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TOPIC: 2019 Transmuted Token Images!

2019 Transmuted Token Images! 5 years 7 months ago #229

James J Krot wrote:

Picc wrote:

FiannaTiger wrote:

Fiddy wrote:

Matthew Hayward wrote:

Edward Deangelis wrote: I don't really care much about Kilt. I think it's fine. But I am more looking at the lute. I mean it gives +1/+1 Going up to a +2/+2 which and that reroll once per game. But that seems like a whole lot to dump. When I already get a +2 to damage with the UR version. It just seems, like to gain a +2 to hit and then a reroll just for the bard. I don't think what it currently does justifies how much it is going to cost to make.


It also gives you the effects of WIdseth's, Briano's, and Amorgen's instruments, and Lyre of Lore.

It also gives you never before available Bard abilities of drinking potions and using wands while doing Bardsong.


I think +4/+4 to the party with 5th level barsong is flat out amazing.

One bard with 2 tokens (This lute and something to get to 5th level) can join a PuG and turn it into easy mode.

I don't usually craft Legendaries for my non-main classes, but I'll be getting this for sure.


As someone that sometimes plays Bard in Grind, I'm seriously thinking of keeping the separate instruments (depending on how they fit into the recipe). Combining them into one just means Incognito can shatter/steal a single instrument instead of having to spend multiple rounds trying to make you less effective.


+1 to that Fiddy... breaking of bard instruments or weapons in grind can suck. Weapons you can at least use the runestone that prevents harmful effects on weapons, but that lute is subject to being broken by Grind.


Im sure Eric can come up with a way around it (gumming the strings or something) but what it we made the bard legendary instrument Indestructible. :evil:


Pretty sure he would just make the room silent so you couldn't hear it to get the bonus.


Ah, but what if my bardic performance is Mime? (It's been done...)
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2019 Transmuted Token Images! 5 years 7 months ago #230

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James J Krot wrote:

Picc wrote:

FiannaTiger wrote:

Fiddy wrote:

Matthew Hayward wrote:

Edward Deangelis wrote: I don't really care much about Kilt. I think it's fine. But I am more looking at the lute. I mean it gives +1/+1 Going up to a +2/+2 which and that reroll once per game. But that seems like a whole lot to dump. When I already get a +2 to damage with the UR version. It just seems, like to gain a +2 to hit and then a reroll just for the bard. I don't think what it currently does justifies how much it is going to cost to make.


It also gives you the effects of WIdseth's, Briano's, and Amorgen's instruments, and Lyre of Lore.

It also gives you never before available Bard abilities of drinking potions and using wands while doing Bardsong.


I think +4/+4 to the party with 5th level barsong is flat out amazing.

One bard with 2 tokens (This lute and something to get to 5th level) can join a PuG and turn it into easy mode.

I don't usually craft Legendaries for my non-main classes, but I'll be getting this for sure.


As someone that sometimes plays Bard in Grind, I'm seriously thinking of keeping the separate instruments (depending on how they fit into the recipe). Combining them into one just means Incognito can shatter/steal a single instrument instead of having to spend multiple rounds trying to make you less effective.


+1 to that Fiddy... breaking of bard instruments or weapons in grind can suck. Weapons you can at least use the runestone that prevents harmful effects on weapons, but that lute is subject to being broken by Grind.


Im sure Eric can come up with a way around it (gumming the strings or something) but what it we made the bard legendary instrument Indestructible. :evil:


Pretty sure he would just make the room silent so you couldn't hear it to get the bonus.


Ok, how about Unstopable, Uninteruptable, UnAlterable, or just Immune to Eric, actually could I just get that last one on a runestone :P

Mostly kidding, but there will always be some way around it.... I mean I don't hold a grudge for all those time he'd killed my bard XD (seriously they were always good fun)
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Last edit: by Picc.

2019 Transmuted Token Images! 5 years 7 months ago #231

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Allen John wrote: Then Eric will just fix the problem by shattering the *bard*, who is most likely not indestructible. :evil:


Well if the cleric and the Paladin are both wearing thew right gear the paladin can guard both the bard and the cleric and live for maybe 4 rounds :-).

