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TOPIC: Tentative Grind 2014 Effects for AoW/UR?/Eldritch

Re: Tentative Grind 2014 Effects for AoW/UR?/Eldritch 9 years 9 months ago #25

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Honestly, if 50/50 mithril coin/UR isn't tempting people to use their specials. I cant really think of much that would get people change their minds.

Tokens only really seem to offer two forms of motivation to players. Monetary (in the form of more tokens) and in game power. In terms of monetary an average of the two flips (say 100 for a PVP vs say 500 for a hop/seg1) is effectively a $300 average buy back offer from Jeff.

In terms of in game power about the best you can hope for is flat out killing a nightmare boss monster. Grind or regular though I still can't see anyone using a $300 token to one shot a monster.

If allowed the prestige class for grind option might even be more powerful since while it doesn't instantly kill monsters does give you a persistent power up against for all the monsters you will encounter.

We'll need to wait and see, but even so if the general feeling is not many specials will be turned in. I'm not really sure where you can go from there in terms of ramping up the power.
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Re: Tentative Grind 2014 Effects for AoW/UR?/Eldritch 9 years 9 months ago #26

AoW effect seems cool...except for the part about requiring players to have the common/uncommon token they want to mimic.
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Re: Tentative Grind 2014 Effects for AoW/UR?/Eldritch 9 years 9 months ago #27

darkangel866 wrote: Nope. Last I knew, there were 2 in a particular druids collection.


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Re: Tentative Grind 2014 Effects for AoW/UR?/Eldritch 9 years 9 months ago #28

Not that hippy druid. A different one.
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Re: Tentative Grind 2014 Effects for AoW/UR?/Eldritch 9 years 9 months ago #29

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The Amulet effect is not saying 'Wonder' to me. But I don't know what Jim's artifact does, so it is hard to properly recommend or critique.
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Re: Tentative Grind 2014 Effects for AoW/UR?/Eldritch 9 years 9 months ago #30

kurtreznor wrote: AoW effect seems cool...except for the part about requiring players to have the common/uncommon token they want to mimic.


Well, the idea is that current (and older) tokens will have an additional chance to shine. For example, if there wasn't a requirement to have that physical token, then the actual tokens would be less useful (especially this year's).

I realize it might take a little bit of effort, but I thought it might be fun to go through all those Common and Uncommon tokens, and creatively figure out which might be cool to use if you didn't actually have to commit a specific slot for it! ;)

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Re: Tentative Grind 2014 Effects for AoW/UR?/Eldritch 9 years 7 months ago #31

Incognito wrote: Amulet of Wonder: In honor of JimC and his Eldritch Doubler artifact, the Amulet of Wonder may copy the powers of any Common or Uncommon token that is not a weapon, torso slot, instrument, charged, or consumable. Class restrictions and slot placement of the copied token are ignored. Once per room, as a free action, the AoW may change form by copying a different Common token (same restrictions), losing the powers of the prior Common token. This remains as long as the character is conscious and able to control the ability, and the player remembers what is currently being copied. In all cases, someone in the party must have an actual copy of the Common token being copied.


Is this now the official effect of AoW?

What does "charged" mean in the restrictions list?
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Re: Tentative Grind 2014 Effects for AoW/UR?/Eldritch 9 years 7 months ago #32

Kirk Bauer wrote:

Incognito wrote: Amulet of Wonder: In honor of JimC and his Eldritch Doubler artifact, the Amulet of Wonder may copy the powers of any Common or Uncommon token that is not a weapon, torso slot, instrument, charged, or consumable. Class restrictions and slot placement of the copied token are ignored. Once per room, as a free action, the AoW may change form by copying a different Common token (same restrictions), losing the powers of the prior Common token. This remains as long as the character is conscious and able to control the ability, and the player remembers what is currently being copied. In all cases, someone in the party must have an actual copy of the Common token being copied.


Is this now the official effect of AoW?

What does "charged" mean in the restrictions list?


If it has several little circles on the token for uses, I believe it is considered 'charged'

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Re: Tentative Grind 2014 Effects for AoW/UR?/Eldritch 9 years 7 months ago #33

balthasar wrote: If it has several little circles on the token for uses, I believe it is considered 'charged'


Ahh, got it, so you can't use expendables including things like wands that are expendable just not after only one use.
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Re: Tentative Grind 2014 Effects for AoW/UR?/Eldritch 9 years 7 months ago #34

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Kirk Bauer wrote:

balthasar wrote: If it has several little circles on the token for uses, I believe it is considered 'charged'


Ahh, got it, so you can't use expendables including things like wands that are expendable just not after only one use.


Correct.
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Re: Tentative Grind 2014 Effects for AoW/UR?/Eldritch 9 years 7 months ago #35

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The prestige sub-classes can be run in Grind with just the voucher, right? No need to have an UR ? if we have the Ro7P?
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Re: Tentative Grind 2014 Effects for AoW/UR?/Eldritch 9 years 7 months ago #36

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In order to play a Prestige Sub-class in Grind you must either:

* Have a Prestige Class Voucher which matches your Badge Name, and have your Ro7P equipped,

or

* Use an UR "Special ?" token
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Check out these awesome resources:
Cranston's Character Generator for iDevices or Android
Amorgen's Excel Character Generator
And the ever-useful Token DataBase , expertly maintained by Druegar.

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