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In 2013 our plans call for us to add an additional adventure to the event. There will be two consecutive adventure modules, and each module will have two variations of either a combat or puzzle orientation. The first module called “Lycans Afoot” tasks the party to travel through a dark forest in search of a tower, while the second module called “Golembane” challenges the party to reach the top of tower.

TOPIC: Ranger favored enemy still undead?

Re: Ranger favored enemy still undead? 13 years 4 months ago #37

Toran wrote:

Alvin Oliver wrote: Yes sir I think we have 3-4 runs together this year. Cool so if your artifact gives the AoW power, and you wear a HoP does that stack?


Sweet crap. That SHOULD stack. What would that be? 27 tokens? 18?


18 for 3 stamps is what you get for a "double horn of plenty".
You don't have to outrun the monster, just the guy next to you - The buddy system.

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Re: Ranger favored enemy still undead? 13 years 4 months ago #38

Toran wrote:

Alvin Oliver wrote: Yes sir I think we have 3-4 runs together this year. Cool so if your artifact gives the AoW power, and you wear a HoP does that stack?


Sweet crap. That SHOULD stack. What would that be? 27 tokens? 18?


well, if you try and go with the 'different name' rule, sure. but I expect that the ruling will be that the AoW is copying the HoP, so they are the same effect, thus do not stack. although, we could try to argue that the golden apple of eris is completely different in spite of its same-ness, so it should stack. hail eris! :)
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Re: Ranger favored enemy still undead? 13 years 4 months ago #39

kurtreznor wrote:

Toran wrote:

Alvin Oliver wrote: Yes sir I think we have 3-4 runs together this year. Cool so if your artifact gives the AoW power, and you wear a HoP does that stack?


Sweet crap. That SHOULD stack. What would that be? 27 tokens? 18?


well, if you try and go with the 'different name' rule, sure. but I expect that the ruling will be that the AoW is copying the HoP, so they are the same effect, thus do not stack. although, we could try to argue that the golden apple of eris is completely different in spite of its same-ness, so it should stack. hail eris! :)


Eris being the Goddess of Chaos, I think that makes complete sense. Rules? Eris laughs at your "rules."

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Re: Ranger favored enemy still undead? 13 years 4 months ago #40

Alvin Oliver wrote: if your artifact gives the AoW power, and you wear a HoP does that stack?

I'm weighing in on this, so be prepared for disappointment...

Except this time you won't be! Per Jeff, if you are able to simultaneously equip a Horn of Plenty and something that duplicates the HoP effect, you will get a double HoP effect.
Live long and prosper

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Re: Ranger favored enemy still undead? 13 years 4 months ago #41

Druegar wrote:

Alvin Oliver wrote: if your artifact gives the AoW power, and you wear a HoP does that stack?

I'm weighing in on this, so be prepared for disappointment...

Except this time you won't be! Per Jeff, if you are able to simultaneously equip a Horn of Plenty and something that duplicates the HoP effect, you will get a double HoP effect.

That is why my two neck slots are HoP and AoW (see artifact) I believe that equals 37 treasure pulls per run for me(even if i die in training room)
I have added a bunch of extra runs because of this(when I get tired, I will have Lori kill me off again)

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Re: Ranger favored enemy still undead? 13 years 4 months ago #42

You will be in high demand, Kurt, lol.

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Re: Ranger favored enemy still undead? 13 years 4 months ago #43

lazlo_hollyfeld1985 wrote:

Druegar wrote:

Alvin Oliver wrote: if your artifact gives the AoW power, and you wear a HoP does that stack?

I'm weighing in on this, so be prepared for disappointment...

Except this time you won't be! Per Jeff, if you are able to simultaneously equip a Horn of Plenty and something that duplicates the HoP effect, you will get a double HoP effect.

That is why my two neck slots are HoP and AoW (see artifact) I believe that equals 37 treasure pulls per run for me(even if i die in training room)
I have added a bunch of extra runs because of this(when I get tired, I will have Lori kill me off again)


We plan on putting the AoW and CoGF in the Backpack. Thess are the numbers as I see them.
AoW = 9
HoP = 9
7th Level = 1
RoR = 3
CoGF - 4

This comes to 22-26 (dependency on RoR - level) for those of us wearing the HoP (if all treasures stamps are collected). For the ten of us not wearing the HoP it will be 13-17 (dependency on RoR - level) Even without the RoR, HoP, and under 6th level and zero stamps we should still get 4 each?

How do you get to 37?

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Re: Ranger favored enemy still undead? 13 years 4 months ago #44

DonaldR66 wrote:

lazlo_hollyfeld1985 wrote:

Druegar wrote:

Alvin Oliver wrote: if your artifact gives the AoW power, and you wear a HoP does that stack?

I'm weighing in on this, so be prepared for disappointment...

Except this time you won't be! Per Jeff, if you are able to simultaneously equip a Horn of Plenty and something that duplicates the HoP effect, you will get a double HoP effect.

