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TOPIC: +5 Final Transmute Recipes

+5 Final Transmute Recipes 5 years 6 months ago #145

Mike Steele wrote: I remember one year recipes were designed to use up excess silk. Maybe that needs to be designed in every year due to how many are created every year.


If this year's recipes are not yet final, perhaps some of the existing ones could be updated to use more silk, etc? For example, perhaps the GP cost of the Belt of Ogre Mage Power could be decreased or elimiated and the silk could be increased?

Perhaps the Charm of Treasure boosting could drop the dwarven steel and drop a monster bit or two and add multiple darkwood plank and stones?

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+5 Final Transmute Recipes 5 years 6 months ago #146

I'm positive this has been suggested elsewhere, but I don't know what the feedback on it was:

Would some sort of trade goods for other trade goods system be out of the question?

As in TD does exchanges of one type of trade good for another at an exchange rate determined by TD? It could even be not the best exchange rate, but I bet many would take advantage of it.

For example perhaps you can trade in 30 mystic silks for an aragonite. (I'm just pulling numbers out of thin air here)

You could even make it super simple and add a point system to trade goods, where each trade good had a point allocation much like regular tokens. 'Common' low level trade goods are worth 1pt, 'uncommon' trade goods 3, and the 'rarer' trade goods are worth 8, much like the system already in place. Trade goods can be substituted for any trade good turn-in in place of a regular token. You still trade in 25 points worth for other trade goods, but it would open up things like 8 alchemist parchments @ 3 points each plus a mystic silk @ 1 point to turn in for an aragonite, for example.

Any feedback as to why this would be good or bad? What was this conversation like before?
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+5 Final Transmute Recipes 5 years 6 months ago #147

I think you still want to specify some specific trade goods. If this were to go forward, I think you would want to do it like a magic card - 2 red, 4 colorless. So a new enhanced item might be 1 argonite and 12 "points" of trade goods.

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+5 Final Transmute Recipes 5 years 6 months ago #148

Endgame wrote: I think you still want to specify some specific trade goods. If this were to go forward, I think you would want to do it like a magic card - 2 red, 4 colorless. So a new enhanced item might be 1 argonite and 12 "points" of trade goods.


I could see something like this. The point system would get too complicated too quickly, but basing off current recipes and lower costs of specific trade goods plus add a '10x any trade good' seems ok to me.
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+5 Final Transmute Recipes 5 years 6 months ago #149

In the past, I’m going to guess that a lot of tier 1 trade goods were used up in 3- and 4-Star transmutes. We recently made those harder to make by demanding bits instead of gold. I remember a rotating glut in one, but I don’t remember there being so many simultaneously before we tried manipulating Fleece prices. Is it a coincidence we now have a glut in almost half of them?

I keep saying, economies are a web. You can’t fiddle with one strand with affecting everything.

My suggestion to deal with the gluts, not that anyone will agree with it, is to increase demand for low-level transmutes by making trophies optional again instead of mandatory.

"Ceci n'est pas une pipe" - Magritte

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+5 Final Transmute Recipes 5 years 6 months ago #150

I think one of the things that makes the recipes unique is that you need specific goods.

I think most traders would trade a 10 for 1 on just about any trade good for another at the same level. Probably less, depending.

The reason we have less Steel and Hide is because of the treasure box.

The reason we have less Ink and Parchment is because people like to keep their potions and scrolls, just in case. Also, parchment has had a lot of uses lately.

The things that can go into planks, silk and stone are rarely consumable (except runestones). Since you can only wear one thing in each slot, there will naturally be extras of those.

I'll say this again, we should make the recipes with the newbies in mind. Making something is a lot of fun.

Changing the low level transmutes to not require bits might increase fleece and bit supply, but probably wouldn't do much for the other goods, unless that also allowed people to transmute more of them.
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+5 Final Transmute Recipes 5 years 6 months ago #151

This:

Wade Schwendemann wrote:
I'll say this again, we should make the recipes with the newbies in mind. Making something is a lot of fun.


I agree

Changing the low level transmutes to not require bits might increase fleece and bit supply, but probably wouldn't do much for the other goods, unless that also allowed people to transmute more of them.


That’s my point. Bits have become the bottleneck. I used to make a lot more 3s and 4s when I could use gold instead of bits. I’d have made another dozen Gloves and Rings and I don’t know what all this year if bits weren’t the only option.

And I’m not making a few legendaries because of Fleece

"Ceci n'est pas une pipe" - Magritte

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Last edit: by Brad Mortensen.

+5 Final Transmute Recipes 5 years 6 months ago #152

I think TD has a marketing problem. Well, problems.

First of all, a lot of gamers I know locally have never heard of it until I talk about it.

But, then, there are plenty of players who don't get into the token economy that forumites are into. Sure, they may buy some stuff on eBay or at cons, but much of the economy seems driven by a tiny amount of players.

One aspect of that is transmuting. I started playing TD in 2006 at the latest (feels earlier but I find no records of it earlier). I never bothered transmuting anything because I had a hard time finding the recipes and an even harder time being able to complete them. I didn't even know what a Darkwood Plank was until a few years ago nor did I pay attention to monster bits until I saw the recipe for Ring of Heroism and looked to have some Fleece, all of which came after actually reading forums which wasn't something I did for around a decade.

