Incognito wrote: Okay now that we've had the time to settle down from WYC, I wanted to get feedback on a few things:
#1. What are people's thoughts of the new difficulty level (the "New Nightmare")?
Too hot, too cold, or just right?
Although WYC TD'ers are not representative of the random, average player, it is interesting to note that 7 out of 8 of the runs were all on the new Nightmare setting.
And though there were no takers for the Epic level (equivalent to the Old Nightmare), it does sound like Kirk is planning on doing an Epic Grind at GenCon.
#2. What do people think of the Psychic Powers mechanic?
Only a few players used an Amulet of Wonder to increase their psychic potential. I don't recall anyone using an Eldritch Runestone (though Raven would know better since she did the coaching).
But even though we marked the psychic column for players and a fair number of players had the ability, it seems like the vast majority of them forgot to use their psychic power (even the free 4 point healing).
Thoughts?
#3. We are making steady progress towards getting players to utilize the various Character building tools so that they have their stats (and equipment lists) ready for the event.
Since there are a few different tools available, I am curious which one(s) people prefer and why they like that one over the others.
So what are the best ones from a player's point of view?
And secondarily, what are the best ones from a coach's point of view?
1. nightmare difficulty seemed just right. some monsters can be extremely brutal when targeting a single person, but I know in my situation at the end of the grind it was more of a party tactic issue than being picked on (I might actually start requesting the paladin to guard the ranger...also, that paladin ability really needs to be fixed to use once per combat instead of only beginning of combat).
the one 'complaint' I have has to do with side-stepping token abilities. I didn't have any issue at the time when the magma being flung couldn't be deflected with gloves of deflection, but the trend bothers me...
when a player equips TOKEN that interacts with X.
X happens one time in the dungeon/grind.
designer/DM decides that TOKEN is too powerful in this instance and rules that it doesn't apply to X this time.
I have a problem with this scenario. sure, one time rulings that allow an ability to get around tokens are understandable. but when the token is extremely narrow in what it does, and the only time it comes up players are told that it doesn't work, that is very frustrating. I feel like there should either be an intentional inclusion of a second instance where the token DOES work, or just reward the player for equipping such a narrow token...OR be up front and warn players with a list of tokens that will not work as expected due to balance reasons so we can equip something else.
I read from your summary that the gloves would have worked on lower difficulties, and that actually annoyed me as well. the tokens we use are a major part of enabling us to take on the higher difficulties, if the nightmare monsters are going to side-step all my token abilities maybe I should sell off half my tokens and just play hardcore...?
ok, after all that, I feel the need to say: Grind was amazing! you do a wonderful job with it and I
always usually
have a great time. when I go on about issues such as above, that is a small thing overall, I just might have strong opinions about that small thing and like to get my point across and hopefully help make a better event as a result.
2. psychic powers kinda suck. I know part of that is that had high hopes for them; since they were teased without any details, we all had lots of speculation. and then it was announced that no matter how much you had, it was just a once/dungeon utility ability. and then, since I wasn't planning on having psychic powers at all this year, I hadn't thought about it. I did get an ovoid stone as a random UR, so I guess I will have to check out my options.
3. amorgen's spreadsheet is amazing. I still prefer it, but there are issues for me now that my printer doesn't work. I just downloaded the android character builder and I am liking it so far. not as great for looking at the build, token options, and stats; but that is just due to the small screen. the TD website character builder: I haven't used in a few years, it always lagged behind amorgen's in getting new tokens and I remember there being bugs that didn't get fixed quickly.
I will probably continue to use amorgen's for creating builds. then put them into my android character builder to take to gencon/wyc. which then allows me to make last minute changes, if needed.