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TOPIC: Change in Ghost Policy

Change in Ghost Policy 5 years 11 months ago #25

But for this year GC
Is set, there should be no changes.
Now GC 2019 that can be altered.
When a Falcon's Strike breaks the body
of its prey, it is because of timing.
Sun Tzu
Art of War 500 B.C.

D&D, been playing 35 years
GenCon, been going 23 years Straight
True Dungeon, been playing 16 years Straight and all 4 events last year.
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Change in Ghost Policy 5 years 11 months ago #26

Jeff Martin wrote: Well...after talking with some TD folks I have decided to change/alter the Ghosting Policy for Origins 2018. This is primarily due to the fact that the new electronic ticket situation at Gen Con makes thing very murky about ghosting at Gen Con. We will have more info later in the summer, but it will be after Origins Game Fair has taken place.

We've reached a compromise that I hope most folks can live with. I like the idea of TD vets having fun trying out new and interesting adventure set-ups at Origins -- since Origins is suppose to be a thank you to the vets for all the support throughout the year.

At this time there is no change to how ghosting will be done at Gen Con. We gotta wait and see what happens in July before anything can be decided.

Please give me your thoughts on the text below for Origins:

Ghosting is allowed at Origins 2018, subject to limitations and restrictions described here. Ghosting is when a single player turns in more than one ticket for the purpose of getting additional treasure or to increase their challenge by running with fewer players. The player will receive a wristband and a single 10-pack of tokens for each ticket turned in. If the player is so inclined, they could ghost up to 9 players. At the end of the run, the player will receive a completion token and between 3 and 10 treasure draws for each ghosted character. Like any physical player, a ghost character must equip a treasure-enhancing token to receive more than the standard 3 treasure chips,

However, unlike a physical player, a ghost can never receive more than 10 treasure chips in total. For example, a Level 6 player equipping a Charm of Avarice (with full synergy) and an Ioun Stone Silver Nugget would normally receive 19 treasure draws, but a ghost equipping those same tokens would only receive 10 treasure draws. Ghost characters can equip synergistic tokens, thus helping increase the effects of other synergistic tokens (e.g. Charm of Synergy, Charm of Good Fortune, Cabal items). Artifacts can't be equipped on a ghost character, nor can any token that is not a treasure-enhancer or synergistic.


Hi Jeff,

I like having a cap on the amount of bonus treasure coins a Ghost player can get. That should reduce the number of tickets that are sold just for token farming. 10 seems like a reasonable compromise at first glance.

You mention that the Ghost Player receives a completion token. If it is a Nightmare Run, does the Ghost Player get both Uncommon and Rare completion tokens, or just one of them? If it's just one, which is it?

I was also wondering what happens if, for instance, there are three actual people on the run and all three want to do 7 Ghost Players. How is it decided how many Ghost players each can get? Maybe two each and then roll off to see who gets the extra one?

Thanks,
Mike
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Change in Ghost Policy 5 years 11 months ago #27

Adam Guay wrote: Generic ti costs are system credit only.... all ticket refunds must be done one half hour prior to the event and on site to the ticket holder and to the method of payment used to purchase the tickets.


Interesting because when I returned tickets this year it was only provided as credit. If I wanted refund then I have to email them and have them do the return and I lose 5%. Same as last year so far.
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Change in Ghost Policy 5 years 11 months ago #28

edwin wrote:

Adam Guay wrote: Generic ti costs are system credit only.... all ticket refunds must be done one half hour prior to the event and on site to the ticket holder and to the method of payment used to purchase the tickets.


Interesting because when I returned tickets this year it was only provided as credit. If I wanted refund then I have to email them and have them do the return and I lose 5%. Same as last year so far.


I believe it's different on site. I returned a ticket on site last year and was offered choice of system credit or refund less 5 percent.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir
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Change in Ghost Policy 5 years 11 months ago #29

Mike Steele wrote:
I was also wondering what happens if, for instance, there are three actual people on the run and all three want to do 7 Ghost Players. How is it decided how many Ghost players each can get? Maybe two each and then roll off to see who gets the extra one?

