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TOPIC: True Dungeon Character Generators (App)

True Dungeon Character Generators (App) 3 years 6 months ago #685

Noodle wrote: I encountered a minor bug in the Android version. I used a Totem Paint to boost my HP, and while it was calculated correctly on the stats page, it was three shy of what it should have been on the Virtual TD page.

It depends when you add the Totem Paint. If you add it before going in to Virtual TD, it works correctly, but if you go into Virtual TD, and then back to the equipment view to add it, Totem Paint will not count. Once you go into Virtual TD, your Hit Points are locked. Going back to the equipment view allows you to change weapons, and the weapon stats will update.

If you want to change your build after going into Virtual TD, you must back out to the Character List view, and then 'Edit', add your Totem Paint, go into 'Calc' and then into Virtual TD. Base Hit Points is one of the items that cannot be changed after you start a run.

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True Dungeon Character Generators (App) 3 years 6 months ago #686

Grizwald wrote: On today's run, I'm playing a Monk and Prayer was adding +1 to hit/+1 to damage instead of a +2 to hit. Nobody else seemed to have this issue. Running Android.

Fixed, and will be in the next release in late September

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True Dungeon Character Generators (App) 3 years 6 months ago #687

PanoramicPanda wrote: Greater Rage seems to no longer be getting added into the damage. Haven't seen it added the 2 runs I've done today. Android btw.

Fixed and will be in the next release in late September

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True Dungeon Character Generators (App) 3 years 6 months ago #688

Blaine Miller wrote: There is an error in the Android version of the app.

Widseth's Mystical and Legendary Lute bonuses are swapped. Mystical gives +2/+2 and Legendary is +0/+2.

Fixed and will be in the next release in late September

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True Dungeon Character Generators (App) 3 years 6 months ago #689

Cranston wrote:

Grizwald wrote: On today's run, I'm playing a Monk and Prayer was adding +1 to hit/+1 to damage instead of a +2 to hit. Nobody else seemed to have this issue. Running Android.

Fixed, and will be in the next release in late September


Cool, thanks.

Another thing I noticed was my consumables (Prayer and Bless) kept turning off or timing out. Is this intentional?

Jeff Martin wrote: All damage is Sacred.

Acherin wrote: I also added VTD support for the most annoying token of 2024 the +2 Sun Scimitar.

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True Dungeon Character Generators (App) 3 years 6 months ago #690

Bless and prayer were adding to Ref save, when they should have no effect on ref save

iOS

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True Dungeon Character Generators (App) 3 years 6 months ago #691

Big change coming for dice rolling!

True Dungeon will create a weighted map of the numbers 1-20. So each of the 20 numbers will have a percent chance of occurring. A set of percents will be different for each creature, so it can account for small '20' locations. For example:

1: 5% 2: 5% 3: 5% 4: 5% 5: 5% 6:5% 7: 5%
8: 5% 9: 5% 10: 5% 11: 7% 12: 7% 13: 6% 14: 6%
15: 2% 16: 4% 17: 6% 18: 5% 19: 5% 20: 2%

This is similar to suggestions by others, but these percentages will change for each creature. I will be adding a room number to the app, with a user capability to change to the next room.

In addition, True Dungeon will provide us with information on whether it will be subject to critical hits. The app will take into account what tokens you have loaded, and control whether critical hit numbers are presented, so if the critical damage shows up, the critical is valid. This also applies to Sneak Attack damage.

All this will be included in the app version due out later this month!

BTW: if the data is not available or if you are not able to use an app, the default will be a straight d20 roll.

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Last edit: by Cranston.

True Dungeon Character Generators (App) 3 years 6 months ago #692

Cranston wrote: Big change coming for dice rolling!

True Dungeon will create a weighted map of the numbers 1-20. So each of the 20 numbers will have a percent chance of occurring. A set of percents will be different for each creature, so it can account for small '20' locations. For example:

1: 5% 2: 5% 3: 5% 4: 5% 5: 5% 6:5% 7: 5%
8: 5% 9: 5% 10: 5% 11: 7% 12: 7% 13: 6% 14: 6%
15: 2% 16: 4% 17: 6% 18: 5% 19: 5% 20: 2%

This is similar to suggestions by others, but these percentages will change for each creature. I will be adding a room number to the app, with a user capability to change to the next room.

