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Harlax
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9th Level
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Baruk Khazad!
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Matthew Hayward wrote: Endgame wrote: Matthew Hayward wrote: The Druid is the 7th place melee fighter with an optimized poly build (which reduced effectiveness of spells as this thread points out since the +3 and +5 rings of focus don't affect poly). While I won't claim to have the most optimized builds ever in my phone, I have the Poly melee Druid behind Monk, Ranger, Barbarian, 2H Fighters, and 2H Paladin. If the monster needs to be hit by ranged and spells, the GotFF Monk is still hands down better than the poly druid (can the air elemental fly?) and Thor's means most of those classes are actually pretty good at ranged damage. The Fighters don't have their Legendary yet, so expect the melee gap to increase.
You should maybe post some builds. 2019 Barbarian BiS build, +22 hit, +41 damage.
Key items (which I believe are all usable by Fighters and Paladin, but numbers shift a bit)
*Redoubt Set (alternatively, replace redoubt helm with Crown of Might or Helm of the Boar, and tweak armor to Nether Brute Armor)
*+5 Deathcleaver
*Str neck (either stu's or valhalla)
*Charm Bracelet -> 5 charms. CoA, CoAS, Dracolitch, Greater onyx, Fiendish
*SRoEC, Ring of the Eel
*Gauntlets of Linked Fury
*Sutr's Girdle
*Shirt of Blessed Strength
*Bot4W
*Dungeonbane (Str)
*IS Onyx Cube, Infernal Fire, (Onyx Sphere if you break redoubt set)
*Ro7P
2019 Druid BiS build, +18 hit, +35 damage in poly
Key Items
*Iktomi's
*Crown of Might
*+5 Baton of Focus, Brawlers Horn
*Charm Bracelet -> 5 charms. CoA, CoAS, Greater onyx, Spell Swapping, Brooching (could become dracolitch, but then the barb has better saves)
*SRoEC, +5 ring of Focus, +3 Ring of Focus
*Gloves of Glory
*Sutr's Girdle
*Shirt of Focus
*Bot4W
*Dungeonbane (Str)
*IS Onyx Cube, IS Onyx Sphere, Infernal Fire
*Gregor's Tome of Focus
*Ro7P
Thanks for posting the builds.
If you swap around a few things in the Druid build to be more melee focused let's see what happens:
First off, why do you say the Druid needs Brooching or the Barbarian gets better saves? Base Barbarian saves are +6/+2/+2, base Druid saves are +6/+3/+8 - looks to me like it's the Barbrian who needs to drop Draco-Lich to avoid having worse saves, not the other way around.
Make these changes to your Druid build and see how it changes melee to-hit/damage:
-Brooching / + Dracolich: +0/+2 damage
- Gloves of Glory, -+3 Ring of Focus / +Mithral Gauntlets: +2/+2
- +5 Ring of Focus, +Ring of the Eeel: +0/+3
- Spell Swapping, +Fiendish Charm: +1/+1
+ Greater Mistletoe: +1 spell damage
+ Earcuff of Sonic Splendor: +1 spell damage
Now the Druid build is +21 to hit, +43 to damage in poly.
So the difference between the Barbarian and the Druid is:
1. Barbarian is +1 to hit better
2. Druid is +2 to damage better
3. Druid's damage wheel is: 6, 7, 9, 12, 15, 18 - average 11
4. Barbarian's damage wheel is: 8, 10, 10, 12, 16, 21 - average 12.833
5. Druid gets crits on 19 or 20
6. Druid gets to choose to deal one of the 4 elemental damage types on it's attacks, which is often worth +5 damage, alternatively they can choose to take -10 DR from an elemental type.
It's somewhat a matter of taste, but I'm inclined to say the Druid's result on 1-6 is better. Which means a polymorphing druid is better (or arguably better) at melee combat than a friggin' Barbarian.
So that's melee combat.
But wait - there's more!
In this build the Druid has +18 spell damage, and +22 spell healing.
So in addition to being comparable, and maybe better at melee to a BiS melee barbarian, this Druid gets to:
a. Fire off a spell surged 58 point Call Lightning once per game instead of sliding.
b. Heal allies for 212 points of damage over the dungeon. (4x cure minor, 2x cure light, 1x cure moderate, all with +22 healing)
c. Make one target immune to cold, shock, or fire for a room.
d. If desired, fire off a 38 point Call Lightning, 2x 32 point Fire Darts, 3x 29 point Freezing Orbs.
Are there even half a dozen people who could field a build like this?
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