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2019 Transmuted Token Images! 5 years 7 months ago #232

Picc wrote:

Fiddy wrote:

Matthew Hayward wrote:

Edward Deangelis wrote: I don't really care much about Kilt. I think it's fine. But I am more looking at the lute. I mean it gives +1/+1 Going up to a +2/+2 which and that reroll once per game. But that seems like a whole lot to dump. When I already get a +2 to damage with the UR version. It just seems, like to gain a +2 to hit and then a reroll just for the bard. I don't think what it currently does justifies how much it is going to cost to make.


It also gives you the effects of WIdseth's, Briano's, and Amorgen's instruments, and Lyre of Lore.

It also gives you never before available Bard abilities of drinking potions and using wands while doing Bardsong.


I think +4/+4 to the party with 5th level barsong is flat out amazing.

One bard with 2 tokens (This lute and something to get to 5th level) can join a PuG and turn it into easy mode.

I don't usually craft Legendaries for my non-main classes, but I'll be getting this for sure.


As someone that sometimes plays Bard in Grind, I'm seriously thinking of keeping the separate instruments (depending on how they fit into the recipe). Combining them into one just means Incognito can shatter/steal a single instrument instead of having to spend multiple rounds trying to make you less effective.


Given this years items I'm not even sure if the old instruments will be used in the main recipe (I hope there's an alt recipe though)

It might not be a popular idea, but as I think about it, it might be cool if class specific legendaries required hunting down old class defining items like a nightshade sword, or a holy great sword, widseths, MEC, LoDs, etc


An alternate recipe handing in the various instruments, like the CoA had, would be a nice thank you to the players that accumulated them all.

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2019 Transmuted Token Images! 5 years 7 months ago #233

Picc wrote:

James J Krot wrote:

Picc wrote:

FiannaTiger wrote:

Fiddy wrote:

Matthew Hayward wrote:

Edward Deangelis wrote: I don't really care much about Kilt. I think it's fine. But I am more looking at the lute. I mean it gives +1/+1 Going up to a +2/+2 which and that reroll once per game. But that seems like a whole lot to dump. When I already get a +2 to damage with the UR version. It just seems, like to gain a +2 to hit and then a reroll just for the bard. I don't think what it currently does justifies how much it is going to cost to make.


It also gives you the effects of WIdseth's, Briano's, and Amorgen's instruments, and Lyre of Lore.

It also gives you never before available Bard abilities of drinking potions and using wands while doing Bardsong.


I think +4/+4 to the party with 5th level barsong is flat out amazing.

One bard with 2 tokens (This lute and something to get to 5th level) can join a PuG and turn it into easy mode.

I don't usually craft Legendaries for my non-main classes, but I'll be getting this for sure.


As someone that sometimes plays Bard in Grind, I'm seriously thinking of keeping the separate instruments (depending on how they fit into the recipe). Combining them into one just means Incognito can shatter/steal a single instrument instead of having to spend multiple rounds trying to make you less effective.


+1 to that Fiddy... breaking of bard instruments or weapons in grind can suck. Weapons you can at least use the runestone that prevents harmful effects on weapons, but that lute is subject to being broken by Grind.


Im sure Eric can come up with a way around it (gumming the strings or something) but what it we made the bard legendary instrument Indestructible. :evil:


Pretty sure he would just make the room silent so you couldn't hear it to get the bonus.


Ok, how about Unstopable, Uninteruptable, UnAlterable, or just Immune to Eric, actually could I just get that last one on a runestone :P

Mostly kidding, but there will always be some way around it.... I mean I don't hold a grudge for all those time he'd killed my bard XD (seriously they were always good fun)


Mind Control the bard so the monster gets the Bardsong... it's been done before...
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2019 Transmuted Token Images! 5 years 7 months ago #234

So if you had to pick just one of these for the Transmuted Eldritch Kilt power - which would you choose (assuming you were going to transmute one)?

