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TOPIC: Treasure Inflation

Treasure Inflation 3 years 7 months ago #169

My own situation: I have 10 AoTF, 10 ISSN, 10 ISGN, and plan to get 10 ISPN. I loan out tokens on pick up groups, I try to loan out helpful gear too (including Ring of Heroism) so the newer players can feel stronger too. I offer anyone the helpful gear and tell everyone if they leave Neck and X Ioun Stone slots open, they can borrow these treasure enhancers. I’ll offer it as a split and if someone seems put off by it, I try to understand what is the cause (is the split unfair to them and they want something like 75/25, do they not want to Unequip some other fun token) and then make sure they end up happy and not feeling like I was preying on them (had one person who wanted to equip a different neck item and encouraged him to play his fun token, then lent him the Ring of Heroism so he was still level 5). I try to make sure everyone always ends up happy and when we get to epilogue, the treasure chips are split with a “thank you” and a smile to know no one feels take advantage of. If I get push back, I just let them keep the extra treasure and don’t worry about it, I would rather just not create a negative experience.
I play Wizard.

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Treasure Inflation 3 years 7 months ago #170

jedibcg Banjo 5150 Lover wrote: I just hope no one gets mad that their deal for treasure gets triumphed by 'better' deal for treasure by someone else. I have cut someone's gained treasure short by offering a better deal (no cost) to players without TE's.

Well you have to put up with me for 2 hours, so there is that cost. The individual persons I guess have to figure out if it was worth it to gain extra treasure...lol.

I have done a pick up group. Walked in and someone was negotiating the treasure cut. Me being the ass I am..said use mine You can keep all the treasure. I don’t want anything

That is what happens when an ahole (me) shows up unexpectedly

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Treasure Inflation 3 years 7 months ago #171

lazlo_hollyfeld1985 wrote:

jedibcg Banjo 5150 Lover wrote: I just hope no one gets mad that their deal for treasure gets triumphed by 'better' deal for treasure by someone else. I have cut someone's gained treasure short by offering a better deal (no cost) to players without TE's.

Well you have to put up with me for 2 hours, so there is that cost. The individual persons I guess have to figure out if it was worth it to gain extra treasure...lol.

I have done a pick up group. Walked in and someone was negotiating the treasure cut. Me being the ass I am..said use mine You can keep all the treasure. I don’t want anything

That is what happens when an ahole (me) shows up unexpectedly


I'd be tempted to do the same thing in that situation. Getting into a bidding war seems like a bad look for TD, best to just go straight to zero percent cut.

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Treasure Inflation 3 years 7 months ago #172

lazlo_hollyfeld1985 wrote: I have done a pick up group. Walked in and someone was negotiating the treasure cut. Me being the ass I am..said use mine You can keep all the treasure. I don’t want anything

That is what happens when an ahole (me) shows up unexpectedly

There is a reason that I like laz and that we sometimes butt heads. We both can be an ass...lol.
You either discover a star or you don't. You arrogant punk.

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Treasure Inflation 3 years 7 months ago #173

This isn't directly related to TEs, but a word of caution for everyone from personal experience around loaning tokens.

While loaning tokens seems nice, in the early days I was often geared out with higher level tokens by vets that joined the runs. Vets joining pugs and decking out players to the point that people are killing monsters in one shot, or one round in normal difficulty is not a good thing. When monsters go down before people are able to attack, be attacked, or even understand what happened, it actually hurts the experience more than it helps. Initially I didn't understand why anyone needed tokens, it was just all too easy.

Players don't want to sit around for 5-6 minutes after the monster is killed. This is akin to vets coming in and answering the puzzle they have already done. There is no danger involved if someone is just going to solve it.
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Last edit: by Guedoji.

Treasure Inflation 3 years 7 months ago #174

In this modern era of apps and such, there's no reason a vet can't have a proper NM build ready and a high-defense, lower-damage build in case of a Normal run. No Str/spell damage boosts, Turkey leg, etc.
I came here to sing and collect tokens, and I'm alllll out of money.