Thanks,
Mike


There are only 10 tickets. Whoever turns in the extra tickets gets the ghost.
this is not a signature.
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Change in Ghost Policy 5 years 11 months ago #30

kurtreznor wrote:

Mike Steele wrote:
I was also wondering what happens if, for instance, there are three actual people on the run and all three want to do 7 Ghost Players. How is it decided how many Ghost players each can get? Maybe two each and then roll off to see who gets the extra one?

Thanks,
Mike


There are only 10 tickets. Whoever turns in the extra tickets gets the ghost.


Good point, it is decided by the person owning the tickets. :)
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Change in Ghost Policy 5 years 11 months ago #31

Mike Steele wrote:

kurtreznor wrote:

Mike Steele wrote:
I was also wondering what happens if, for instance, there are three actual people on the run and all three want to do 7 Ghost Players. How is it decided how many Ghost players each can get? Maybe two each and then roll off to see who gets the extra one?

Thanks,
Mike


There are only 10 tickets. Whoever turns in the extra tickets gets the ghost.


Good point, it is decided by the person owning the tickets. :)


Unless two people each buy five tix with the intention of ghosting four. Now how are the five ghosts divided?

I grant you, it’s an unlikely scenario. But not impossible.

The current GC rule seems okay, without a cap, just because the tickets are so expensive. We’ll have to keep it in mind as more TEs are rolled out - unless the ticket price keeps rising. Pelor forbid.

"Ceci n'est pas une pipe" - Magritte
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Change in Ghost Policy 5 years 11 months ago #32

Brad Mortensen wrote:

Mike Steele wrote:

kurtreznor wrote:

Mike Steele wrote:
I was also wondering what happens if, for instance, there are three actual people on the run and all three want to do 7 Ghost Players. How is it decided how many Ghost players each can get? Maybe two each and then roll off to see who gets the extra one?

Thanks,
Mike


There are only 10 tickets. Whoever turns in the extra tickets gets the ghost.


Good point, it is decided by the person owning the tickets. :)


Unless two people each buy five tix with the intention of ghosting four. Now how are the five ghosts divided?

I grant you, it’s an unlikely scenario. But not impossible.

The current GC rule seems okay, without a cap, just because the tickets are so expensive. We’ll have to keep it in mind as more TEs are rolled out - unless the ticket price keeps rising. Pelor forbid.


True. I was referring to the Origins scenario where up to 9 Ghost Players are allowed, but the scenario you mention is currently possible at GENCON. Although it sounds like the GENCON Ghost policy could possibly have changes in July.
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Change in Ghost Policy 5 years 11 months ago #33

Brad Mortensen wrote:

Mike Steele wrote:

kurtreznor wrote:

Mike Steele wrote:
I was also wondering what happens if, for instance, there are three actual people on the run and all three want to do 7 Ghost Players. How is it decided how many Ghost players each can get? Maybe two each and then roll off to see who gets the extra one?

Thanks,
Mike


There are only 10 tickets. Whoever turns in the extra tickets gets the ghost.


Good point, it is decided by the person owning the tickets. :)


Unless two people each buy five tix with the intention of ghosting four. Now how are the five ghosts divided?

I grant you, it’s an unlikely scenario. But not impossible.

The current GC rule seems okay, without a cap, just because the tickets are so expensive. We’ll have to keep it in mind as more TEs are rolled out - unless the ticket price keeps rising. Pelor forbid.


They should split the treasure from the 5th ticket as evenly as possible. Roll for the odd one.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir
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Change in Ghost Policy 5 years 11 months ago #34

Sorry, I was just saying the answer wasn’t as simple as “who has the ticket.”

I don’t think TD should adjudicate. Obviously the people involved would have to work it out.

"Ceci n'est pas une pipe" - Magritte
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Change in Ghost Policy 5 years 11 months ago #35

the changes probably should have been announced before tickets went on sale
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Change in Ghost Policy 5 years 11 months ago #36

Adam Guay wrote: I think you can have it refunded to the method of purchase minus the "restocking fee".


This is true until some cutoff point (probably when they start printing/mailing the tickets).

After that it's system credit only.
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