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TOPIC: 2019 Ultra Rare Token Images!

2019 Ultra Rare Token Images! 5 years 7 months ago #49

+2 Death Flail - This still feels too powerful an effect. Can we add a dagger/skull something to the damage wheel so it requires more than just sliding a "20"?

+2 Holy Avenger - are players supposed to tell the DMs that their saves drop by 2 if they swap away from this weapon? If so, I suspect it won't happen. This may be a bigger concern than when players switch from a +3 to a +2 weapon.

Dark Disciple's Shirt - I hope this doesn't wind up being the only way to get additional use of Psychic Power

Eternal Ice Crystal - It is probably worth pointing out to Rangers that they cannot use this.

Fixed Fate Lt. Crossbow - Please mark this as a +2 weapon. Please reduce the upper end of the damage wheel. +2 Assassin's Crossbow only went up to 9 and has tougher class restrictions. +2 Lt Crossbow of Frost went to 10, but had 2 points of cold as part of that. This one should do less damage as it has easier chance of hitting.

Gregor's Tome of Focus - The artwork looks like it goes outside the borders of the sticker (starburst effect behind the book)

Hat of the Hellway - if this stays usable by all, the AC bonus should be dropped to +1
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2019 Ultra Rare Token Images! 5 years 7 months ago #50

isauteikisa wrote:

Mike Steele wrote:

Wade Schwendemann wrote:

Mike Steele wrote: Jeff, should the UR Shaman token also be a necklace? It seems a bit odd for a UR Belt to transmute to a Relic necklace. I'm OK either way, it seems like a really good option for the Druid.


The UR includes wizards, who probably probably dont want to give up neck.


I didn't notice that. It seems odd that the Druid class specific token includes Wizards. I'd prefer it didn't, even at the UR level, to help differentiate the Druid class.


Level 5 Elf Wizards have a benefit to polymorph, so they should retain the ability to at least use the UR version, especially given the MoMM nerf.


I was against the move to include Wizards in polymorph from the start, but that ship has sailed. But, this is the class specific Druid UR token. The class specific Bard and Rogue UR tokens are just for their classes. The Class specific Paladin UR token includes other classes, but is extra good for Paladins. Even if Wizards are included on the Druid class specific UR token (which I'd recommend against), it should still work better for the Druids.
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2019 Ultra Rare Token Images! 5 years 7 months ago #51

I don't think anyone has mentioned it but the Earcuff of Phalanx now feels very ick to me. I had considered a set before but for 10 UR's +4AC doesn't cut the mustard to replace Rare Earcuffs of Inspiration or Rare Earcuff on the Wind.

I hope there is someone that likes this token but I fear that it will be unwanted at the UR level because getting 1 is pretty much useless imo.
You either discover a star or you don't. You arrogant punk.
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2019 Ultra Rare Token Images! 5 years 7 months ago #52

Fiddy wrote:

Picc wrote:

Harlax wrote:

Raven wrote:

Arnold wrote: I think the Jealous Ring eating your hand slot is better than the Medallion eating the neck slot.


^^ What he said.


Except the medallion had a Transmute path to the charm of Heroism. This is a dead end.


Maybe it could be another ring of heroism path. Buy the UR, collect X years 2019+ completion tokens, upgrade to a regular RoH.


If we're making a +1 level transmute, I'd rather see a different slot than those that have come before.


Agree. I think neck, charm, ring should not be reused in a level only token.
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 
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2019 Ultra Rare Token Images! 5 years 7 months ago #53

Picc wrote:

Boilerplate wrote:

Grekel! wrote: Really like the Tome of Focus as-currently revised. Skill Checks should be something that is a challenge. And if there is a way to bypass or auto-pass - then that should be a separate slot from a damage boost. Besides there are already pearls for Wizard and Cleric to get two opportunities to get the challenge correct...

I don't know - just something about auto-succeeding seems - too easy....


