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TOPIC: 2019 Ultra Rare Token Images!

2019 Ultra Rare Token Images! 5 years 6 months ago #97

MetaphoricDragon wrote:

Arnold wrote:

Matthew Hayward wrote: 1. Thanks for putting another drawback on the Ring of Jealous Heroism - that makes it feel better to me and gives people a real reason to upgrade to RoH.

2. Interesting AC change instead of Elemental resistance on Earcuff of the Phalanx.

3. Charm of Quick Strike seems more likely to see play here than at neck, nice maneuver.


I just noticed the Ring. I agree- it's more properly balanced for an UR this way.


On one hand might be more balanced to past URs, but on the other isn't Medallion of Heroism basically an unwanted UR in the secondary market?


On one hand it locks up both ring slots AND hand slot, but on the other hand...well, it does the exact same thing. ;)
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2019 Ultra Rare Token Images! 5 years 6 months ago #98

Kirk Bauer wrote: For everybody who wanted Gregor's Tome to auto-pass skill tests so you could play memorization classes: you can do that now. It really isn't a big deal to fail some skill tests in my opinion. I have a horrible memory but I still play them from time to time.


I think a Bard would love to auto pass the lore test.

The others I agree are not a big deal.
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2019 Ultra Rare Token Images! 5 years 6 months ago #99

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kurtreznor wrote:

James J Krot wrote: So my fear is if I get the dark disciple shirt that the power is duplicated in the story arc tooth item and I am going to feel that it is under powered then. @jeff can you confirm if this will be the only item that will ever let you use 2x psychic powers ?


What if it instead gave +1 use of psychic powers? That way, if another gets made they can stack, giving 3 total uses (and on up from there).


I think this would make it make more sense for some of my builds. I don't know about the rest of you but auto saving on 2 will saves with a fighter or save 20 points of damage is worth losing the +2 strength for the slot, it also frees up an ioun stone slot for me which is honestly getting tight at this point.
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2019 Ultra Rare Token Images! 5 years 6 months ago #100

Bob Chasan wrote:

Boilerplate wrote:

Grekel! wrote: Really like the Tome of Focus as-currently revised. Skill Checks should be something that is a challenge. And if there is a way to bypass or auto-pass - then that should be a separate slot from a damage boost. Besides there are already pearls for Wizard and Cleric to get two opportunities to get the challenge correct...

I don't know - just something about auto-succeeding seems - too easy....


+1

Taking the human element out of casting seems contrary to the spirit of the game. It would be like creating a token that allows non-casters to forego sliding. At least we make rogues take 10 hp damage to use the rod of persuasion and forego their hallmark skill test. I favor rewarding players who work to hone their crafts, so I have no problem with more practiced casters doing more spell damage the same way more practiced sliders do more physical damage.

And for those that are really afraid of passing a skill test, we already have in print tokens that allow re-tries and the FOP Raven that allows auto succeed 1x/game. (Not to mention the bard muse spell to allow a re-try.)


It’s not a matter of being afraid or unable to pass a skill check. At higher levels of difficulty I simply forgo it because of the amount of time that it takes. For example I could take a minute or more considering which is the correct choice and during that one 12th of our time in a room we could have gotten another slide in. It only becomes worse if I miss and then have to try again with a pearl or anything like that. So at higher difficulty levels I go in knowing that I’m Not going to be able to do my max damage because I will forgo the skill check. It would be nice to be able to do Max damage. Anyone who slides a weapon always has the potential to do Max damage. Casters forgoing their check attempting to gain more time for everyone else have to accept that their class cannot do Max damage or Max healing.
We could all be selfish and eat up valuable combat time, at least everyone takes push damage or dies as a group so we all get to play our classes to the fullest.



Obviously this is hyperbole but really not far from how I and perhaps many more casters feel. At least the the skipping the check to gain that extra time.


Oh, don’t get me wrong, I understand the “save time” part of this analysis and it is real. But I think time is really a function of proficiency because the most proficient casters in the game can pass their skill tests in a matter of seconds (so time isn’t really a factor for them - at least not significant enough to harm combat). The most proficient casters should be rewarded for their dedication to their craft with a small proficiency bonus (the extra pts. for passing). I am totally comfortable with the less proficient casters having to worry about gobbling up too much party time in hopes of getting the proficiency bonus. I think that is an interesting decision that is good for the game, and I would hate to water it down with an auto pass token on all casting skill tests. If the token allowed casters to receive the full proficiency bonus without taking the skill test, it would not be valuable for the most proficient casters who can reliably pass. And it would de-value their proficiency since anybody who gets the UR could get the proficiency bonus without even trying.

For me, I know I am a terrible slider, but I wouldn’t even dream of asking for a token that allows me to skip the sliding “skill test” by, say, just placing my puck on the board.