  • +3 STR and +3 DEX and +3 CON
  • +5HP and (+4 STR or +4 DEX or +4 CON)
  • +5 STR or +5 DEX or +5 CON

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Last edit: by MasterED.

2019 Transmuted Token Images! 5 years 7 months ago #235

MasterED wrote: So if you had to pick just one of these for the Transmuted Eldritch Kilt power - which would you choose (assuming you were going to transmute one)?

  • +3 STR and +3 DEX and +3 CON
  • +5HP and (+4 STR or +4 DEX or +4 CON)
  • +5 STR or +5 DEX or +5 CON

Ed


My preference would be like #2 but with something like "may bypass one weapon stat requirement"

Or maybe have that last part be added to the Eldritch Set bonus at some level.

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2019 Transmuted Token Images! 5 years 7 months ago #236

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Fiddy wrote:

MasterED wrote: So if you had to pick just one of these for the Transmuted Eldritch Kilt power - which would you choose (assuming you were going to transmute one)?

  • +3 STR and +3 DEX and +3 CON
  • +5HP and (+4 STR or +4 DEX or +4 CON)
  • +5 STR or +5 DEX or +5 CON

Ed


My preference would be like #2 but with something like "may bypass one weapon stat requirement"

Or maybe have that last part be added to the Eldritch Set bonus at some level.


+1 this it makes the most sense to me.

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2019 Transmuted Token Images! 5 years 7 months ago #237

James J Krot wrote:

Fiddy wrote:

MasterED wrote: So if you had to pick just one of these for the Transmuted Eldritch Kilt power - which would you choose (assuming you were going to transmute one)?

  • +3 STR and +3 DEX and +3 CON
  • +5HP and (+4 STR or +4 DEX or +4 CON)
  • +5 STR or +5 DEX or +5 CON

Ed


My preference would be like #2 but with something like "may bypass one weapon stat requirement"

Or maybe have that last part be added to the Eldritch Set bonus at some level.


+1 this it makes the most sense to me.


Why only weapon requirement why not slot requirement? <- Me being snarky.

I actually think that is too powerful and could affect future token designs. I recommend no token that bypasses requirements.
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Last edit: by jedibcg.

2019 Transmuted Token Images! 5 years 7 months ago #238

MasterED wrote: So if you had to pick just one of these for the Transmuted Eldritch Kilt power - which would you choose (assuming you were going to transmute one)?

  • +3 STR and +3 DEX and +3 CON
  • +5HP and (+4 STR or +4 DEX or +4 CON)
  • +5 STR or +5 DEX or +5 CON

Ed


Ed, I'll take

Option 4: +6 to one of them

Or

Option 5: +5 to one and +3 to another (which is only one point better then an existing neck UR)

Out of the three you gave I'd take the first, although it still seems to weak in comparison to the components. I'd recommend a straight +6 to one so it's an obvious upgrade, which is consistent with all other top transmutes.

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Last edit: by Mike Steele.

2019 Transmuted Token Images! 5 years 7 months ago #239

MasterED wrote: So if you had to pick just one of these for the Transmuted Eldritch Kilt power - which would you choose (assuming you were going to transmute one)?

  • +3 STR and +3 DEX and +3 CON
  • +5HP and (+4 STR or +4 DEX or +4 CON)
  • +5 STR or +5 DEX or +5 CON

Ed


My answer won’t surprise anyone: +5 HP and +4 STR or DEX or CON.

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2019 Transmuted Token Images! 5 years 7 months ago #240

MasterED wrote: So if you had to pick just one of these for the Transmuted Eldritch Kilt power - which would you choose (assuming you were going to transmute one)?

  • +3 STR and +3 DEX and +3 CON
  • +5HP and (+4 STR or +4 DEX or +4 CON)
  • +5 STR or +5 DEX or +5 CON

Ed


Different hats here:

Health of the game: 3&3&3
Collector/reseller: 5|5|5

I think in any of these scenarios the Kilt of Barrelbane's STR bonus should be brought down to whatever the top STR bonus of the transmute is.

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Last edit: by Matthew Hayward.
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