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TOPIC: TD Character Creator (Web Site)

TD Character Creator (Web Site) 3 months 13 hours ago #493

When viewing my build in a single column ("Interactive": off), the Eyes slot doesn't display correctly, and clicking on the place where it ought to be raises an error dialog.

Vaguely related wishlist items while I'm here:
1. I wish I could set a preference for my account to make "Interactive" always default to off for me, rather than having to click it off every time.
2. I wish I could more easily get my mobile browser to show this single-column-with-token-images view. I can do it if I tell my mobile browser to impersonate a desktop browser and then click to turn "Interactive" off, but the Statistics tab looks much nicer in mobile view, so I keep having to switch back and forth and that's a lot of clicks.

Thanks!
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TD Character Creator (Web Site) 2 months 4 weeks ago #494

David Zych wrote: When viewing my build in a single column ("Interactive": off), the Eyes slot doesn't display correctly, and clicking on the place where it ought to be raises an error dialog.

Vaguely related wishlist items while I'm here:
1. I wish I could set a preference for my account to make "Interactive" always default to off for me, rather than having to click it off every time.
2. I wish I could more easily get my mobile browser to show this single-column-with-token-images view. I can do it if I tell my mobile browser to impersonate a desktop browser and then click to turn "Interactive" off, but the Statistics tab looks much nicer in mobile view, so I keep having to switch back and forth and that's a lot of clicks.

Thanks!


I have planning on adding account settings for some time mainly to support GT goodies but I can add that. I am working on some last minute changes in support for a curve ball Jeff threw at us so the fix to the eye slot will go out Thursday evening along with that code.
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TD Character Creator (Web Site) 2 months 4 weeks ago #495

smakdown wrote: is there a benefit to equipping both.


If you have extra teeth, it will provide the HP benefit. See tokendb
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tdcharactercreator.com/#/character/edit/b4b81c8d-c52e-4ffa-b291-a2eba22a6a8c

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TD Character Creator (Web Site) 2 months 4 weeks ago #496

Good morning!

Love the website and it was fantastic yesterday. I used it for ranger and was sharing with my wife who plays monk...but we noticed some subtleties

One thing I would like to see fixed:

Benrow when equipped is not bringing up the selections for the melee weapons of Monk that are FoB. As such, the stats between the app and the website get sideways. My wife loves the pdf printout but it always causes some confusion there because the stats don’t line up.

Is there any chance to remedy this?

tdcharactercreator.com/#/character/edit/db8d2b19-e31d-485d-938f-402607ec174e

On the app, adding in JUST the fang and blade in the ranged slots changes the stats of ranged dramatically with the same build. She uses the app for Monk and the printout checklist to remind her.

One more subtle thing, the notes does not mention Dragon strike but it’s on the monk level 5 card.
Jamie
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tdcharactercreator.com/#/character/edit/b4b81c8d-c52e-4ffa-b291-a2eba22a6a8c

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Last edit: by Jamie Campbell.

TD Character Creator (Web Site) 2 months 4 weeks ago #497

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Jamie Campbell wrote:

smakdown wrote: is there a benefit to equipping both.


If you have extra teeth, it will provide the HP benefit. See tokendb

No. See Druegar post above.
"Skull of Cavadar cannot be equipped with any individual Teeth. Without the Teeth, the Semi-Lich Skull is inert."
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TD Character Creator (Web Site) 2 months 3 weeks ago #498

jedibcg banjo 2020 is the worst wrote:

Jamie Campbell wrote:

smakdown wrote: is there a benefit to equipping both.


If you have extra teeth, it will provide the HP benefit. See tokendb

No. See Druegar post above.
"Skull of Cavadar cannot be equipped with any individual Teeth. Without the Teeth, the Semi-Lich Skull is inert."


Yup you are correct. Cannot have extra teeth individually with skull of Cavadar at same time
Jamie
AureliusBP


Ranger
tdcharactercreator.com/#/character/edit/b4b81c8d-c52e-4ffa-b291-a2eba22a6a8c

Am on Discord as AureliusBP if you want realtime chat.

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Last edit: by Jamie Campbell.

TD Character Creator (Web Site) 2 months 3 weeks ago #499

In regards to the off-hand strike for the monk receiving a reduced to hit bonus, I noticed the App & Website don't seem to have the same math. I am unsure if this is intentional, but for those who are use to the app would expect receving the full buff for consumables, spells, & Bard song, but on the website they seem to be added prior to the reduction calculation. For my build specifically anything that adds up to +3 to-hit or more provided by any combination of the previously mentioned sources is reduced as so for example the +3 bonus form Lute of Free Fury only comes out to +2, and scales at the reduction rate as buffs are added.