In addition, True Dungeon will provide us with information on whether it will be subject to critical hits. The app will take into account what tokens you have loaded, and control whether critical hit numbers are presented, so if the critical damage shows up, the critical is valid. This also applies to Sneak Attack damage.

All this will be included in the app version due out later this month!

BTW: if the data is not available or if you are not able to use an app, the default will be a straight d20 roll.


Not talking about the actually numbers because obviously that will depend on the monster, but that is excellent news imo.
You either discover a star or you don't. You arrogant punk.

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True Dungeon Character Generators (App) 3 years 6 months ago #693

I'd say the 20 is just a tad low, but not by very much.

Given that the app will be out with certain monster information deducible before the dungeon is run, I'm a bit concerned about spoilers, particularly vulnerablity to crit and sneak attack.

Overall, I a big improvement. Even I am losing out on a 10% chance for a 3X crit on my Dwarf build. :)

Nightmare and Epic should be more nightmarish and epic.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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True Dungeon Character Generators (App) 3 years 6 months ago #694

Although I think the 1d10+10 perhaps made the hits too easy, I think the percentages in the example (where 50% of the numbers are between 1-10) would be too difficult compared to actual slide results. I think most slides people are generally getting 14+ with 19 and 20 being harder. And I’m really not sure that having a 10% chance of a natural 20 was all that high. Think about each combat round if you have all 10 characters sliding. Won’t you see a natural 20 at least once every two rounds? That would make a natural 20 about a 5% chance. Lowering it to, for example, 2%, would be be on average about 1 crit per every 50 slides or once every 5 rounds (assuming all characters sliding) which seems too infrequent.

I’d say the chance of a 1 is about 4%(hitting the wall) and then from 2-13 maybe 2% each, make 14-18 12% each, 19 8% and 20 4%.

Of course, the percentages would vary depending on the monster but they look about right to me for the average monster.

I am concerned that having to switch the room settings makes the app more likely to glitch, and it may do so without it being easy to detect since the percentages would be hard to test without spending a lot of time checking (and the players wouldn’t be able to test given that they wouldn’t know what the percentages are supposed to be).

Also, won’t having the rooms in the app ahead of time tip off which rooms have monsters (and how many)? And what about situations where there is a choice of puzzle room vs combat room?

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True Dungeon Character Generators (App) 3 years 6 months ago #695

Cranston wrote: Big change coming for dice rolling!

True Dungeon will create a weighted map of the numbers 1-20. So each of the 20 numbers will have a percent chance of occurring. A set of percents will be different for each creature, so it can account for small '20' locations. For example:

1: 5% 2: 5% 3: 5% 4: 5% 5: 5% 6:5% 7: 5%
8: 5% 9: 5% 10: 5% 11: 7% 12: 7% 13: 6% 14: 6%
15: 2% 16: 4% 17: 6% 18: 5% 19: 5% 20: 2%

This is similar to suggestions by others, but these percentages will change for each creature. I will be adding a room number to the app, with a user capability to change to the next room.

In addition, True Dungeon will provide us with information on whether it will be subject to critical hits. The app will take into account what tokens you have loaded, and control whether critical hit numbers are presented, so if the critical damage shows up, the critical is valid. This also applies to Sneak Attack damage.

All this will be included in the app version due out later this month!

BTW: if the data is not available or if you are not able to use an app, the default will be a straight d20 roll.


I like this idea. It allows for setting percentages to match up with expectations on criticals on 20, 19, 18 and 17.

It can also take into where a creature can only be hit in a specific spot.

Hopefully this will be taken further and integrate whether you hit based on difficulty level set for the run.

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True Dungeon Character Generators (App) 3 years 6 months ago #696

Manimal wrote: Also, won’t having the rooms in the app ahead of time tip off which rooms have monsters (and how many)? And what about situations where there is a choice of puzzle room vs combat room?


It should be possible to put in seven rooms worth of dice rolls. If there's nothing to attack in room three, you don't need to roll anything. Then the players won't know which room have monsters. If it's a room where you get to pick, then the number are already there.

Jeff Martin wrote: All damage is Sacred.

Acherin wrote: I also added VTD support for the most annoying token of 2024 the +2 Sun Scimitar.

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