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TOPIC: +5 Final Transmute Recipes

+5 Final Transmute Recipes 5 years 6 months ago #157

Brad Mortensen wrote: This:

Wade Schwendemann wrote:
I'll say this again, we should make the recipes with the newbies in mind. Making something is a lot of fun.


I agree

Changing the low level transmutes to not require bits might increase fleece and bit supply, but probably wouldn't do much for the other goods, unless that also allowed people to transmute more of them.


That’s my point. Bits have become the bottleneck. I used to make a lot more 3s and 4s when I could use gold instead of bits. I’d have made another dozen Gloves and Rings and I don’t know what all this year if bits weren’t the only option.

And I’m not making a few legendaries because of Fleece


I agree totally
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+5 Final Transmute Recipes 5 years 6 months ago #158

Harlax wrote: At GenCon we had sheets in the coaching rooms with the ground rules and other information. We could do the same for transmuting.

On the other hand, very few people actually bothered to look at them.


I’m sure.

Posters might be read by a few more people, so long as they have pictures and not many words

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+5 Final Transmute Recipes 5 years 6 months ago #159

kurtreznor wrote:

Endgame wrote: I think you still want to specify some specific trade goods. If this were to go forward, I think you would want to do it like a magic card - 2 red, 4 colorless. So a new enhanced item might be 1 argonite and 12 "points" of trade goods.


I could see something like this. The point system would get too complicated too quickly, but basing off current recipes and lower costs of specific trade goods plus add a '10x any trade good' seems ok to me.


I think that's the ideal solution. Just add in "add X of any trade item token(s)" to each Relic and Legendary, and maybe some lower transmutes as well, would naturally soak up whatever is most oversupplied.

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+5 Final Transmute Recipes 5 years 6 months ago #160

Brad Mortensen wrote:

Harlax wrote: At GenCon we had sheets in the coaching rooms with the ground rules and other information. We could do the same for transmuting.

On the other hand, very few people actually bothered to look at them.


I’m sure.

Posters might be read by a few more people, so long as they have pictures and not many words


I'd like to add that it took me maybe five minutes after the first time I played TD to ask about transmuting (since a couple of my tokens referenced it) and maybe another five minutes of talking to the folks at the shop inside the storyscape to figure out more about it. In fact, I still have the sheets that were readily available detailing the token exchange program as well as including all the current transmutation recipes.

I dunno that it is a lack of larger advertising for transmuting that stops more casual players from getting involved so much as a lack of interest. I know from the group I played with that most just sort of regard TD as just one more event on a checklist of fun stuff to do during a larger con. They may be 100% committed to playing every time they go to a con, yet also have approximately 0 interest in discussing it at all outside of them.

Mike Steele wrote:

kurtreznor wrote:

Endgame wrote: I think you still want to specify some specific trade goods. If this were to go forward, I think you would want to do it like a magic card - 2 red, 4 colorless. So a new enhanced item might be 1 argonite and 12 "points" of trade goods.


I could see something like this. The point system would get too complicated too quickly, but basing off current recipes and lower costs of specific trade goods plus add a '10x any trade good' seems ok to me.


I think that's the ideal solution. Just add in "add X of any trade item token(s)" to each Relic and Legendary, and maybe some lower transmutes as well, would naturally soak up whatever is most oversupplied.


So with that, do you basically mean recipes to be changed from something like this:

Former recipe:
10 DS
10 MS
10 DP

To something more akin to this:

New proposal:
5 DS
5 MS
5 DP
15 extra

If so , I'm all for that sort of idea- keeping with the same overall amounts of materials, just making the requirements more fluid to account for overstocks of certain materials.
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Last edit: by Azzy.

+5 Final Transmute Recipes 5 years 6 months ago #161

Azzy wrote:

Brad Mortensen wrote:

Harlax wrote: At GenCon we had sheets in the coaching rooms with the ground rules and other information. We could do the same for transmuting.

On the other hand, very few people actually bothered to look at them.


I’m sure.

Posters might be read by a few more people, so long as they have pictures and not many words


I'd like to add that it took me maybe five minutes after the first time I played TD to ask about transmuting (since a couple of my tokens referenced it) and maybe another five minutes of talking to the folks at the shop inside the storyscape to figure out more about it. In fact, I still have the sheets that were readily available detailing the token exchange program as well as including all the current transmutation recipes.

I dunno that it is a lack of larger advertising for transmuting that stops more casual players from getting involved so much as a lack of interest. I know from the group I played with that most just sort of regard TD as just one more event on a checklist of fun stuff to do during a larger con. They may be 100% committed to playing every time they go to a con, yet also have approximately 0 interest in discussing it at all outside of them.

Mike Steele wrote:

kurtreznor wrote:

Endgame wrote: I think you still want to specify some specific trade goods. If this were to go forward, I think you would want to do it like a magic card - 2 red, 4 colorless. So a new enhanced item might be 1 argonite and 12 "points" of trade goods.


I could see something like this. The point system would get too complicated too quickly, but basing off current recipes and lower costs of specific trade goods plus add a '10x any trade good' seems ok to me.


I think that's the ideal solution. Just add in "add X of any trade item token(s)" to each Relic and Legendary, and maybe some lower transmutes as well, would naturally soak up whatever is most oversupplied.


So with that, do you basically mean recipes to be changed from something like this:

Former recipe:
10 DS
10 MS
10 DP

To something more akin to this:

New proposal:
5 DS
5 MS
5 DP
15 extra

If so , I'm all for that sort of idea- keeping with the same overall amounts of materials, just making the requirements more fluid to account for overstocks of certain materials.