The disbursement of information for casual players is actually pretty terrible.

While completing recipes has become much easier with the lowest end transmutes, it's still effort to find out what the recipes even are. I realize everyone has cell phones, but they are playing Fortnite on them or something, not caring about whether their three treasure pulls turn into more blue HP.

More casual player friendly transmutes that casual players actually know about would help in a way that just sucking out more tokens from those few of us who pay attention to transmute recipes doesn't seem to. Yes, you can make everything more costly for us because the number of 8k bundles being sold has risen dramatically (driven by UR interest) and trade items are devalued due to it. But, the effect of that is actually to discourage players without tons of extra tokens from doing the harder transmutes. There are plenty of recipes I don't bother with because I don't need the token and can probably just buy it outright if I decide I want it.

Charm of Health should be the model, not some recipe that starts with 40k of gold, multiple URs, a relic, et al. But, that only matters if more of the ticket buyers even know they can make a blue suit. I'm probably going to cut back on blues because I realized I was just making them because I could not because I have use for so many or that there's any way to move extras for value.

Action items:
1. Get the word out that transmuting doesn't have to be challenging.
2. Make it not challenging.

Then you can adjust the value of trade items, gold, etc. based off of a larger potential demand.

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+5 Final Transmute Recipes 5 years 6 months ago #153

Ian Lee wrote: I think TD has a marketing problem. Well, problems.

First of all, a lot of gamers I know locally have never heard of it until I talk about it.

—snip—

Action items:
1. Get the word out that transmuting doesn't have to be challenging.
2. Make it not challenging.

Then you can adjust the value of trade items, gold, etc. based off of a larger potential demand.


I’ve always been surprised that there isn’t a big scroll or poster of recipes posted outside of Ektdar’s. There’s huge swaths of empty wall that could be used for an immersive advert for the transmutation program. Seems like a missed opportunity

"Ceci n'est pas une pipe" - Magritte

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+5 Final Transmute Recipes 5 years 6 months ago #154

Brad Mortensen wrote:

Ian Lee wrote: I think TD has a marketing problem. Well, problems.

First of all, a lot of gamers I know locally have never heard of it until I talk about it.

—snip—

Action items:
1. Get the word out that transmuting doesn't have to be challenging.
2. Make it not challenging.

Then you can adjust the value of trade items, gold, etc. based off of a larger potential demand.


I’ve always been surprised that there isn’t a big scroll or poster of recipes posted outside of Ektdar’s. There’s huge swaths of empty wall that could be used for an immersive advert for the transmutation program. Seems like a missed opportunity


I'm not sure what Ektdars is?

I think the prime place for it is right behind where you finish the adventures, get your participation token, and do the treasure pulls... If course that may be Ektdars?

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+5 Final Transmute Recipes 5 years 6 months ago #155

Endgame wrote:

Brad Mortensen wrote:

Ian Lee wrote: I think TD has a marketing problem. Well, problems.

First of all, a lot of gamers I know locally have never heard of it until I talk about it.

—snip—

Action items:
1. Get the word out that transmuting doesn't have to be challenging.
2. Make it not challenging.

Then you can adjust the value of trade items, gold, etc. based off of a larger potential demand.


I’ve always been surprised that there isn’t a big scroll or poster of recipes posted outside of Ektdar’s. There’s huge swaths of empty wall that could be used for an immersive advert for the transmutation program. Seems like a missed opportunity


I'm not sure what Ektdars is?

I think the prime place for it is right behind where you finish the adventures, get your participation token, and do the treasure pulls... If course that may be Ektdars?


It’s the small room where people do their trade-ins. At GenCon it was between the coaching rooms, just outside of Grind

At Origins is was way elsewhere, but there could still be signs near the coaching rooms

"Ceci n'est pas une pipe" - Magritte

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+5 Final Transmute Recipes 5 years 6 months ago #156

Brad Mortensen wrote:

Endgame wrote:

Brad Mortensen wrote:

Ian Lee wrote: I think TD has a marketing problem. Well, problems.

First of all, a lot of gamers I know locally have never heard of it until I talk about it.

—snip—

Action items:
1. Get the word out that transmuting doesn't have to be challenging.
2. Make it not challenging.

Then you can adjust the value of trade items, gold, etc. based off of a larger potential demand.


I’ve always been surprised that there isn’t a big scroll or poster of recipes posted outside of Ektdar’s. There’s huge swaths of empty wall that could be used for an immersive advert for the transmutation program. Seems like a missed opportunity


I'm not sure what Ektdars is?

I think the prime place for it is right behind where you finish the adventures, get your participation token, and do the treasure pulls... If course that may be Ektdars?


It’s the small room where people do their trade-ins. At GenCon it was between the coaching rooms, just outside of Grind

At Origins is was way elsewhere, but there could still be signs near the coaching rooms


At GenCon we had sheets in the coaching rooms with the ground rules and other information. We could do the same for transmuting.

On the other hand, very few people actually bothered to look at them.
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