Matthew Hayward wrote:
The idea is to nudge players into URs.
Putting a treasure cap doesn't do that, it just becomes a bonus to anyone without a CoA.
Of course it does. They just pass it to their buddy a Nugget or two later.
And so what if it helps out someone who already has a CoGF? They get one Nugget, max out at ten. Then they pass it on to allow for a second Nugget, and they’re off to the races.
Or, they buy a Nugget every two years, then hit Level 6. Now they’re at 10 on the own, and pass along the whetstone.
If I’m a coder, I’d MUCH rather deal with a cap than this endless parade of nested ifs.
And what’s the harm? This whole “one TE” thing just feels petty and pointless to me, never mind convoluted.
“Yes, I get 21 treasure. How dare you want more than 6! Be off, peasants!”
Come on. Here, I’ll fix it for you:
“One TE grants +1 TC (10 max)”
Done
"Ceci n'est pas une pipe" - Magritte