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TOPIC: Level 10 Ideas - 2nd thread

Level 10 Ideas - 2nd thread 4 years 4 months ago #49

Caleb M Davis wrote: Personally, I like the idea of making it a Token. Generic swag like pins or badge-holders can be cool, but they won't necessarily be for everyone. If I spent hundreds of dollars building myself a cosplay suit of cool looking platemail, then I probably don't want to slap a pin in it or cover it up with a lanyard. The one thing that we know every player has in common is that they enjoy playing True Dungeon, so lets stick with actual gameplay.

That being said, I'm opposed to flat, omni-present bonuses. No +1 Saves. No +2 Hit Points. It's not because they're overpowered or gamebreaking; it's more because they're a pain for the volunteers to sort through. Just look at the level 6 bonus. We have to present the Necklace token to prove that we're of level to reap our rewards; it's just too cumbersome to expect the volunteers to log in to accounts to verify each person's player level. A token that can be presented is the fastest, easiest way to approach it. So if there is going to be a bonus, then it should be put on a token.

After determining that it should be a token, there becomes a question of what it should do. Things like bonus stats or extra treasure might be nice, but I greatly prefer the idea of it being something more unique than that. Something simple, and something that isn't really redundant with available tokens.

Back in 2012, the Amulet of Wonder granted a fun ability. The player was turned into a Dwarf, granting them a couple hit points and a minor saving throw bonus, along with the ability to use any weapon with Dwarf or Dwarven in the name, regardless of their class. It was fun. It was silly. It felt thematic to the True Dungeon experience. "Ha Ha! I am the DWARF Cleric!"

In that spirit (and considering now that we actually have a couple of race options in the way of the Elf Wizard and Dwarf Fighter), I still like the idea of a Racial Token. Creating a Token with a Racial Identity, particularly one like "Half-Orc" or "Half-Elf" that could still be fully compatible with all classes. And I would particularly like them if they came with a +/- exchange, a pro-and-con, so that they might be good to use, or might be less than ideal, depending on your class, your build, your gear and your stats.


If there is only one such token, then having tradeoffs that may suck depending on your class seems like a bad idea to me. I also think it always feels weird to me when we have a race tacked on (like the random effect tokens have done a few times) when some classes that already have a race built into them. But I could see tacking on something like half-celestial or a similar template (half-demonic, vampiric, etc), as long as if we have tradeoffs that there is more than one template available.

Don't get me wrong, I like the idea of having the ability to adjust the race of your character. But I think we should do that as part of killing off the Dwarf and Elf classes at the same time. And having more than one option to adjust your race to be.

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Level 10 Ideas - 2nd thread 4 years 4 months ago #50

I agree. A friend had the racial idea as well. It feels like a fun, unexplored avenue of tokens for TD (a new "slot") if you will, allows for some more role play opt I'll ons, and generally fits with the theme.

If we do away with the elf Wizard and dwarf fighter classes, we would need to be sure to add 2 more classes back, so that every party of 10 dosen't consist of the same exact 10, as if we did, boy, the fights over classes. Having a couple left behind is definitely a good thing.
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Level 10 Ideas - 2nd thread 4 years 4 months ago #51

What about something like:

10th level players have a built in amulet of wonder, and may always benefit (If they choose) from the season’s neat effect without having to equip something.

No ridiculous amount of overhead for TPTB, essentially something neat that can change every season so its never stale, and it is sort of a free slot. Also doesn’t murder the app programers.
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Level 10 Ideas - 2nd thread 4 years 4 months ago #52

Fiddy wrote:

Caleb M Davis wrote: Personally, I like the idea of making it a Token. Generic swag like pins or badge-holders can be cool, but they won't necessarily be for everyone. If I spent hundreds of dollars building myself a cosplay suit of cool looking platemail, then I probably don't want to slap a pin in it or cover it up with a lanyard. The one thing that we know every player has in common is that they enjoy playing True Dungeon, so lets stick with actual gameplay.

That being said, I'm opposed to flat, omni-present bonuses. No +1 Saves. No +2 Hit Points. It's not because they're overpowered or gamebreaking; it's more because they're a pain for the volunteers to sort through. Just look at the level 6 bonus. We have to present the Necklace token to prove that we're of level to reap our rewards; it's just too cumbersome to expect the volunteers to log in to accounts to verify each person's player level. A token that can be presented is the fastest, easiest way to approach it. So if there is going to be a bonus, then it should be put on a token.

After determining that it should be a token, there becomes a question of what it should do. Things like bonus stats or extra treasure might be nice, but I greatly prefer the idea of it being something more unique than that. Something simple, and something that isn't really redundant with available tokens.

Back in 2012, the Amulet of Wonder granted a fun ability. The player was turned into a Dwarf, granting them a couple hit points and a minor saving throw bonus, along with the ability to use any weapon with Dwarf or Dwarven in the name, regardless of their class. It was fun. It was silly. It felt thematic to the True Dungeon experience. "Ha Ha! I am the DWARF Cleric!"

In that spirit (and considering now that we actually have a couple of race options in the way of the Elf Wizard and Dwarf Fighter), I still like the idea of a Racial Token. Creating a Token with a Racial Identity, particularly one like "Half-Orc" or "Half-Elf" that could still be fully compatible with all classes. And I would particularly like them if they came with a +/- exchange, a pro-and-con, so that they might be good to use, or might be less than ideal, depending on your class, your build, your gear and your stats.