+1

Taking the human element out of casting seems contrary to the spirit of the game. It would be like creating a token that allows non-casters to forego sliding. At least we make rogues take 10 hp damage to use the rod of persuasion and forego their hallmark skill test. I favor rewarding players who work to hone their crafts, so I have no problem with more practiced casters doing more spell damage the same way more practiced sliders do more physical damage.

And for those that are really afraid of passing a skill test, we already have in print tokens that allow re-tries and the FOP Raven that allows auto succeed 1x/game. (Not to mention the bard muse spell to allow a re-try.)


Disagree, when it comes to people using a token like this to avoid anxiety a doing over can be more stressful then the first attempt. I also dont feel like we can have an item that might be used to cast heal half the time do hp damage as a cost. IMO bypassing skill checks isn't for everyone but the people who would make use of it like it greatly and likely won't say anything on here.


I'm quite vocal, and I would love the skip the skill test portion of the token.
I avoided all casters for years, until I learned there were many players who just skipped the skill tests.
Now I have a great time playing wizards, bards, etc.
Also, can we get bards on this? Not sure why one spellcasting class was left off.
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 
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2019 Ultra Rare Token Images! 5 years 7 months ago #54

Wade Schwendemann wrote:

Picc wrote:

Boilerplate wrote:

Grekel! wrote: Really like the Tome of Focus as-currently revised. Skill Checks should be something that is a challenge. And if there is a way to bypass or auto-pass - then that should be a separate slot from a damage boost. Besides there are already pearls for Wizard and Cleric to get two opportunities to get the challenge correct...

I don't know - just something about auto-succeeding seems - too easy....


+1

Taking the human element out of casting seems contrary to the spirit of the game. It would be like creating a token that allows non-casters to forego sliding. At least we make rogues take 10 hp damage to use the rod of persuasion and forego their hallmark skill test. I favor rewarding players who work to hone their crafts, so I have no problem with more practiced casters doing more spell damage the same way more practiced sliders do more physical damage.

And for those that are really afraid of passing a skill test, we already have in print tokens that allow re-tries and the FOP Raven that allows auto succeed 1x/game. (Not to mention the bard muse spell to allow a re-try.)


Disagree, when it comes to people using a token like this to avoid anxiety a doing over can be more stressful then the first attempt. I also dont feel like we can have an item that might be used to cast heal half the time do hp damage as a cost. IMO bypassing skill checks isn't for everyone but the people who would make use of it like it greatly and likely won't say anything on here.


I'm quite vocal, and I would love the skip the skill test portion of the token.
I avoided all casters for years, until I learned there were many players who just skipped the skill tests.
Now I have a great time playing wizards, bards, etc.
Also, can we get bards on this? Not sure why one spellcasting class was left off.


Bards often don't get access to Focus items. They can only use 3 of the 10 existing ones.

I've not really caught onto the logic yet on why they are on some and not others. The pattern is almost that they only get included if the Focus item is for both Wizards and Clerics/Druids, but they got left off the Rings of Focus.

That said, I do think Bards should be on the Tome.
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2019 Ultra Rare Token Images! 5 years 7 months ago #55

Fiddy wrote:

Wade Schwendemann wrote:

Picc wrote:

Boilerplate wrote:

Grekel! wrote: Really like the Tome of Focus as-currently revised. Skill Checks should be something that is a challenge. And if there is a way to bypass or auto-pass - then that should be a separate slot from a damage boost. Besides there are already pearls for Wizard and Cleric to get two opportunities to get the challenge correct...

I don't know - just something about auto-succeeding seems - too easy....


+1

Taking the human element out of casting seems contrary to the spirit of the game. It would be like creating a token that allows non-casters to forego sliding. At least we make rogues take 10 hp damage to use the rod of persuasion and forego their hallmark skill test. I favor rewarding players who work to hone their crafts, so I have no problem with more practiced casters doing more spell damage the same way more practiced sliders do more physical damage.

And for those that are really afraid of passing a skill test, we already have in print tokens that allow re-tries and the FOP Raven that allows auto succeed 1x/game. (Not to mention the bard muse spell to allow a re-try.)


