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TOPIC: 2019 Transmuted Token Images !!

2019 Transmuted Token Images !! 5 years 7 months ago #229

I don't think Bead of the Lucky Traveler is a good idea. Bead is a new slot and most beads are rather cornercase. +2 saves + Free Movement sounds like best in slot for a long, long time.

I don't like how Jeff is finally giving in to all the complaining for permanent, potionless Polymorphing. I think it's a bad move in the long run because it obsolete Polymorph potions, which I regularly see people use. There should be a bigger cost (more restrictions and less damage) to the Relic and Legendary items. Also, I don't see why you can't let the Wizards use it too.

For the Rogue Necklaces, I'm not a fan of the improved crit range, especially after those overpowered Bracers from last year.

Also, the new instruments are problematic. First off, they complicate things for DM's, since +2/+4 is no longer the standard. Secondly, they obsolete existing and future instruments.
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2019 Transmuted Token Images !! 5 years 7 months ago #230

Incognito wrote: I don't think Bead of the Lucky Traveler is a good idea. Bead is a new slot and most beads are rather cornercase. +2 saves + Free Movement sounds like best in slot for a long, long time.


Good thing you weren't watching when the bead was +3

Incognito wrote:
For the Rogue Necklaces, I'm not a fan of the improved crit range, especially after those overpowered Bracers from last year.


Would it be better if they allowed sneak attack at ranged rather than the current super ultra keen ability?

Incognito wrote:
Also, the new instruments are problematic. First off, they complicate things for DM's, since +2/+4 is no longer the standard. Secondly, they obsolete existing and future instruments.


But now you only have to shatter one instrument in grind rather than multiple. :evil:
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2019 Transmuted Token Images !! 5 years 7 months ago #231

MasterED wrote: I am curious to the people that would prefer the transmuted Kilt to be your choice of +6 STR / +6 DEX / +6 CON over the existing draft of +4 STAT and +5 hp...

Would you still like it if the transmute was NOT going to be part of the Eldritch set and just a +6 Relic? Would you still make it?

Ed


I’d rather have 4 + eldritch than 6 to get a level with the boots as most of my builds don’t have ring or rod.

Also, at +6 str, or dex, or con and just a straight relic this power creeps Girdle of Frost Giant strength into oblivion and encroaches in Surts’s Girdle as the #1 pickup for melee due to flexibility. Just get this and a +2 str belt or something - no need to get ur or better waist slot items!

Also also, then... no 5 piece eldritch bonus in 2 years or.... ever?
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2019 Transmuted Token Images !! 5 years 7 months ago #232

Brad Mortensen wrote: If I wasn’t a Cleric trying to wield Thor’s, maybe not. I don’t make many relics in general.

Last year was an exception because... well, you know

But a token that takes three URs to make is bigger than a relic. This one isn’t quite a legendary, cost-wise.


The cost of this recipe (if it follows the pattern of other eldritch pieces of one of each trade good other than fleece and maybe a rare or two) will be on par with the cost of any other non-story-arc relic.

For example, Girdle of Frost Giant strength took 1 ur, around 35 more mundane trade goods, an extra aragonite and oil of holiness, and 2000 GP. All that junk is worth about 2 urs. Maybe 1.5 - but it’s in the ballpark.
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2019 Transmuted Token Images !! 5 years 7 months ago #233

Okay how about we settle on +5 to any one stat and wearer can pay 10 life double the base damage for any attack once per round.....Mad Td Characters Kilt.
Fall down......Go boom!

Adam Guay
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2019 Transmuted Token Images !! 5 years 7 months ago #234

MasterED wrote: So I just wanted to "run the numbers" for Brad's case (wanting DEX). This is just my opinion and I see it as this:

The Transmuted Kilt (as proposed) gives +4 DEX to it (still need 2) and +5 HP. Has to give up another slot (say Charm for Vicious) which would be -2 STR.

This means -2 STR (-1 to hit/damage), +5 HP, +2 Healing (Eldritch), +1 damage (Eldritch), -1/2 level, -1 slot (Charm)

If he were to wear the original Kilt (+6 DEX, -2 STR/-2 CON)

Then it comes out as -2 DEX, -2 CON, -2 Healing (no Eldritch), -1 damage (no Eldritch), -1/2 level, no slot taken

If there were a +6 non-Eldritch Kilt transmute it would look like:

-2 Healing (no Eldritch), -1 damage (no Eldritch), -1/2 level, no slot taken


If the Kilt gets printed as is then it is a question is a charm slot (or similar slot) worth +2 healing, +1 damage, +1/2 level. In my mind it is but that is just me.

Is it worth to have a non-Eldritch +6 kilt without any negatives. Again, in my mind, no. The bonus of the Eldritch is strong.

Ed


Can use charm of the sipquick instead to reduce the str penalty by 1.
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2019 Transmuted Token Images !! 5 years 7 months ago #235

Incognito wrote: I don't think Bead of the Lucky Traveler is a good idea. Bead is a new slot and most beads are rather cornercase. +2 saves + Free Movement sounds like best in slot for a long, long time.