If there is only one such token, then having tradeoffs that may suck depending on your class seems like a bad idea to me. I also think it always feels weird to me when we have a race tacked on (like the random effect tokens have done a few times) when some classes that already have a race built into them. But I could see tacking on something like half-celestial or a similar template (half-demonic, vampiric, etc), as long as if we have tradeoffs that there is more than one template available.

Don't get me wrong, I like the idea of having the ability to adjust the race of your character. But I think we should do that as part of killing off the Dwarf and Elf classes at the same time. And having more than one option to adjust your race to be.


Agreed. In the last two years I’ve played Bard, Wiz, Monk, Cleric, Paladin, and Fighter. Don’t force me to pick one “optimal” race for my class, because there isn’t one.

And I don’t like tokens for this sort of thing because they’re easily sold or loaned out, unless they’re soulbound somehow with individuals’ names printed on them to prevent shenanigans. And the cooler the effect, the more vital this becomes.

But it’s all moot. I was thinking this morning how Buddha said desire is the root of suffering. It seems to me that, based on previous posts, Jeff has already decided on the award. I know he always listens to input, but he doesn’t always take it.

There’s no harm in suggesting all kinds of things, but the more we get our hopes up with outlandish suggestions the more disappointed we may be with the final result. He may reject them all as too complicated or too much work to design and manage. Knowing him, it’ll be something he thinks will be cool and manageable. Don’t be so quick to say “this or that would be so lame” because that may be exactly what we end up with, and now you’ll be miserable.

So let’s try not to grumble when he announces whatever, if anything, it turns out to be. He honestly doesn’t owe us anything.

"Ceci n'est pas une pipe" - Magritte

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Last edit: by Brad Mortensen.

Level 10 Ideas - 2nd thread 4 years 4 months ago #53

Wade Schwendemann wrote: I agree. A friend had the racial idea as well. It feels like a fun, unexplored avenue of tokens for TD (a new "slot") if you will, allows for some more role play opt I'll ons, and generally fits with the theme.

If we do away with the elf Wizard and dwarf fighter classes, we would need to be sure to add 2 more classes back, so that every party of 10 dosen't consist of the same exact 10, as if we did, boy, the fights over classes. Having a couple left behind is definitely a good thing.


That's why when I suggest doing away with Dwarf and Elf, it comes along with "You want 10 Fighters? Go ahead. 5 Monks and 5 Rangers? Have at it!" ;)

Never worry about who gets to play which class again. :)

Yes, certain things would have to be figured out in order to make that work. I shouldn't hijack this thread further on that topic though.

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Level 10 Ideas - 2nd thread 4 years 4 months ago #54

Particularly since that' dream has already been crushed(tm) several times.

I think Brad has it right, Jeff has said he has a cool idea for level 10, and its probably been decided, at least mostly.

Whatever they decide, I'm going to be excited about it whenever I get there.

Also, in 1st edition, 10th level is "name" level. Maybe there will be something to do with that?
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 

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Level 10 Ideas - 2nd thread 4 years 4 months ago #55

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If the goal is character customization, why not let people pick an epic boon. The boons could be tokens, notations on the website, cards, medallions, or whatever other representation of the choice we can dream up. Just off the cuff it could be implemented something like.


Epic Boons
These boons are extraordinary tokens of favor granted by TPTB to their most loyal adventurers.
They represent a characters progression towards legendary status.
At 10th level a player may select 1 boon which will become soul bound to that player.


1.BOON OF COMBAT PROWESS: 1/game you may re-slide an attack
2.BOON OF FATE: 1/game you may automatically pass a skill test
3.BOON OF FORTUNE: You gain 1 additional treasure per dungeon adventure
4.BOON OF INVINCIBILITY: 1/game you may invoke a cloak of shadowskin effect
5.BOON OF LUCK: 1/game you may gain advantage on a saving throw.
6.BOON OF HIGH MAGIC: 1/game you may cast a spell without marking it off you card
7.BOON OF QUICK CASTING: 1/game you may cast one of 1st through 3rd level without consuming an action.
8. BOON OF ELEMENTAL MASTERY: Your attacks and spells are considered to be of the elemental type of your choice
9. BOON OF TRUESIGHT: You have truesight out to a range of 60 feet.
10.BOON OF TITANS GRIP: Prerequisite 15 Strength: You can wield a 2-handed weapon in 1 hand
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Level 10 Ideas - 2nd thread 4 years 4 months ago #56

Could be the ability to play a class that is already taken. So, you could do 10 rangers, as long as 9 of you are 10th level.
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Level 10 Ideas - 2nd thread 4 years 4 months ago #57

Picc wrote: 1.BOON OF COMBAT PROWESS: 1/game you may re-slide an attack


Until we give the Fighter more, I'm going to keep pushing back against new ways to give this to other classes.

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Level 10 Ideas - 2nd thread 4 years 4 months ago #58

Fiddy wrote:

Picc wrote: 1.BOON OF COMBAT PROWESS: 1/game you may re-slide an attack


Until we give the Fighter more, I'm going to keep pushing back against new ways to give this to other classes.


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Level 10 Ideas - 2nd thread 4 years 4 months ago #59

kurtreznor wrote: Could be the ability to play a class that is already taken. So, you could do 10 rangers, as long as 9 of you are 10th level.


As much as I'd like to see that kind of run possible, I think that is actually more difficult to pull off as a limited situation that DMs, coaches, etc mostly won't be prepared for than as a standard way of doing things. At least for most conventions.

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Level 10 Ideas - 2nd thread 4 years 4 months ago #60

Wade Schwendemann wrote: Also, in 1st edition, 10th level is "name" level.


That was more like 9th for most classes, but there were exceptions: www.wizards.com/default.asp?x=dnd%2F4alum%2F20090206

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