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TOPIC: VTD in-game rules questions

VTD in-game rules questions 3 years 8 months ago #49

Wade Schwendemann wrote: Generally I have just told them the final total, to save them having to look up my bonus and do the math in their head. If they ask how I got there, I tell them I used Mad Evoker's.

One could announce "Magic Missle with Mad Evoker's charm" before the skill test and make the DM do all the work.


+1 when running a spell caster.

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VTD in-game rules questions 3 years 8 months ago #50

  • bpsymington
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Arcanist Kolixela wrote:

bpsymington wrote: I'm a wizard, so I haven't paid much attention to how "sliding" attacks work. Is it 1d10+10 to determine the roll? For my sliding spell, between my sniper specs and my DEX bonuses that would pretty much be an automatic hit, right? Target for sliding spells is 15.


AFAIK you can roll 1d20 or 1d10+10 for attack slides for this.

Personally I would use the 1d20 since you can not crit so the 1d10+10 giving you double chance to crit and double chance to fail is a bad thing.

Plus generally it feels wrong to me to roll anything but 1d20 for an attack roll


Hey, you know we can crit if we are equipiing the Ring of Wizardry (which I used to equip, but don't currently).
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VTD in-game rules questions 3 years 8 months ago #51

bpsymington wrote:
Hey, you know we can crit if we are equipiing the Ring of Wizardry (which I used to equip, but don't currently).


LOL
Go back one page we had a whole discussion about it.
You either discover a star or you don't. You arrogant punk.

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VTD in-game rules questions 3 years 8 months ago #52

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jedibcg wrote:

bpsymington wrote:
Hey, you know we can crit if we are equipiing the Ring of Wizardry (which I used to equip, but don't currently).


LOL

Go back one page we had a whole discussion about it.


Yeah, I replied before reading the rest of the thread! :cheer:

I like the Ring of Spell Swapping/Ring of Wizardry combo. :laugh:

As far as MEC, I expect most wizards who are able to equip that can just tell the DM the final damage total, like "Casting Magig Missile with Mad Evoker's Charm," (passes test) "total damage is X."
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