I don't like how Jeff is finally giving in to all the complaining for permanent, potionless Polymorphing. I think it's a bad move in the long run because it obsolete Polymorph potions, which I regularly see people use. There should be a bigger cost (more restrictions and less damage) to the Relic and Legendary items. Also, I don't see why you can't let the Wizards use it too.

For the Rogue Necklaces, I'm not a fan of the improved crit range, especially after those overpowered Bracers from last year.

Also, the new instruments are problematic. First off, they complicate things for DM's, since +2/+4 is no longer the standard. Secondly, they obsolete existing and future instruments.


Re: the legendary bard instrument obsoleting the other ur instruments and also maybe a future “bardsong + wand” or “bardsong + consumable” instrument...

Yes but... isn’t that what legendaries do?

Didn’t Surtr’s obsolete all other str belts? (Other than set bonus ones).

Don’t +5 weapons obsolete everything other than +5 weapons (barring auto kill vs monsters)?
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2019 Transmuted Token Images !! 5 years 7 months ago #236

But we are striving for all legendary/eldritch for our builds..... How can we be expected to lower one of our slots down to a paltry rare or lower to make things work. :blink:
Fall down......Go boom!

Adam Guay
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2019 Transmuted Token Images !! 5 years 7 months ago #237

What if the kilts transmuted to a belt, gave +6 to the stat of your choice, and couldn’t be equipped with a ur kilt in the pants slot?
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2019 Transmuted Token Images !! 5 years 7 months ago #238

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Matthew Hayward wrote: What if the kilts transmuted to a belt, gave +6 to the stat of your choice, and couldn’t be equipped with a ur kilt in the pants slot?


Belt of Kiltbane?

But seriously, I'm still not sure any Surtr user would replace it, but many other players would. It would certainly impact my goal to upgrade my relic belt to Surtr...
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Last edit: by Xavon.
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2019 Transmuted Token Images !! 5 years 7 months ago #239

Matthew Hayward wrote:

MasterED wrote: So I just wanted to "run the numbers" for Brad's case (wanting DEX). This is just my opinion and I see it as this:

The Transmuted Kilt (as proposed) gives +4 DEX to it (still need 2) and +5 HP. Has to give up another slot (say Charm for Vicious) which would be -2 STR.

This means -2 STR (-1 to hit/damage), +5 HP, +2 Healing (Eldritch), +1 damage (Eldritch), -1/2 level, -1 slot (Charm)

If he were to wear the original Kilt (+6 DEX, -2 STR/-2 CON)

Then it comes out as -2 DEX, -2 CON, -2 Healing (no Eldritch), -1 damage (no Eldritch), -1/2 level, no slot taken

If there were a +6 non-Eldritch Kilt transmute it would look like:

-2 Healing (no Eldritch), -1 damage (no Eldritch), -1/2 level, no slot taken


If the Kilt gets printed as is then it is a question is a charm slot (or similar slot) worth +2 healing, +1 damage, +1/2 level. In my mind it is but that is just me.

Is it worth to have a non-Eldritch +6 kilt without any negatives. Again, in my mind, no. The bonus of the Eldritch is strong.

Ed


Can use charm of the sipquick instead to reduce the str penalty by 1.


The .5 Level doesn’t mean anything if you already have two or three Eld items.

Let’s run the case for someone who wants the HP

+4 CON + 5HP vs +6 CON -4 DEX
No change to the build

The Eld Kilt vs Fatherbane gives:
+2 REF
+2 AC
+2 range hit
And, if you have the set,
+1 Damage
+2 healing

All for the low, low cost of -1 FORT. If I really wanted that FORT back, I’m sure there’s some way to sac some DEX in the build to get it back.

If I’m a MEC Wiz, there’s no debate. And there’s no debate which of the two Kilt wearers is getting the better bargain.

"Ceci n'est pas une pipe" - Magritte
Last edit: by Brad Mortensen.
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2019 Transmuted Token Images !! 5 years 7 months ago #240

Matthew Hayward wrote:

MasterED wrote: I am curious to the people that would prefer the transmuted Kilt to be your choice of +6 STR / +6 DEX / +6 CON over the existing draft of +4 STAT and +5 hp...

Would you still like it if the transmute was NOT going to be part of the Eldritch set and just a +6 Relic? Would you still make it?

Ed


I’d rather have 4 + eldritch than 6 to get a level with the boots as most of my builds don’t have ring or rod.

Also, at +6 str, or dex, or con and just a straight relic this power creeps Girdle of Frost Giant strength into oblivion and encroaches in Surts’s Girdle as the #1 pickup for melee due to flexibility. Just get this and a +2 str belt or something - no need to get ur or better waist slot items!

Also also, then... no 5 piece eldritch bonus in 2 years or.... ever?


How is a +St Kilt obsoleting a Waist token? Clearly most combat classes would prefer to just get both. I'm not going to downgrade from my Girdle just because I'm getting the Kilt.

I don't understand about the 5 piece eldritch bonus comment - doesn't the current chart add +2 heal and +1 damage for getting the 5th Eldritch item? It is true Jeff is leaving the door open for a possible additional 5 item bonus.
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