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TOPIC: QTR 2021 Beta

QTR 2021 Beta 3 years 6 months ago #253

My last request for UR Pyschic Imbuers to have some livelihood after the Skull of Cavadar is made. Ingredient or rule or something. I really dislike the notion of a UR becoming less useful because someone collected 7 years worth of Premium tokens. It means that if there are any future Imbuers of some other type that require a 'fuel' I know I will stay away from purchasing them and warn others as well.


EDIT oops I edited my post about also saying that the shirt should not be 10 mystic silk at 3 stars but I see Arcanist said the same.
You either discover a star or you don't. You arrogant punk.
Last edit: by jedibcg.
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QTR 2021 Beta 3 years 6 months ago #254

I think it's a better idea to keep the 1 monster bit and have the other components be low so it's easily craftable for newer players. Higher level tokens can be token sinks. 3 Star transmutes shouldn't be one
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QTR 2021 Beta 3 years 6 months ago #255

Cosmetic note: the Sacred Necklace recipe should have "5×" and "1×" instead of "×5" and "×1".

Rationale: this is the way.
dmrzzz's trade thread

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QTR 2021 Beta 3 years 6 months ago #256

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David Zych wrote: Cosmetic note: the Sacred Necklace recipe should have "5×" and "1×" instead of "×5" and "×1".

Good catch!

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Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
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QTR 2021 Beta 3 years 6 months ago #257

Is it possible that Reaver and Horror require a Monster Trophy instead of the GP? Or as an alternate?

I realize they are special case transmutes, but this would mirror the Trophy/1k option for some of the exalted tokens this year.


EDIT: or better yet, just remove the GP requirement altogether
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Last edit: by dokkaebi.
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QTR 2021 Beta 3 years 6 months ago #258

For my money, I'd rather keep the GF in the Skull of Cavadar and drop the 1K gp. But maybe that's because I have a lot of Monster Trophies and not a lot of Gold. :)


(Yes, pun intended.)
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Last edit: by Harlax.
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QTR 2021 Beta 3 years 6 months ago #259

Harlax wrote: For my money, I'd rather keep the GF in the Skull of Cavadar and drop the 1K gp. But maybe that's because I have a lot of Monster Trophies and not a lot of Gold. :)


(Yes, pun intended.)


You likely can trade a GF for more than 1k though...lol.
You either discover a star or you don't. You arrogant punk.
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QTR 2021 Beta 3 years 6 months ago #260

Matthew Hayward wrote: The entry for Viv's does not mention the 1-handed Melee weapon enhanced crit range of 19-20.


Noticed this too.
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QTR 2021 Beta 3 years 6 months ago #261

jedibcg vuvuzela hater wrote: My last request for UR Pyschic Imbuers to have some livelihood after the Skull of Cavadar is made. Ingredient or rule or something. I really dislike the notion of a UR becoming less useful because someone collected 7 years worth of Premium tokens. It means that if there are any future Imbuers of some other type that require a 'fuel' I know I will stay away from purchasing them and warn others as well.


+1. I am fine with the recipe as is, but it would be nice to have something documented in the QTR that allows for an extra use if you have an imbuer equipped, as we had discussed in design.

Phil
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QTR 2021 Beta 3 years 6 months ago #262

Phil Norton wrote:

jedibcg vuvuzela hater wrote: My last request for UR Pyschic Imbuers to have some livelihood after the Skull of Cavadar is made. Ingredient or rule or something. I really dislike the notion of a UR becoming less useful because someone collected 7 years worth of Premium tokens. It means that if there are any future Imbuers of some other type that require a 'fuel' I know I will stay away from purchasing them and warn others as well.


+1. I am fine with the recipe as is, but it would be nice to have something documented in the QTR that allows for an extra use if you have an imbuer equipped, as we had discussed in design.

Phil


Did anyone from TD ever say that they were onboard with an extra use for UR imbuers? I don't recall it ever being responded to, but I'm sure there were a lot of posts I didn't read.
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QTR 2021 Beta 3 years 6 months ago #263

The description of MEC doesn't include the 1/round limitation.
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QTR 2021 Beta 3 years 6 months ago #264

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Matthew Hayward wrote: The entry for Viv's does not mention the 1-handed Melee weapon enhanced crit range of 19-20.

It does in the next version.
Good catch!
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously
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