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TOPIC: True Horde at Origins 2019

True Horde at Origins 2019 4 years 11 months ago #13

Ro-gan wrote:

Picc wrote:

Ro-gan wrote: Maybe I'm missing something... but True Grind and True Horde is always about combat, combat, combat and... oh yeah... combat.

If a person wants roleplaying that is what the adventures are for. Has this changed in the last year?!?


True but grind tends to allow a bit more leeway in how combat is interoperate. I have for example bribed a drunken syter with rum, attacked a fire elemental with water skins, switched to the monsters team, any many other things I could t see being allowed I the main dungeon where consistently is far more important.


I am a huge proponent of roleplaying and not roll-playing. But in the many years I have been doing True Grind and now True Horde I have never experienced non-combat matters in them. From my experience True Grind/Horde is totally focused on combat/sliding. I never tried to roleplay in them because I know it was combat-oriented.


Try roleplaying in grind sometime - it goes much further than in the dungeon.

The DMs play along.

You can bribe monsters, etc. etc.

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True Horde at Origins 2019 4 years 11 months ago #14

Matthew Hayward wrote:

Ro-gan wrote:

Picc wrote:

Ro-gan wrote: Maybe I'm missing something... but True Grind and True Horde is always about combat, combat, combat and... oh yeah... combat.

If a person wants roleplaying that is what the adventures are for. Has this changed in the last year?!?


True but grind tends to allow a bit more leeway in how combat is interoperate. I have for example bribed a drunken syter with rum, attacked a fire elemental with water skins, switched to the monsters team, any many other things I could t see being allowed I the main dungeon where consistently is far more important.


I am a huge proponent of roleplaying and not roll-playing. But in the many years I have been doing True Grind and now True Horde I have never experienced non-combat matters in them. From my experience True Grind/Horde is totally focused on combat/sliding. I never tried to roleplay in them because I know it was combat-oriented.


Try roleplaying in grind sometime - it goes much further than in the dungeon.

The DMs play along.

You can bribe monsters, etc. etc.


I agree, Grind tends to reward some of the creativity that used to be easier to pull off in the Dungeon.

Cut off the Medusa's head and toss it at the next monster to try turn it to stone. Crazy ideas, sometimes they work, sometimes they don't.

I think with the added complexity of twice as many people running around, Horde is a different beast though. That may be too many moving pieces for the same things to work that work well in Grind.

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True Horde at Origins 2019 4 years 11 months ago #15

Fiddy wrote:
I agree, Grind tends to reward some of the creativity that used to be easier to pull off in the Dungeon.

Cut off the Medusa's head and toss it at the next monster to try turn it to stone. Crazy ideas, sometimes they work, sometimes they don't.

I think with the added complexity of twice as many people running around, Horde is a different beast though. That may be too many moving pieces for the same things to work that work well in Grind.

There are more dm’s though...
You either discover a star or you don't. You arrogant punk.

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True Horde at Origins 2019 4 years 11 months ago #16

jedibcg wrote:

Fiddy wrote:
I agree, Grind tends to reward some of the creativity that used to be easier to pull off in the Dungeon.

Cut off the Medusa's head and toss it at the next monster to try turn it to stone. Crazy ideas, sometimes they work, sometimes they don't.

I think with the added complexity of twice as many people running around, Horde is a different beast though. That may be too many moving pieces for the same things to work that work well in Grind.

There are more dm’s though...


Yes. It definitely helps wrangle the players. However, it also adds even more to the permutations of conversations going on at the same time.

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True Horde at Origins 2019 4 years 11 months ago #17

the paperwork I had to do in the other room last year while combat was going, I did not like. That was more of a puzzle than combat or roleplaying

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True Horde at Origins 2019 4 years 11 months ago #18

lazlo_hollyfeld1985 wrote: the paperwork I had to do in the other room last year while combat was going, I did not like. That was more of a puzzle than combat or roleplaying


Was that the spellcaster paperwork? I don't think anyone was a fan of that. :(

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True Horde at Origins 2019 4 years 11 months ago #19

Fiddy wrote:

lazlo_hollyfeld1985 wrote: the paperwork I had to do in the other room last year while combat was going, I did not like. That was more of a puzzle than combat or roleplaying


Was that the spellcaster paperwork? I don't think anyone was a fan of that. :(

no idea but it sucked. I dont listen. I like to just attack
i just remember I solved it..told it was wrong...went back looked at it and said, no i am right went back out and I was right. I don't blame Eric. He has a lot going on. Maybe there were two answers and he had not realized it.