Disagree, when it comes to people using a token like this to avoid anxiety a doing over can be more stressful then the first attempt. I also dont feel like we can have an item that might be used to cast heal half the time do hp damage as a cost. IMO bypassing skill checks isn't for everyone but the people who would make use of it like it greatly and likely won't say anything on here.


I'm quite vocal, and I would love the skip the skill test portion of the token.
I avoided all casters for years, until I learned there were many players who just skipped the skill tests.
Now I have a great time playing wizards, bards, etc.
Also, can we get bards on this? Not sure why one spellcasting class was left off.


Bards often don't get access to Focus items. They can only use 3 of the 10 existing ones.

I've not really caught onto the logic yet on why they are on some and not others. The pattern is almost that they only get included if the Focus item is for both Wizards and Clerics/Druids, but they got left off the Rings of Focus.

That said, I do think Bards should be on the Tome.


Or just go ahead and make it usable by all. Future-proofing for when we give Fighters spellcasting ability in 2020.

;)
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2019 Ultra Rare Token Images! 5 years 7 months ago #56

Fiddy wrote:

Fiddy wrote:

Wade Schwendemann wrote:

Picc wrote:

Boilerplate wrote:

Grekel! wrote: Really like the Tome of Focus as-currently revised. Skill Checks should be something that is a challenge. And if there is a way to bypass or auto-pass - then that should be a separate slot from a damage boost. Besides there are already pearls for Wizard and Cleric to get two opportunities to get the challenge correct...

I don't know - just something about auto-succeeding seems - too easy....


+1

Taking the human element out of casting seems contrary to the spirit of the game. It would be like creating a token that allows non-casters to forego sliding. At least we make rogues take 10 hp damage to use the rod of persuasion and forego their hallmark skill test. I favor rewarding players who work to hone their crafts, so I have no problem with more practiced casters doing more spell damage the same way more practiced sliders do more physical damage.

And for those that are really afraid of passing a skill test, we already have in print tokens that allow re-tries and the FOP Raven that allows auto succeed 1x/game. (Not to mention the bard muse spell to allow a re-try.)


Disagree, when it comes to people using a token like this to avoid anxiety a doing over can be more stressful then the first attempt. I also dont feel like we can have an item that might be used to cast heal half the time do hp damage as a cost. IMO bypassing skill checks isn't for everyone but the people who would make use of it like it greatly and likely won't say anything on here.


I'm quite vocal, and I would love the skip the skill test portion of the token.
I avoided all casters for years, until I learned there were many players who just skipped the skill tests.
Now I have a great time playing wizards, bards, etc.
Also, can we get bards on this? Not sure why one spellcasting class was left off.


Bards often don't get access to Focus items. They can only use 3 of the 10 existing ones.

I've not really caught onto the logic yet on why they are on some and not others. The pattern is almost that they only get included if the Focus item is for both Wizards and Clerics/Druids, but they got left off the Rings of Focus.

That said, I do think Bards should be on the Tome.


Or just go ahead and make it usable by all. Future-proofing for when we give Fighters spellcasting ability in 2020.

;)


Well, Rangers and Paladins at least.....
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 
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2019 Ultra Rare Token Images! 5 years 7 months ago #57

jedibcg wrote: I don't think anyone has mentioned it but the Earcuff of Phalanx now feels very ick to me. I had considered a set before but for 10 UR's +4AC doesn't cut the mustard to replace Rare Earcuffs of Inspiration or Rare Earcuff on the Wind.

I hope there is someone that likes this token but I fear that it will be unwanted at the UR level because getting 1 is pretty much useless imo.

Yes, it feels very weak. I liked the previous effect of elemental damage reduction more, but even then it was not something I was planning on picking up.
Playing True Dungeon since 2012.
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2019 Ultra Rare Token Images! 5 years 7 months ago #58

Phrash wrote:

jedibcg wrote: I don't think anyone has mentioned it but the Earcuff of Phalanx now feels very ick to me. I had considered a set before but for 10 UR's +4AC doesn't cut the mustard to replace Rare Earcuffs of Inspiration or Rare Earcuff on the Wind.