Maybe something like this:

Former recipe:
10 DS
10 MS
10 DP

To something more akin to this:

New proposal:
5 DS
5 MS
5 DP
25 extra

It seems fair to add some extra quantity to make up for the increased flexibility.

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+5 Final Transmute Recipes 5 years 6 months ago #162

Mike Steele wrote:

Azzy wrote:

Brad Mortensen wrote:

Harlax wrote: At GenCon we had sheets in the coaching rooms with the ground rules and other information. We could do the same for transmuting.

On the other hand, very few people actually bothered to look at them.


I’m sure.

Posters might be read by a few more people, so long as they have pictures and not many words


I'd like to add that it took me maybe five minutes after the first time I played TD to ask about transmuting (since a couple of my tokens referenced it) and maybe another five minutes of talking to the folks at the shop inside the storyscape to figure out more about it. In fact, I still have the sheets that were readily available detailing the token exchange program as well as including all the current transmutation recipes.

I dunno that it is a lack of larger advertising for transmuting that stops more casual players from getting involved so much as a lack of interest. I know from the group I played with that most just sort of regard TD as just one more event on a checklist of fun stuff to do during a larger con. They may be 100% committed to playing every time they go to a con, yet also have approximately 0 interest in discussing it at all outside of them.

Mike Steele wrote:

kurtreznor wrote:

Endgame wrote: I think you still want to specify some specific trade goods. If this were to go forward, I think you would want to do it like a magic card - 2 red, 4 colorless. So a new enhanced item might be 1 argonite and 12 "points" of trade goods.


I could see something like this. The point system would get too complicated too quickly, but basing off current recipes and lower costs of specific trade goods plus add a '10x any trade good' seems ok to me.


I think that's the ideal solution. Just add in "add X of any trade item token(s)" to each Relic and Legendary, and maybe some lower transmutes as well, would naturally soak up whatever is most oversupplied.


So with that, do you basically mean recipes to be changed from something like this:

Former recipe:
10 DS
10 MS
10 DP

To something more akin to this:

New proposal:
5 DS
5 MS
5 DP
15 extra

If so , I'm all for that sort of idea- keeping with the same overall amounts of materials, just making the requirements more fluid to account for overstocks of certain materials.


Maybe something like this:

Former recipe:
10 DS
10 MS
10 DP

To something more akin to this:

New proposal:
5 DS
5 MS
5 DP
25 extra

It seems fair to add some extra quantity to make up for the increased flexibility.


+1 to that
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+5 Final Transmute Recipes 5 years 6 months ago #163

I'd like to see both, honestly. Just like some recipes right now have two options, could all recipes have two options from now on?

So there is

Main recipe:
10 DS
10 MS
10 DP

OR

5 DS
5 MS
5 DP
25 extra



Would stop the whinging about being trade item rich, while keeping the original pathways as well maybe
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+5 Final Transmute Recipes 5 years 6 months ago #164

jpotter wrote: I'd like to see both, honestly. Just like some recipes right now have two options, could all recipes have two options from now on?

So there is

Main recipe:
10 DS
10 MS
10 DP

OR

5 DS
5 MS
5 DP
25 extra



Would stop the whinging about being trade item rich, while keeping the original pathways as well maybe


Sure, alternate recipes are great. Although I'd probably choose different ingredients to decrease than Mystic Silk & Darkwood Plank. Maybe reduce stuff like Dwarven Steel, Alchemist Ink, and Alchemist Parchment (ones currently in short supply) this year to get the "x of any type" alternate recipe.

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+5 Final Transmute Recipes 5 years 6 months ago #165

Jedi's tracking sheet shows that about .77 percent of pulls at Origins and about .99 percent of pulls at GenCon were trade goods. While I'd welcome more Steel and Hide in the box, I don't know that it would change things all that much given how infrequent a trade good pull seems to be.
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Last edit: by Harlax.

+5 Final Transmute Recipes 5 years 6 months ago #166

Mike Steele wrote:
Sure, alternate recipes are great. Although I'd probably choose different ingredients to decrease than Mystic Silk & Darkwood Plank. Maybe reduce stuff like Dwarven Steel, Alchemist Ink, and Alchemist Parchment (ones currently in short supply) this year to get the "x of any type" alternate recipe.


I think a little goes a long way here.

I agree, I would work on reducing ink, parchment, steel and hide. Maybe munitions, though I doubt it.

Allow for extra silk, plank, and stone.

Maybe. 4:1 ratio?
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+5 Final Transmute Recipes 5 years 6 months ago #167

Harlax wrote: Jedi's tracking sheet shows that about .77 percent of pulls at Origins and about .99 percent of pulls at GenCon were trade goods. While I'd welcome more Steel and Hide in the box, I don't know that it would change things all that much given how infrequent a trade good pull seems to be.



The percentage of the trade goods that are hide and steel, plus the percentage of trade goods in the treasure mix, would both probably have to be increased.

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+5 Final Transmute Recipes 5 years 6 months ago #168

Mike Steele wrote:

Harlax wrote: Jedi's tracking sheet shows that about .77 percent of pulls at Origins and about .99 percent of pulls at GenCon were trade goods. While I'd welcome more Steel and Hide in the box, I don't know that it would change things all that much given how infrequent a trade good pull seems to be.



The percentage of the trade goods that are hide and steel, plus the percentage of trade goods in the treasure mix, would both probably have to be increased.


And none of that will help if bits remain the bottleneck. Well just end up with eight gluts instead of three

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