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Last edit: by lazlo_hollyfeld1985.

True Horde at Origins 2019 4 years 11 months ago #20

lazlo_hollyfeld1985 wrote:

Fiddy wrote:

lazlo_hollyfeld1985 wrote: the paperwork I had to do in the other room last year while combat was going, I did not like. That was more of a puzzle than combat or roleplaying


Was that the spellcaster paperwork? I don't think anyone was a fan of that. :(

no idea but it sucked. I dont listen. I like to just attack
i just remember I solved it..told it was wrong...went back looked at it and said, no i am right went back out and I was right. I don't blame Eric. He has a lot going on. Maybe there were two answers and he had not realized it.


I really didn't like that it had to do with knowledge of DnD. I had started playing DnD and no idea what school of magic a spell was.
You either discover a star or you don't. You arrogant punk.

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True Horde at Origins 2019 4 years 11 months ago #21

jon wrote: Can you give an example of how these will play out? Not a patron but may effect me in grind or will have to do one if each at gencon.


One common occurrence in Grind is that newbie parties will sign up for Grind thinking it's a normal dungeon. In those cases, they might be less impressed with just constant sliding and want a little more interaction.

In Grind, I've always built in lots of Easter Eggs and mini-puzzles but in sliding-heavy runs, those aren't really explored. Grind and Horde groups with newer and more casual players have a higher risk of getting killed early on in the adventure. But one way to play things out is to encourage groups (who don't really have the DPS firepower) to explore more creative solutions and find alternate ways to defeat the monsters. Last year for example, there were some creative ways to identify Loki (the best one involved the Chalk gear) rather than just sequentially attacking who they think might be Loki.

Ro-gan wrote: Maybe I'm missing something... but True Grind and True Horde is always about combat, combat, combat and... oh yeah... combat.

If a person wants roleplaying that is what the adventures are for. Has this changed in the last year?!?


There have always been some roleplaying and some puzzle elements to Grind. Though certain modes of play can often bypass them.

Take for example, 2 years again in the Grind in Sigil. Blindly accepting all of the missions you were given had consequences. And, uh, the encounter with the Lady of Pain.

Fiddy wrote:

lazlo_hollyfeld1985 wrote: the paperwork I had to do in the other room last year while combat was going, I did not like. That was more of a puzzle than combat or roleplaying


Was that the spellcaster paperwork? I don't think anyone was a fan of that. :(



There were two different effects. A Maze effect (where you had to leave the room and do a maze) and a Curse of Bureaucratic Wizardry curse on spellcasters (where you had to fill out paperwork to cast a spell).

Actually, there were some players who enjoyed that. One of them even asked to keep some of the forms he filled out as a souvenir.

The sliding focused players don't really like these effects because it takes them out of the sliding action. Some of the more role-playing oriented players actually enjoy these unique experiences. So these puzzle-y effects would be used more frequently in a story-based mode and less frequently in a hack and slash mode. I recall that Matthew Hayward wasn't particularly pleased to be Mazed either.

jedibcg wrote: I really didn't like that it had to do with knowledge of DnD. I had started playing DnD and no idea what school of magic a spell was.


DnD knowledge is never required but it can often be helpful. In this case, you could always ask other people or do trial and error.

In TD and Grind, DnD knowledge, monster lore, and knowledge of mythology can often be helpful. If you know what type of monster you are facing, you know what types of attacks to expect. DnD knowledge would have helped in knowing how to deal with the Lady of Pain. Norse mythology lore (and some players did actually know quite a lot) was helpful in deal with "Loki" and Ratatoskr the squirrel.

Fiddy wrote: I think with the added complexity of twice as many people running around, Horde is a different beast though. That may be too many moving pieces for the same things to work that work well in Grind.


Last year there were several people who signed up for True Horde not knowing what they were getting into. Getting slaughtered by the LoriGorgon early on, wasn't particularly enjoyable for them. These are the type of players who would be more interested in a story-mode as opposed to hack and slash mode.

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Last edit: by Incognito.

True Horde at Origins 2019 4 years 11 months ago #22

Incognito wrote:

jedibcg wrote: I really didn't like that it had to do with knowledge of DnD. I had started playing DnD and no idea what school of magic a spell was.


DnD knowledge is never required but it can often be helpful. In this case, you could always ask other people or do trial and error.