I hope there is someone that likes this token but I fear that it will be unwanted at the UR level because getting 1 is pretty much useless imo.

Yes, it feels very weak. I liked the previous effect of elemental damage reduction more, but even then it was not something I was planning on picking up.


Bump for a return to the original format on this one. I really liked the idea, especially with all the elemental dmg that we've been seeing as we've traveled the plans; its very fitting. However, I also echo others' sentiments in that it should be buffed by one point at each juncture; thus, a -5 resist at 9-10 earcuffs worn.
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2019 Ultra Rare Token Images! 5 years 7 months ago #59

Wade Schwendemann wrote:

Picc wrote:

Boilerplate wrote:

Grekel! wrote: Really like the Tome of Focus as-currently revised. Skill Checks should be something that is a challenge. And if there is a way to bypass or auto-pass - then that should be a separate slot from a damage boost. Besides there are already pearls for Wizard and Cleric to get two opportunities to get the challenge correct...

I don't know - just something about auto-succeeding seems - too easy....


+1

Taking the human element out of casting seems contrary to the spirit of the game. It would be like creating a token that allows non-casters to forego sliding. At least we make rogues take 10 hp damage to use the rod of persuasion and forego their hallmark skill test. I favor rewarding players who work to hone their crafts, so I have no problem with more practiced casters doing more spell damage the same way more practiced sliders do more physical damage.

And for those that are really afraid of passing a skill test, we already have in print tokens that allow re-tries and the FOP Raven that allows auto succeed 1x/game. (Not to mention the bard muse spell to allow a re-try.)


Disagree, when it comes to people using a token like this to avoid anxiety a doing over can be more stressful then the first attempt. I also dont feel like we can have an item that might be used to cast heal half the time do hp damage as a cost. IMO bypassing skill checks isn't for everyone but the people who would make use of it like it greatly and likely won't say anything on here.


I'm quite vocal, and I would love the skip the skill test portion of the token.
I avoided all casters for years, until I learned there were many players who just skipped the skill tests.
Now I have a great time playing wizards, bards, etc.
Also, can we get bards on this? Not sure why one spellcasting class was left off.


I think there are people that view the skill test like public speaking - lots of stress and anxiety that they'd prefer to avoid. :)
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2019 Ultra Rare Token Images! 5 years 7 months ago #60

Boilerplate wrote:

Grekel! wrote: Really like the Tome of Focus as-currently revised. Skill Checks should be something that is a challenge. And if there is a way to bypass or auto-pass - then that should be a separate slot from a damage boost. Besides there are already pearls for Wizard and Cleric to get two opportunities to get the challenge correct...

I don't know - just something about auto-succeeding seems - too easy....


+1

Taking the human element out of casting seems contrary to the spirit of the game. It would be like creating a token that allows non-casters to forego sliding. At least we make rogues take 10 hp damage to use the rod of persuasion and forego their hallmark skill test. I favor rewarding players who work to hone their crafts, so I have no problem with more practiced casters doing more spell damage the same way more practiced sliders do more physical damage.

And for those that are really afraid of passing a skill test, we already have in print tokens that allow re-tries and the FOP Raven that allows auto succeed 1x/game. (Not to mention the bard muse spell to allow a re-try.)


It’s not a matter of being afraid or unable to pass a skill check. At higher levels of difficulty I simply forgo it because of the amount of time that it takes. For example I could take a minute or more considering which is the correct choice and during that one 12th of our time in a room we could have gotten another slide in. It only becomes worse if I miss and then have to try again with a pearl or anything like that. So at higher difficulty levels I go in knowing that I’m Not going to be able to do my max damage because I will forgo the skill check. It would be nice to be able to do Max damage. Anyone who slides a weapon always has the potential to do Max damage. Casters forgoing their check attempting to gain more time for everyone else have to accept that their class cannot do Max damage or Max healing.
We could all be selfish and eat up valuable combat time, at least everyone takes push damage or dies as a group so we all get to play our classes to the fullest.



Obviously this is hyperbole but really not far from how I and perhaps many more casters feel. At least the the skipping the check to gain that extra time.
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