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TOPIC: 2019 Transmuted Token Images!

2019 Transmuted Token Images! 5 years 7 months ago #289

Dave wrote:

Xavon wrote:

Wade Schwendemann wrote: I think our best option seems to be

Decrease the UR strength kilt to +4, -2/-2

Make the Eldritch +4 or +6 or +6.

That gets rid of the argument about losing anything going to eldritch.

It also makes the UR kilt a little more balanced I believe.


Meh. The Uber-Kilt should be better, not the same.


While I don't disagree, given the direction this was headed, the same would be a victory at this point. You can look at the eldritch set bonus then as the perk that makes it better.


Exactly how I would look at it. The 1/2 level and bonuses to healing and damage make it a significant improvement, at least to me.

I think we always want more as players.

The toughest thing is to determine exactly how much more is the right amount.

I genuinely believe that the current UR strength kilt will be FAR too good at +6 strength, and I play primarily Paladin, which would benefit from that greatly.

I can see where reasonable people can disagree with me though.
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2019 Transmuted Token Images! 5 years 7 months ago #290

Wade Schwendemann wrote:

Dave wrote:

Xavon wrote:

Wade Schwendemann wrote: I think our best option seems to be

Decrease the UR strength kilt to +4, -2/-2

Make the Eldritch +4 or +6 or +6.

That gets rid of the argument about losing anything going to eldritch.

It also makes the UR kilt a little more balanced I believe.


Meh. The Uber-Kilt should be better, not the same.


While I don't disagree, given the direction this was headed, the same would be a victory at this point. You can look at the eldritch set bonus then as the perk that makes it better.


Exactly how I would look at it. The 1/2 level and bonuses to healing and damage make it a significant improvement, at least to me.

I think we always want more as players.

The toughest thing is to determine exactly how much more is the right amount.

I genuinely believe that the current UR strength kilt will be FAR too good at +6 strength, and I play primarily Paladin, which would benefit from that greatly.

I can see where reasonable people can disagree with me though.


If you're talking the Strength kilt you just proposed, there's also still the aspect of getting rid of the penalties when you go to the Eldritch. Going from +4/-2/-2 to +4 means gaining +1 AC, +1 Reflex, +1 Fort, and +4(or 5) HP.

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2019 Transmuted Token Images! 5 years 7 months ago #291

Dave wrote:

Xavon wrote:

Wade Schwendemann wrote: I think our best option seems to be

Decrease the UR strength kilt to +4, -2/-2

Make the Eldritch +4 or +6 or +6.

That gets rid of the argument about losing anything going to eldritch.

It also makes the UR kilt a little more balanced I believe.


Meh. The Uber-Kilt should be better, not the same.


While I don't disagree, given the direction this was headed, the same would be a victory at this point. You can look at the eldritch set bonus then as the perk that makes it better.


I do disagree. The eldritch set bonus is what makes it better.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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2019 Transmuted Token Images! 5 years 7 months ago #292

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Harlax wrote:

Dave wrote:

Xavon wrote:

Wade Schwendemann wrote: I think our best option seems to be

Decrease the UR strength kilt to +4, -2/-2

Make the Eldritch +4 or +6 or +6.

That gets rid of the argument about losing anything going to eldritch.

It also makes the UR kilt a little more balanced I believe.


Meh. The Uber-Kilt should be better, not the same.


While I don't disagree, given the direction this was headed, the same would be a victory at this point. You can look at the eldritch set bonus then as the perk that makes it better.


I do disagree. The eldritch set bonus is what makes it better.


Better than what? Than the existing kilts, maybe. Then other items at a lower rank, no.

And to Wade's comment, it's only 1/2 of a level if you only have one Eldritch item so far.. If you have none, it is nothing. If you have 2+, it is +1 to damage, and +2 to healing (if you can cast healing spells)
Applications programming is a race between software engineers, who strive to produce idiot-proof programs, and the Universe, which strives to produce bigger idiots.  <br /><br />So far, the Universe is winning.

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2019 Transmuted Token Images! 5 years 7 months ago #293

Xavon wrote:
Better than what? Than the existing kilts, maybe. Then other items at a lower rank, no.