That is why my two neck slots are HoP and AoW (see artifact) I believe that equals 37 treasure pulls per run for me(even if i die in training room)
I have added a bunch of extra runs because of this(when I get tired, I will have Lori kill me off again)


We plan on putting the AoW and CoGF in the Backpack. Thess are the numbers as I see them.
AoW = 9
HoP = 9
7th Level = 1
RoR = 3
CoGF - 4

This comes to 22-26 (dependency on RoR - level) for those of us wearing the HoP (if all treasures stamps are collected). For the ten of us not wearing the HoP it will be 13-17 (dependency on RoR - level) Even without the RoR, HoP, and under 6th level and zero stamps we should still get 4 each?

How do you get to 37?

AoW = 9
HoP = 9
6th Level = 1
RoR = 3
CoGF - 4
my artifact=10
so 36..so some reason I had an extra 1(for being awesome)

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Re: Ranger favored enemy still undead? 13 years 4 months ago #45

I'll be happy with the 22-24 depending on CoGF level :)
You don't have to outrun the monster, just the guy next to you - The buddy system.

Cranston's Character Generator for iDevices or Character Generator for Android

Amorgen's Excellent Excel Character Generator

Have you checked the Token DataBase ?

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Re: Ranger favored enemy still undead? 13 years 4 months ago #46

DonaldR66 wrote: We plan on putting the AoW and CoGF in the Backpack. Thess are the numbers as I see them.
AoW = 9
HoP = 9
7th Level = 1
RoR = 3
CoGF - 4

lazlo_hollyfeld1985 wrote: AoW = 9
HoP = 9
6th Level = 1
RoR = 3
CoGF - 4
my artifact=10
so 36..so some reason I had an extra 1(for being awesome)


You guys are doing the math wrong.

The HoP doesn't actually give you 9 pulls. It grants you 3 treasure chips instead of 1 for each treasure stamp.

So if you get 3 treasure stamps, the HoP actually gives you 6 extra chips.

So I would assume it would be:

Treasure Stamps = 3
HoP = 6
AoW as HoP = 6
....

Druegar wrote:

Alvin Oliver wrote: if your artifact gives the AoW power, and you wear a HoP does that stack?

I'm weighing in on this, so be prepared for disappointment...

Except this time you won't be! Per Jeff, if you are able to simultaneously equip a Horn of Plenty and something that duplicates the HoP effect, you will get a double HoP effect.


Does this mean that Kent (and party) can permanently double the AoW effect? Since he could wear the AoW and use the Golden Apple?

Also does that mean that Widseth can use his sword with the HoP? Based on the wording, I always assumed that his sword's ability didn't stack with an actual HoP, but maybe we have all been interpreting that wrong these past few years....

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Last edit: by Incognito.

Re: Ranger favored enemy still undead? 13 years 4 months ago #47

lazlo_hollyfeld1985 wrote:

DonaldR66 wrote:

lazlo_hollyfeld1985 wrote:

Druegar wrote:

Alvin Oliver wrote: if your artifact gives the AoW power, and you wear a HoP does that stack?

I'm weighing in on this, so be prepared for disappointment...

Except this time you won't be! Per Jeff, if you are able to simultaneously equip a Horn of Plenty and something that duplicates the HoP effect, you will get a double HoP effect.

That is why my two neck slots are HoP and AoW (see artifact) I believe that equals 37 treasure pulls per run for me(even if i die in training room)
I have added a bunch of extra runs because of this(when I get tired, I will have Lori kill me off again)


We plan on putting the AoW and CoGF in the Backpack. Thess are the numbers as I see them.
AoW = 9
HoP = 9
7th Level = 1
RoR = 3
CoGF - 4

This comes to 22-26 (dependency on RoR - level) for those of us wearing the HoP (if all treasures stamps are collected). For the ten of us not wearing the HoP it will be 13-17 (dependency on RoR - level) Even without the RoR, HoP, and under 6th level and zero stamps we should still get 4 each?

How do you get to 37?

AoW = 9
HoP = 9
6th Level = 1
RoR = 3
CoGF - 4
my artifact=10
so 36..so some reason I had an extra 1(for being awesome)


So at an average value of $5 per treasure pull you'd be making more than $100 per run. Or, $50 per hour. Assuming you could sell all the treasure, etc.

If you did, say, 4 runs per day, even in pickup groups (to simulate a full work day) you could walk away from GenCon with as much as $1600 in profit...

I'm going to go cry now.

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Re: Ranger favored enemy still undead? 13 years 4 months ago #48

DonaldR66 wrote: 7th Level = 1

6th level gives you +1 treasure chip. 7th-level gets you a purple badge holder. source

DonaldR66 wrote: This comes to 22-26 (dependency on RoR - level)

I don't understand what you mean by "dependency on RoR". Ring of Riches gives you an extra three treasure chips, period. Unlike Horn of Plenty , the RoR is not dependent on anything.
Live long and prosper

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