One of the things I love most about TD is the fact that real human skill matters more than it does in a traditional RPG, represented by sliding for physical combat, memorization for casting, and dexterity for rogues. This is TD’s meritocracy; all things being equal, I like that the most proficient sliders and most proficient casters can simply do more damage/healing/looting. That is exciting to me. We already have tokens that allow for retries, auto pass for an HP penalty, and auto pass once per game. Let’s not functionally take the human skill component out of casting completely with an auto pass token usable for every spell.
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2019 Ultra Rare Token Images! 5 years 6 months ago #101

Phrash wrote:

jedibcg wrote: I don't think anyone has mentioned it but the Earcuff of Phalanx now feels very ick to me. I had considered a set before but for 10 UR's +4AC doesn't cut the mustard to replace Rare Earcuffs of Inspiration or Rare Earcuff on the Wind.

I hope there is someone that likes this token but I fear that it will be unwanted at the UR level because getting 1 is pretty much useless imo.

Yes, it feels very weak. I liked the previous effect of elemental damage reduction more, but even then it was not something I was planning on picking up.


I am actually more likely to equip the AC version, however i dont plan to pursue either. And that is just a personal preference for AC over elemental prevention, i was surprised by this change as i did not expect AC in earcuff slot.
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2019 Ultra Rare Token Images! 5 years 6 months ago #102

Grekel! wrote:

Kirk Bauer wrote:

Picc wrote:

Kirk Bauer wrote: For everybody who wanted Gregor's Tome to auto-pass skill tests so you could play memorization classes: you can do that now. It really isn't a big deal to fail some skill tests in my opinion. I have a horrible memory but I still play them from time to time.



So your argument is suck it up because I do?

For some people the possibility of failing a test in public is a big enough deal to turn them off the class and the game entirely.


Yes, what Ed said. If you are nervous to attempt the skill test don't do it at all. If you just worry about getting it wrong but don't mind trying then try and don't sweat it.

Yes - this. What we teach in TD 101 is that if you don’t succeed at the skill test - your spell works! If you DO succeed - it works better. I have played Wizard since my 1st TD. And I LOVE the test. But I’ve been there with folks who don’t know it cold and they have just as much fun if they miss. It takes an element away from the game to simply bypass the test altogether. If it is like the persuasion bar... and it involves a HP hit to bypass that’s ok and reasonably consistent with wizarding lore... and the Focus item should not be where you gain the bypass - that should be a separate token... unless it gets built in as a transmute...


+1
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2019 Ultra Rare Token Images! 5 years 6 months ago #103

Picc wrote:

Matthew Hayward wrote: If it’s not too late, can we tone down Kilt of Barrelbane to:

5 str, -3 dex and -2 con

Or

4 str, -2 dex and con?

This would make the transmute much more appealing and besides - jumping 6 str in one slot at ur (even with substantial costs) is perhaps just too good at UR


Wow if that's not an argument for making the eldritched better I dont know what is. Not enough takers on the transmute, let's make the components worse.

I'd argue that even if the str kilt were made substantially worse then its brothers the eldritched should still be 6. Several of the boots were only +3 damage but the tide still rose on the transmute to +5 because of the two handers just so there wasnt an aspect on which the transmute was worse then the sum of its parts.


You make take it that way, but that’s not the way I mean it.

I was hoping the str kilt would not have 6 str. I think that’s too good for a UR, even with drawbacks.

A new player with 1 str kilt is going to be +1/+1 away from the legendary Surtrs Girdle at melee, which is in what I Always thought was in a more powerful waist slot.


If the UR str belt were 4 or 5 there would be no reason to not upgrade to the transmute.

I was hoping the final kilt would be +2 to str dex con or +2 str, 3 dex, and 4 con.

+5 to any is already silly good - the fact people maybe don’t like it and maybe would prefer the Ur shows the Urs are too good - not that the transmute is bad.
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2019 Ultra Rare Token Images! 5 years 6 months ago #104

Matthew Hayward wrote:

Picc wrote:

Matthew Hayward wrote: If it’s not too late, can we tone down Kilt of Barrelbane to:

5 str, -3 dex and -2 con

Or

4 str, -2 dex and con?

This would make the transmute much more appealing and besides - jumping 6 str in one slot at ur (even with substantial costs) is perhaps just too good at UR


Wow if that's not an argument for making the eldritched better I dont know what is. Not enough takers on the transmute, let's make the components worse.

I'd argue that even if the str kilt were made substantially worse then its brothers the eldritched should still be 6. Several of the boots were only +3 damage but the tide still rose on the transmute to +5 because of the two handers just so there wasnt an aspect on which the transmute was worse then the sum of its parts.


You make take it that way, but that’s not the way I mean it.

I was hoping the str kilt would not have 6 str. I think that’s too good for a UR, even with drawbacks.

A new player with 1 str kilt is going to be +1/+1 away from the legendary Surtrs Girdle at melee, which is in what I Always thought was in a more powerful waist slot.


If the UR str belt were 4 or 5 there would be no reason to not upgrade to the transmute.

I was hoping the final kilt would be +2 to str dex con or +2 str, 3 dex, and 4 con.

+5 to any is already silly good - the fact people maybe don’t like it and maybe would prefer the Ur shows the Urs are too good - not that the transmute is bad.