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Treasure Inflation 3 years 7 months ago #175

Yeah I try not to loan out anything besides TE's unless someone specifically asks to borrow something or it is an organized run of some type. If we cannot kill the monster with the gear we have ohhh well it likely won't wipe the party and if it does it would not be the end of the world.
You either discover a star or you don't. You arrogant punk.

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Treasure Inflation 3 years 7 months ago #176

Singsalot wrote: In this modern era of apps and such, there's no reason a vet can't have a proper NM build ready and a high-defense, lower-damage build in case of a Normal run. No Str/spell damage boosts, Turkey leg, etc.


The only real reason is weight. Commons, uncommons and almost all rares are used for trade goods. I don't own any and don't want to carry any. My bag is heavy enough with enough tokens for 3-4 NM level builds. Having said that, I do have multiple builds programmed into my app and some do far less damage than others. But if all else fails, I just tell the DM to completely ignore my damage bonuses. If I run with a PUG group I try to stay engaged and participative, but I won't be the one to solve the puzzle or kill the monster.

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Treasure Inflation 3 years 7 months ago #177

Guedoji wrote: Players don't want to sit around for 5-6 minutes after the monster is killed. This is akin to vets coming in and answering the puzzle they have already done. There is no danger involved if someone is just going to solve it.

Very much agree, especially on immediately killing the monsters. Part of the reason I’m buying out full runs now is an experience with a legendary geared player on a normal difficulty pug a few years back. Said player not only was capable of soloing all of the monsters, but actively shoed some of us away from sliding since he “had it covered”.

I would rather not kill a monster Sliding 5 rounds of combat than wipe it out with 5 minutes to spare.

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Treasure Inflation 3 years 7 months ago #178

Singsalot wrote: In this modern era of apps and such, there's no reason a vet can't have a proper NM build ready and a high-defense, lower-damage build in case of a Normal run. No Str/spell damage boosts, Turkey leg, etc.


I agree with Dave. I care 12 builds for my group already. I don't want to carry another full build or two. However you don't ever have to equip all your tokens. Use just your legendary weapon (and nothing else) if that is all you have. It is also pretty easy to miss when sliding if you are attempting to miss. Or play a class that doesn't matter as much how much gear you have like a bard or a pacifist druid.
You either discover a star or you don't. You arrogant punk.

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Treasure Inflation 3 years 7 months ago #179

Endgame wrote:

Guedoji wrote: Players don't want to sit around for 5-6 minutes after the monster is killed. This is akin to vets coming in and answering the puzzle they have already done. There is no danger involved if someone is just going to solve it.

Very much agree, especially on immediately killing the monsters. Part of the reason I’m buying out full runs now is an experience with a legendary geared player on a normal difficulty pug a few years back. Said player not only was capable of soloing all of the monsters, but actively shoed some of us away from sliding since he “had it covered”.

I would rather not kill a monster Sliding 5 rounds of combat than wipe it out with 5 minutes to spare.


OMG. That sounds terrible.

A couple years ago a DM gave us a Thors Hammer and said if we crit the boss we could one shot kill it. I'm a really good slider and someone with us told me to do it, I over threw the shot because I knew that was no fun for everyone else. I would be so mad if someone came in and did what you are describing.
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Last edit: by Guedoji.

Treasure Inflation 3 years 7 months ago #180

I don't see loaning treasure enhancers as a bad thing as long as the vet isn't pushy about it. On my second run ever someone loaned me a COA and asked me to give them half of the bonus. I was thrilled with the extra treasure, and it's probably a big part of why I got really into tokens. I have 4 friends that I'm going to be introducing to the game as soon as in person cons are a thing again, and they were all happy when I got them each a rare TE that boosted them from 3 treasure to 4. I'm sure if we wind up with someone that has a ton of extra TE they'll be ecstatic to give up some of the bonus in exchange for extra treasure.

As for non-TE stuff, I'd say that's less great unless the difficulty level gets boosted. The game is less exciting when a win is guaranteed, and everyone wants to feel like they're contributing.

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