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TOPIC: What Changes To Make on Character Cards in 2016?

Re: What Changes To Make on Character Cards in 2016? 9 years 4 months ago #97

jedibcg wrote:

Arcanist Kolixela wrote:

ArcherAve wrote: What if there was a damage cap on the unlimited cantrip? It could be something like 2-3 damage per turn (max 10 damage per round).


I'm fine with that as long as we also enforce the same damage limitation to all weapon slides.

Honestly why does everyone jump to nerf the incredibly low spell damage that this thing could potentially do?

It's a cantrip spell, it's the go-to move that a Wizard casts when they are out of spells or saving for big baddies. Why would it deal less damage than a naked.. pretty much ANYONE punching the baddie?


Maybe because it is an auto-hit?


Would you feel the same if the cantrip required a slide? Or required a planar skill check to hit?

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Re: What Changes To Make on Character Cards in 2016? 9 years 4 months ago #98

Bard 4th & 5th

- change -
0 lvl spell : resistance replace entire spell with
Heroic Touch : +1 AC and +1 to all saves to 1 target until end of room.

- change -
1st lvl spell : Muse retry failed skill test replace with : "Automatically Succeed skill test."

- change -
1st lvl spell : Song of Heroism replace entire spell with
First Aid : Heals 1 hit point on target.

- change -
2nd lvl spell : Inspire alter wording to "removes and prevents charm, fear and confusion until end of room."
Sweet a combat room, we won't take damage!

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Re: What Changes To Make on Character Cards in 2016? 9 years 4 months ago #99

jedibcg wrote:

Arcanist Kolixela wrote:

ArcherAve wrote: What if there was a damage cap on the unlimited cantrip? It could be something like 2-3 damage per turn (max 10 damage per round).


I'm fine with that as long as we also enforce the same damage limitation to all weapon slides.

Honestly why does everyone jump to nerf the incredibly low spell damage that this thing could potentially do?

It's a cantrip spell, it's the go-to move that a Wizard casts when they are out of spells or saving for big baddies. Why would it deal less damage than a naked.. pretty much ANYONE punching the baddie?


Maybe because it is an auto-hit?


It was suggested to make it require a Planar Skill check to have the cantrip hit.

It takes no more time away from the combat than the Wizard casting any other spell requiring a planar skill check and seems like it would resolve the argument of it being auto-hit.

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Re: What Changes To Make on Character Cards in 2016? 9 years 4 months ago #100

Sorry that was not my opinion I was attempting to answer the question. I have no issue with wizards running out of spells and having to do combat via melee or range. Same as I have no issue with cleric and druids running out of heal spells. Should they get a cantrip heal 1 unlimited spell? I am asking not suggesting one way or the other.
You either discover a star or you don't. You arrogant punk.

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Re: What Changes To Make on Character Cards in 2016? 9 years 4 months ago #101

Not to derail the conversation even more, but I don't see an issue with the cantrip as long as the damage stays capped. There are lots of ways to boost damage Doing 10 damage each round isn't game breaking. Giving a cleric unlimited heals without a cap would be bad. Healing 2 people each round for 20 always is...hmm yeah.

Perhaps the 10 cap is too high, maybe reducing it to 5 will make people more ok with it. I don't know. I think there might be some folks out there that feel that spells should be a resource to run out of and should be preserved.

Maybe the damage needs to be typed so it can be resisted to shake things up.
Sweet a combat room, we won't take damage!

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Re: What Changes To Make on Character Cards in 2016? 9 years 4 months ago #102

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I can understand it both ways. Thematically a wizard would be limited to the spells in their memory/spell book. A wizard needs to be judicious with their spells However, some wizards might not want to to try a melee attack if they run out of spells. A melee attack from a token-poor wizard could do as much damage as a cantrip (if not adjusted).

I'd be more concerned about an inexhaustible cleric heal than a wizard damage spell.
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Re: What Changes To Make on Character Cards in 2016? 9 years 4 months ago #103

bpsymington wrote: I can understand it both ways. Thematically a wizard would be limited to the spells in their memory/spell book. A wizard needs to be judicious with their spells However, some wizards might not want to to try a melee attack if they run out of spells. A melee attack from a token-poor wizard could do as much damage as a cantrip (if not adjusted).

I'd be more concerned about an inexhaustible cleric heal than a wizard damage spell.


Meh we are all on the same team! Let the clerics have a cantrip that can heal 1hp to each person per room :D

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Re: What Changes To Make on Character Cards in 2016? 9 years 4 months ago #104

kurtreznor wrote: Bard (5th) - remove Soothe Wounds, add 'Mimic': cast any spell that was just cast by another spellcaster (including the monster on its last turn).


I'd hate to see Soothe Wounds go. It's the only spell I end up casting as bard, typically to give everyone a small bump up that is fast.

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Re: What Changes To Make on Character Cards in 2016? 9 years 4 months ago #105

Amorgen Burke wrote:

kurtreznor wrote: Bard (5th) - remove Soothe Wounds, add 'Mimic': cast any spell that was just cast by another spellcaster (including the monster on its last turn).


I'd hate to see Soothe Wounds go. It's the only spell I end up casting as bard, typically to give everyone a small bump up that is fast.


I totally agree. I'm completely against anything that removes soothing wounds. Most adventures its the only spell I ever cast.
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Re: What Changes To Make on Character Cards in 2016? 9 years 4 months ago #106

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valetutto wrote:

Amorgen Burke wrote:

kurtreznor wrote: Bard (5th) - remove Soothe Wounds, add 'Mimic': cast any spell that was just cast by another spellcaster (including the monster on its last turn).


I'd hate to see Soothe Wounds go. It's the only spell I end up casting as bard, typically to give everyone a small bump up that is fast.


I totally agree. I'm completely against anything that removes soothing wounds. Most adventures its the only spell I ever cast.


That mimic spell is way overpowered, especially for a bard. I like Soothe Wounds.
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Re: What Changes To Make on Character Cards in 2016? 9 years 4 months ago #107

maybe add in a spell that helps improve the spell dcs for casters in the party? A wizard equivalent to a bard song.
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Re: What Changes To Make on Character Cards in 2016? 9 years 4 months ago #108

Fizzikx wrote: maybe add in a spell that helps improve the spell dcs for casters in the party? A wizard equivalent to a bard song.


Perhaps you could ditch a second level spell which would allow the next spells DC to improve by 2. There used to be something like that in D&D. Don't get me wrong it would be a second level spell called "empower", not simply ditching the spell and casting another on the same round. It would be two rounds.

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