It could also show both that the URs are too good and that the Transmute is bad. Or that the URs are fine and the Transmute is weak. Lots of options to pick from. ;)
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2019 Ultra Rare Token Images! 5 years 6 months ago #105

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Matthew Hayward wrote:

Picc wrote:

Matthew Hayward wrote: If it’s not too late, can we tone down Kilt of Barrelbane to:

5 str, -3 dex and -2 con

Or

4 str, -2 dex and con?

This would make the transmute much more appealing and besides - jumping 6 str in one slot at ur (even with substantial costs) is perhaps just too good at UR


Wow if that's not an argument for making the eldritched better I dont know what is. Not enough takers on the transmute, let's make the components worse.

I'd argue that even if the str kilt were made substantially worse then its brothers the eldritched should still be 6. Several of the boots were only +3 damage but the tide still rose on the transmute to +5 because of the two handers just so there wasnt an aspect on which the transmute was worse then the sum of its parts.


You make take it that way, but that’s not the way I mean it.

I was hoping the str kilt would not have 6 str. I think that’s too good for a UR, even with drawbacks.

A new player with 1 str kilt is going to be +1/+1 away from the legendary Surtrs Girdle at melee, which is in what I Always thought was in a more powerful waist slot.


If the UR str belt were 4 or 5 there would be no reason to not upgrade to the transmute.

I was hoping the final kilt would be +2 to str dex con or +2 str, 3 dex, and 4 con.

+5 to any is already silly good - the fact people maybe don’t like it and maybe would prefer the Ur shows the Urs are too good - not that the transmute is bad.


I got how you meant it. I just 100% disagree. Amulet of the champion, Stus' and Valhalla all grant at least +6 stats. Is that to powerful for an UR, maybe but I kinda think that ship has sailed. Now granted the neck is also traditionally a stronger slot then pants, however I still think an eldritched item should be the equal of those URs.
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2019 Ultra Rare Token Images! 5 years 6 months ago #106

MasterED wrote:

Picc wrote:

Kirk Bauer wrote: For everybody who wanted Gregor's Tome to auto-pass skill tests so you could play memorization classes: you can do that now. It really isn't a big deal to fail some skill tests in my opinion. I have a horrible memory but I still play them from time to time.



So your argument is suck it up because I do?

For some people the possibility of failing a test in public is a big enough deal to turn them off the class and the game entirely.

I think what he is saying is don't do the skill test because you would prefer not to. It was -3 net before but if you equip the Tome it is now only a -1. 1 point is negligible.

Ed



Wow Ed,
That's a Helluva argument. Buy this UR and you'll only have a -1
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2019 Ultra Rare Token Images! 5 years 6 months ago #107

All I know is: last year I was very stoked by the set. Good stuff, loved the theme, and Thor. Couldn’t wait!

And every year that we help Jeff with the set is a blast. It’s amazing he lets us contribute so much to the game. It’s fun, and I’m honored to be able to toss in my two cents and (sometimes) see my thoughts make it into the tokens. (Thank you, Jeff)

This year, not. Don’t know if it’s the contrast with 2018, or my disappointment in some of the transmutes and the nerfings, or that I just had a birthday that ends in zero, but I really just want this whole process to be over so the bickering can stop, if only for a few days. I’m just over it all.

Carry on

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2019 Ultra Rare Token Images! 5 years 6 months ago #108

Picc wrote:

Matthew Hayward wrote:

Picc wrote:

Matthew Hayward wrote: If it’s not too late, can we tone down Kilt of Barrelbane to:

5 str, -3 dex and -2 con

Or

4 str, -2 dex and con?

This would make the transmute much more appealing and besides - jumping 6 str in one slot at ur (even with substantial costs) is perhaps just too good at UR


Wow if that's not an argument for making the eldritched better I dont know what is. Not enough takers on the transmute, let's make the components worse.

I'd argue that even if the str kilt were made substantially worse then its brothers the eldritched should still be 6. Several of the boots were only +3 damage but the tide still rose on the transmute to +5 because of the two handers just so there wasnt an aspect on which the transmute was worse then the sum of its parts.


You make take it that way, but that’s not the way I mean it.

I was hoping the str kilt would not have 6 str. I think that’s too good for a UR, even with drawbacks.

A new player with 1 str kilt is going to be +1/+1 away from the legendary Surtrs Girdle at melee, which is in what I Always thought was in a more powerful waist slot.


If the UR str belt were 4 or 5 there would be no reason to not upgrade to the transmute.

I was hoping the final kilt would be +2 to str dex con or +2 str, 3 dex, and 4 con.

+5 to any is already silly good - the fact people maybe don’t like it and maybe would prefer the Ur shows the Urs are too good - not that the transmute is bad.


I got how you meant it. I just 100% disagree. Amulet of the champion, Stus' and Valhalla all grant at least +6 stats. Is that to powerful for an UR, maybe but I kinda think that ship has sailed. Now granted the neck is also traditionally a stronger slot then pants, however I still think an eldritched item should be the equal of those URs.



What is your opinion about Surtrs Girdle of Fire Giant Strength?

Underpowered?
Last edit: by Matthew Hayward.
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