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TOPIC: True Dungeon Character Generators (App)

True Dungeon Character Generators (App) 3 years 9 months ago #493

edwin wrote:

Cranston wrote:

edwin wrote: Using Android.

Pregenerated classes come equipped with no tokens. I tried Ranger and Barbarian with same result.

Can you describe exactly what you do where they don't work. I have tried this on Android, and they populate correctly.

You set the class first, and tap the 'Pregenerated xxxx' button. Do not hit Done or Cancel. After tapping the Pregenerate button, it should automatically return to the Character List view.

When the guy who writes the code tests it, it always works the way he planned. ;-) But then, the code guy always hits stuff in the order he planned, so he never sees the other possibilities..


Instead of hitting the pregenrate button I was hitting done. Using the pregenerate button populates the equipment. Hitting done adds the character without equipment.

Makes sense. I wanted to leave a way for people to generate blank characters, so they didn't have to remove the pre-gen gear. I should make that clearer in that view. Provide some instruction text or something similar.

Thank you for bringing this up.

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True Dungeon Character Generators (App) 3 years 9 months ago #494

Manimal wrote: Awesome work on the app. I really like it.

I did see that the descriptions of Figurine of Power: Raven and Figurine of Power: Reaver describe the effect of the other token and need to be switched.

Thanks for spotting this. I don't know how I did that, but they are swapped, or were. I have it corrected for the next rev.

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True Dungeon Character Generators (App) 3 years 9 months ago #495

jedibcg wrote: You may have missed me mentioning for Bard on iOS Song of Refute has no description.

Also glad you figured out the damage wheel issue.

I want to thank you for all your work on testing the new update. I appreciate how much time it took to check all the weapons.

I am going to try and push out a rev before the weekend. There have been enough changes, it is worth trying to give this one more shake down next weekend.

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True Dungeon Character Generators (App) 3 years 9 months ago #496

This seems like a post V1 additional, but I think it would be helpful for players. Putting what level a spell is. There are tokens that reference spell levels so having that displayed either in the description or on the main spell view would be help, imo.
You either discover a star or you don't. You arrogant punk.

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True Dungeon Character Generators (App) 3 years 9 months ago #497

The ultimate end point would be where the event listing created a party card code / link used by the app. Not only could the party card be fully created in advance, but then during a run, if the bard hit the bard song button, all other players on the party card would automatically receive the buff to hit and damage based on the bard current equipment.

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True Dungeon Character Generators (App) 3 years 9 months ago #498

Curious ... why are the attributes not in normal S, D, C, I, W, Ch order?
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True Dungeon Character Generators (App) 3 years 9 months ago #499

Endgame wrote: The ultimate end point would be where the event listing created a party card code / link used by the app. Not only could the party card be fully created in advance, but then during a run, if the bard hit the bard song button, all other players on the party card would automatically receive the buff to hit and damage based on the bard current equipment.

I had that feature built in at one time and nobody used it.

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True Dungeon Character Generators (App) 3 years 9 months ago #500

Lequinian wrote: Curious ... why are the attributes not in normal S, D, C, I, W, Ch order?

Sorry. I'm old school. 1st Ed had them in order S,I,W,D,C,CH.

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True Dungeon Character Generators (App) 3 years 9 months ago #501

Lequinian wrote: Curious ... why are the attributes not in normal S, D, C, I, W, Ch order?


What normal order? I have been using S, I, W, D, C and Ch for 40+ years

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True Dungeon Character Generators (App) 3 years 9 months ago #502

jedibcg wrote: This seems like a post V1 additional, but I think it would be helpful for players. Putting what level a spell is. There are tokens that reference spell levels so having that displayed either in the description or on the main spell view would be help, imo.

A good idea, but not as simple as it sounds. I'm going to punt this into the after Gencon bucket. That bucket is getting pretty full. ;)

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True Dungeon Character Generators (App) 3 years 9 months ago #503

Cranston wrote:

Endgame wrote: The ultimate end point would be where the event listing created a party card code / link used by the app. Not only could the party card be fully created in advance, but then during a run, if the bard hit the bard song button, all other players on the party card would automatically receive the buff to hit and damage based on the bard current equipment.

I had that feature built in at one time and nobody used it.

We never had virtual TD before either. During a virtual run, it would be super useful for me to cast prayer in a combat room and have all my fellow players immediately get +2 to hit.

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True Dungeon Character Generators (App) 3 years 9 months ago #504

edwin wrote:

Lequinian wrote: Curious ... why are the attributes not in normal S, D, C, I, W, Ch order?


What normal order? I have been using S, I, W, D, C and Ch for 40+ years


Interesting how our perspective shows what is "normal"

Or our age...

I'm with Cranston and Edwin.....
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