant common tokens, the Pants slot has more powerful options than the neck slot, generally.
Conclusion: A more powerful common neck slot token should be made.

You could certainly go it it another way, like:
Premise 1: Rapid power creep should be limited/avoided.
Premise 2: The proposed token is much better than other tokens at that rarity and slot.
Conclusion: That token shouldn't be made (or not right now anyway).


I think for me what seems important right now, and what I'm focusing on, are ideas shaken loose in the "the gap" thread.

I think one of the reasons for "the gap" is that URs are pulling further and further away from other tokens. Used to be R->UR got you things like:
+1 STR (or, in exceptional cases, +2 STR)
+1 AC
+1 to hit and damage
+1 to saves

Nowadays it seems like it gets you more (example: Ring of Dark Health vs. Ring of the Eel, Bracers of Guided Strike vs. similar bracers, Medallion of Valhalla/Amulet of the Champion/Stu-Pendous Pendant vs. any rare neck slot item).

If we want the distance from C to UR to be more than +3 STR, +3 CON, I suppose that's OK, but then we're getting into territory where the "new normal" for rarity level differences is more than +1 STR, +1 CON per level, which is pretty steep (to me, I could be wrong).
Last edit: by Matthew Hayward.
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Common Token Ideas 5 years 2 weeks ago #76

While I'm not against all stat increasers, I think the increased number of options, especially for STR increases, make any level of play below UR more divergent. Seems like rare level now has so many more STR increasers that a rare build is part of the gap problem. Keep pushing better bonuses down the rarities and have a mixed bag of, yes, increasing power out of random packs but also creating divergence at lesser and lesser rarity.

As for the powering up of URs, I'd like to see less focus on making linear mechanics better and more URs that lend themselves to doing different things than pumping numbers. That's not easy, and having every UR do something new and different is not desirable either, but I have some sense that tokens at lesser rarities do more interesting things much of the time because they aren't just a bigger plus. For example, Retribution will probably get pumped up in UR in the future, but a Retribution focused build seems to involve a lot of r- ... odd tokens.

I think what I like the most at common, today anyway, are the tokens that help axes or iron or whatever. Don't want commons to be useless. But, those sorts of tokens aren't like equipping full Bliss Bull, either. Number bonuses but number bonuses for something more specific.
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Common Token Ideas 5 years 1 week ago #77

Wooden Quarterstaff - Two-handed, Useable by any class, 1 2 4 4 5 6, Monk can Flurry w/another Wooden Quarterstaff.
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Common Token Ideas 5 years 1 week ago #78

jedibcg wrote: {Necklace} of Asymmetry
If there are 1,3,5,7,9 total in the party +2 HP.
If there are 2,4,6,8,10 total in the party +1HP.

Just trying something different.


I like this idea in theory and that it is something different.

I only worry about when four brand new players get them, and one of them feels pressured not to use their neat new token because it ends up being worse for the others.
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Common Token Ideas 5 years 2 days ago #79

Foxen. It could also be 50 gold. - Auri would appreciate a foxen to light the way.
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Common Token Ideas 5 years 2 days ago #80

Ro-gan wrote:

Picc wrote:

Endgame wrote: 25 gp sulphor sphere:
Turn in to automatically pass fire dart or fire bolt skill check

25 gp crystal orb
Turn in to automatically pass Frost Dart or Freezing orb skill check

25 gp copper rod
Turn in to automatically pass Shocking Grasp or Call Lightning Skill Check

25 gp glass cone
Turn in to automatically pass Acid Splais or Magic Missile Skill Check


I like it, cool way to handle material components/gp


Hmmmm... if you're going to take credit for my idea that I posted a few days ago in another thread how about mentioning me? Sheesh!!

I'll add this to my original idea for having Common Tokens as spell ingredients...

One can either use the Token(s) to pass Skill Checks * OR * use the Skill Checks props. This way the spirit of the game is still intact, but one gets to use Tokens if they don't like memorizing things.


Your idea? Adding VSM was my idea, thank you very much. Though in fairness I was being facetious. You were being serious.
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Common Token Ideas 5 years 1 day ago #81

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macXdmg wrote: Foxen. It could also be 50 gold. - Auri would appreciate a foxen to light the way.


+100
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