In TD and Grind, DnD knowledge, monster lore, and knowledge of mythology can often be helpful. If you know what type of monster you are facing, you know what types of attacks to expect. DnD knowledge would have helped in knowing how to deal with the Lady of Pain. Norse mythology lore (and some players did actually know quite a lot) was helpful in deal with "Loki" and Ratatoskr the squirrel.


I thought (and admit I could be remembering incorrectly) that at the time you said I could not ask anyone else about it.

Trial and error is a terrible suggestion for gameplay experience. How much fun is someone going to have taking their action to fill out paperwork again and again while combat is happening around them? Sorry but I have to strongly disagree on that suggestion. I was fine with being out of combat to deal with the maze for a few rounds but felt the paperwork in the form it took was uncalled for. Have spells not be as effective for improper paperwork would have worked much better from a gameplay experience.
You either discover a star or you don't. You arrogant punk.

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True Horde at Origins 2019 4 years 11 months ago #23

Incognito wrote:

jon wrote: Can you give an example of how these will play out? Not a patron but may effect me in grind or will have to do one if each at gencon.


One common occurrence in Grind is that newbie parties will sign up for Grind thinking it's a normal dungeon. In those cases, they might be less impressed with just constant sliding and want a little more interaction.

In Grind, I've always built in lots of Easter Eggs and mini-puzzles but in sliding-heavy runs, those aren't really explored. Grind and Horde groups with newer and more casual players have a higher risk of getting killed early on in the adventure. But one way to play things out is to encourage groups (who don't really have the DPS firepower) to explore more creative solutions and find alternate ways to defeat the monsters. Last year for example, there were some creative ways to identify Loki (the best one involved the Chalk gear) rather than just sequentially attacking who they think might be Loki.

Ro-gan wrote: Maybe I'm missing something... but True Grind and True Horde is always about combat, combat, combat and... oh yeah... combat.

If a person wants roleplaying that is what the adventures are for. Has this changed in the last year?!?


There have always been some roleplaying and some puzzle elements to Grind. Though certain modes of play can often bypass them.

Take for example, 2 years again in the Grind in Sigil. Blindly accepting all of the missions you were given had consequences. And, uh, the encounter with the Lady of Pain.

Fiddy wrote:

lazlo_hollyfeld1985 wrote: the paperwork I had to do in the other room last year while combat was going, I did not like. That was more of a puzzle than combat or roleplaying


Was that the spellcaster paperwork? I don't think anyone was a fan of that. :(



There were two different effects. A Maze effect (where you had to leave the room and do a maze) and a Curse of Bureaucratic Wizardry curse on spellcasters (where you had to fill out paperwork to cast a spell).

Actually, there were some players who enjoyed that. One of them even asked to keep some of the forms he filled out as a souvenir.

The sliding focused players don't really like these effects because it takes them out of the sliding action. Some of the more role-playing oriented players actually enjoy these unique experiences. So these puzzle-y effects would be used more frequently in a story-based mode and less frequently in a hack and slash mode. I recall that Matthew Hayward wasn't particularly pleased to be Mazed either.

jedibcg wrote: I really didn't like that it had to do with knowledge of DnD. I had started playing DnD and no idea what school of magic a spell was.


DnD knowledge is never required but it can often be helpful. In this case, you could always ask other people or do trial and error.

In TD and Grind, DnD knowledge, monster lore, and knowledge of mythology can often be helpful. If you know what type of monster you are facing, you know what types of attacks to expect. DnD knowledge would have helped in knowing how to deal with the Lady of Pain. Norse mythology lore (and some players did actually know quite a lot) was helpful in deal with "Loki" and Ratatoskr the squirrel.

Fiddy wrote: I think with the added complexity of twice as many people running around, Horde is a different beast though. That may be too many moving pieces for the same things to work that work well in Grind.


Last year there were several people who signed up for True Horde not knowing what they were getting into. Getting slaughtered by the LoriGorgon early on, wasn't particularly enjoyable for them. These are the type of players who would be more interested in a story-mode as opposed to hack and slash mode.


Looking back, I'm realizing my comments definitely paint the picture that I'm against story mode. But I'm definitely for it and hope to be able to sign up for it!

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True Horde at Origins 2019 4 years 11 months ago #24

Incognito wrote: I recall that Matthew Hayward wasn't particularly pleased to be Mazed either.


Do you bite your thumb at me, sir?

I believe you have me mistaken for someone else :)

The only True Horde I've done was the one at TDC in Walker's Bluff, and Stu was the DM for my cohort.

To my recollection, I've never been mazed in TD - dungeon, horde, or grind.

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