So I just wanted to "run the numbers" for Brad's case (wanting DEX). This is just my opinion and I see it as this:
The Transmuted Kilt (as proposed) gives +4 DEX to it (still need 2) and +5 HP. Has to give up another slot (say Charm for Vicious) which would be -2 STR.
This means -2 STR (-1 to hit/damage), +5 HP, +2 Healing (Eldritch), +1 damage (Eldritch), -1/2 level, -1 slot (Charm)
If he were to wear the original Kilt (+6 DEX, -2 STR/-2 CON)
Then it comes out as -2 DEX, -2 CON, -2 Healing (no Eldritch), -1 damage (no Eldritch), -1/2 level, no slot taken
If there were a +6 non-Eldritch Kilt transmute it would look like:
-2 Healing (no Eldritch), -1 damage (no Eldritch), -1/2 level, no slot taken
If the Kilt gets printed as is then it is a question is a charm slot (or similar slot) worth +2 healing, +1 damage, +1/2 level. In my mind it is but that is just me.
Is it worth to have a non-Eldritch +6 kilt without any negatives. Again, in my mind, no. The bonus of the Eldritch is strong.
Ed