I completely understand if that is intended, just wanted to point out the difference as I see it incase you and Cranston want to have the numbers match between app & site.
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TD Character Creator (Web Site) 2 months 3 weeks ago #500

Tiaolang wrote: In regards to the off-hand strike for the monk receiving a reduced to hit bonus, I noticed the App & Website don't seem to have the same math. I am unsure if this is intentional, but for those who are use to the app would expect receving the full buff for consumables, spells, & Bard song, but on the website they seem to be added prior to the reduction calculation. For my build specifically anything that adds up to +3 to-hit or more provided by any combination of the previously mentioned sources is reduced as so for example the +3 bonus form Lute of Free Fury only comes out to +2, and scales at the reduction rate as buffs are added.

I completely understand if that is intended, just wanted to point out the difference as I see it incase you and Cranston want to have the numbers match between app & site.


Thanks for the heads up I'll make sure to sync that up with Cranston and Driegar
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TD Character Creator (Web Site) 2 months 3 weeks ago #501

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I had a couple of my players run into error that probably could use better error messages.

One player attempted to log in with her email thinking that is what she had used. Since it was just clearing out she didn't realize that it was an invalid username.

I also had a few players attempt to clone a character with the name of character they had already created, which should be an error, but it didn't tell them why it was an error and they were confused as to the issue.

And now I have forgotten the third one, but it also had to do with cloning a character...maybe not selecting a name (but I could be mistaken on that).

Overall it worked really well for everyone. There were a couple things like pooled damage for spells that that hit multiple monsters that reports incorrectly, but that is minor.
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TD Character Creator (Web Site) 2 months 3 weeks ago #502

jedibcg banjo 2020 is the worst wrote: I had a couple of my players run into error that probably could use better error messages.

One player attempted to log in with her email thinking that is what she had used. Since it was just clearing out she didn't realize that it was an invalid username.

I also had a few players attempt to clone a character with the name of character they had already created, which should be an error, but it didn't tell them why it was an error and they were confused as to the issue.

And now I have forgotten the third one, but it also had to do with cloning a character...maybe not selecting a name (but I could be mistaken on that).

Overall it worked really well for everyone. There were a couple things like pooled damage for spells that that hit multiple monsters that reports incorrectly, but that is minor.


Can you give me more details on that last one?.


Also Sunday morning there will be a update to resolve any issues players were having with Benrows for anyone playing Monk on Sunday.
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TD Character Creator (Web Site) 2 months 3 weeks ago #503

Thanks for another great weekend with TDCC!

Vague feature request: some sort of time-based reminder that I may have forgotten to advance the room.

(I wish TPTB would just put an explicit e.g. "Please advance to room 3" in the transition video+audio, but so far they haven't embraced that suggestion, and until/unless they do it occurs to me that TDCC is in a position to help.)

I'm happy that TDCC does not auto-advance; manual control is the best defense against unforeseen circumstances. But it could e.g. pop up a dialog saying "Still in room N?" when I click for an attack roll, if it suspects that I've been there too long. If I say yes, then perhaps it snoozes the warning for 1 minute or so.

How would it decide I've been in room N too long? I think the best way is to have Settings ask my official run start time (in US Central) in addition to the adventure passcode. From the fact that my run starts at 3:12 it calculates that I should be in room 2 by 4:00, room 3 by 4:12, room 4 by 4:24, room 5 by 4:36, room 6 by 4:48, and room 7 by 5:00 (possibly allowing a few extra seconds' grace period for clock skew, I'm not sure).

P.S. I thought fairly hard about an alternative approach that would be purely relative, but ultimately concluded that the logic has too many edge cases. I may have advanced to room 2 at 3:57, or at 4:02, or not at all, but I still want a warning when I try to attack at 4:13 and I'm not in room 3 yet.
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TD Character Creator (Web Site) 2 months 3 weeks ago #504

David Zych wrote: Thanks for another great weekend with TDCC!

Vague feature request: some sort of time-based reminder that I may have forgotten to advance the room.

(I wish TPTB would just put an explicit e.g. "Please advance to room 3" in the transition video+audio, but so far they haven't embraced that suggestion, and until/unless they do it occurs to me that TDCC is in a position to help.)

I'm happy that TDCC does not auto-advance; manual control is the best defense against unforeseen circumstances. But it could e.g. pop up a dialog saying "Still in room N?" when I click for an attack roll, if it suspects that I've been there too long. If I say yes, then perhaps it snoozes the warning for 1 minute or so.

How would it decide I've been in room N too long? I think the best way is to have Settings ask my official run start time (in US Central) in addition to the adventure passcode. From the fact that my run starts at 3:12 it calculates that I should be in room 2 by 4:00, room 3 by 4:12, room 4 by 4:24, room 5 by 4:36, room 6 by 4:48, and room 7 by 5:00 (possibly allowing a few extra seconds' grace period for clock skew, I'm not sure).

P.S. I thought fairly hard about an alternative approach that would be purely relative, but ultimately concluded that the logic has too many edge cases. I may have advanced to room 2 at 3:57, or at 4:02, or not at all, but I still want a warning when I try to attack at 4:13 and I'm not in room 3 yet.


I'll see what I can do.

Also, Benrows update has been released
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