And to Wade's comment, it's only 1/2 of a level if you only have one Eldritch item so far.. If you have none, it is nothing. If you have 2+, it is +1 to damage, and +2 to healing (if you can cast healing spells)


You are correct about the eldritch assessment. I shortened my response, and should have been more thorough.

I do think the eldritch kilt that has been proposed is better than the existing kilts (including the one I mentioned).

I'm not sure which other items at a lower rank you're referring to. I assume they would be in a different slot than legs?
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2019 Transmuted Token Images! 5 years 7 months ago #294

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Wade Schwendemann wrote:

Xavon wrote:
Better than what? Than the existing kilts, maybe. Then other items at a lower rank, no.

And to Wade's comment, it's only 1/2 of a level if you only have one Eldritch item so far.. If you have none, it is nothing. If you have 2+, it is +1 to damage, and +2 to healing (if you can cast healing spells)


You are correct about the eldritch assessment. I shortened my response, and should have been more thorough.

I do think the eldritch kilt that has been proposed is better than the existing kilts (including the one I mentioned).

I'm not sure which other items at a lower rank you're referring to. I assume they would be in a different slot than legs?


I just did a post a page back listing all the URs and Relics that fall into the category of same, stronger, or just not enough worse. This an Eldritch item. It costs three URs from three years, at the very least. If it looses out to any Relic that only takes one UR, there is an imbalance there.
Applications programming is a race between software engineers, who strive to produce idiot-proof programs, and the Universe, which strives to produce bigger idiots.  <br /><br />So far, the Universe is winning.

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2019 Transmuted Token Images! 5 years 7 months ago #295

Just out of curiosity...

the Icecrag was three years of monster bits. Any idea as to why the bead will be four? Seems about the same strength as the Icecrag, if not a little worse. Regeneration is strong. :)

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2019 Transmuted Token Images! 5 years 7 months ago #296

Lordoftherealm wrote: Just out of curiosity...

the Icecrag was three years of monster bits. Any idea as to why the bead will be four? Seems about the same strength as the Icecrag, if not a little worse. Regeneration is strong. :)


It is 4 because the current story arc is 4 years. Some would argue +2 to all Saves is more more powerful than +1 Regen a room.
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Last edit: by jedibcg.

2019 Transmuted Token Images! 5 years 7 months ago #297

FiannaTiger wrote:
+1 to that Fiddy... breaking of bard instruments or weapons in grind can suck. Weapons you can at least use the runestone that prevents harmful effects on weapons, but that lute is subject to being broken by Grind.


It looks like an axe already, toss on a low damage wheel, make it melee equippable and presto...it can be made to be unbreakable

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2019 Transmuted Token Images! 5 years 7 months ago #298

Aegoce wrote:

FiannaTiger wrote:
+1 to that Fiddy... breaking of bard instruments or weapons in grind can suck. Weapons you can at least use the runestone that prevents harmful effects on weapons, but that lute is subject to being broken by Grind.


It looks like an axe already, toss on a low damage wheel, make it melee equippable and presto...it can be made to be unbreakable






D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Last edit: by Harlax.

2019 Transmuted Token Images! 5 years 7 months ago #299

Fiddy wrote:

Wade Schwendemann wrote: I think our best option seems to be

Decrease the UR strength kilt to +4, -2/-2

Make the Eldritch +4 or +6 or +6.

That gets rid of the argument about losing anything going to eldritch.

It also makes the UR kilt a little more balanced I believe.


I'd go with this.


Me too.

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2019 Transmuted Token Images! 5 years 7 months ago #300

In terms of the bead's transmute cost. Everyone keeps bringing up the cost of monster bits, but Jeff mentions a requirement of participation tokens.

Was he perhaps referring to the UC/Rare completion tokens freely given at the end instead of the proposed monster bits? I don't consider monster bits as participation as you are not actually guaranteed them; also we typically we don't see a transmute cost needing year X's monster bits until year X+1. So this would mean that the monster bit transmute (similar to Icecrag) would be for 2020 transmuting?

So instead this year we have a bead token that follow similar to the Ring of Heroism transmute?

Regardless, thankfully I started playing at the start of this story arc.

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